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Video Games

Colecovision released

ColecovisionThe video game wars officially enter a new generation of hardware as Connecticut-based toymaker Coleco unveils the Colecovision home video game system. Packaged with an almost-but-not-quite-arcade-accurate port of the hit game Donkey Kong, and pushed by an advertising campaign focusing on the message of “bringing the arcade experience home,” Colecovision’s best opening gambit may be an “Expansion Module” allowing the use of Atari VCS games on the console, making it possible for Atari owners to step up without having to rebuild their game libraries from scratch.

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Atari VCS Video Games

Pitfall!

Atari 2600Activision releases the Pitfall! cartridge for the Atari VCS home video game system. Subtitled “The Adventure of Pitfall Harry” (implying that further adventures are yet to come), this becomes one of the Atari VCS’ “killer app” games, and is ported to other systems and updated for more modern platforms for decades to come.

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Video Games

Burgertime

BurgertimeData East’s food-obsessed arcade game Burgertime debuts in the United States, licensed locally by Midway. Challenging players – who may or may not be old salts at the fast-food business – to work their buns off trying to complete several burgers despite a revolt by the ingredients, Burgertime becomes a hit with seasoned gamers.

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Video Games

Joust

JoustWith the words “Prepare to joust, buzzard bait!”, Williams Electronics launches an arcade sleeper hit built on unlikely juxtapositions (medieval knights, jousting with lances, riding on ostriches, over a lake of lava, stalked by pterodactyls). Joust becomes immensely popular for its simultaneous two-player mode, in which one’s buddy can be as much of a liability as any of the computer-controlled enemies. Whispers of movie deals based on the game are briefly heard before the video game industry’s fortunes change at the end of the year.

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Video Games

Change Lanes

Change LanesTaito America releases the arcade game Change Lanes, designed by Dave Needle, in American arcades. The game is an early mash-up of first-person racing and combat genres, putting players in the driver’s seat of a multi-terrain car that must ram through enemies and avoid missiles launched by aircraft to survive long enough to refuel.

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Video Games

The Atari 5200

Atari 5200After a long development process (during which it was briefly known as “Atari Video System X”), Atari introduces its own next-generation video game console, Atari 5200. Dubbed “The Supersystem,” the new console, boasting far better graphics and sound capabilities than the VCS, is hampered by one of the worst controller concepts in video game history. Also not helping the 5200’s chances are the lack of an adapter allowing VCS owners to painlessly transition to the new system, a peripheral already available for the Colecovision. (In keeping with the new system’s name, the VCS is also now marketed as the Atari 2600.)

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Video Games

Mr. Do!

Mr. Do!Universal (a video game manufacturer unrelated to the Hollywood studio of the same name) introduces a cute arcade action game, Mr. Do!, casting players as a clown with a deadly weapon to use against underground monsters. Mr. Do! leads a revolution in the video game industry not with its game play, but with its form factor: it is sold as a conversion kit which can be plugged into a generic arcade cabinet, a concept which could potentially save arcade operators thousands of dollars by sparing them the expense of having to purchase an entire new machine to swap out games.

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Atari VCS Video Games

Megamania!

Atari 2600Activision releases the Megamania! cartridge for the Atari VCS home video game system. Inspired by the arcade game Astro Blaster, and subtitled “A Space Nightmare”, Megamania! pits players against airborne bow ties and hamburgers – and their own energy management skills. A national TV ad campaign featuring The Tubes heralds the game’s arrival.

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Video Games

Tac/Scan

Tac/ScanSega releases the arcade game Tac/Scan in American arcades. The vector graphics coin-op switches rapidly between a traditional overhead view and a first-person view several times during each game, including a sequence in which players are asked to navigate a dizzying warp tunnel.

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Odyssey2 Video Games

The Voice of Odyssey2

The Voice of Odyssey2The Odyssey2 video game console gets its first major hardware upgrade in the form of the add-on voice synthesizer module, marketed as the Voice of Odyssey2. With the Type & Tell cartridge packed in, the Voice promises to add speech to numerous specially marked Odyssey2 games. The initial line of Voice games, also released on or around this date, includes K.C.’s Krazy Chase (a sequel to the sued-off-the-market K.C. Munchkin), and educational games Nimble Numbers NED and SID The Spellbinder.

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Video Games

Q*Bert

Q*BertPinball maker D. Gottlieb & Co., via its Mylstar video game division, graces arcades with the qute qreatures of Q*Bert. Though it rakes in quarters abundantly, Q*Bert’s easily recognizable characters briefly prove to be a licensing gold mine, resulting in toys, clothing, children’s books, and even a Saturday morning cartoon. The game is fast-tracked to numerous home video game systems.

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Video Games

Rocky’s Boots

Rocky's BootsThe Learning Company tries on Rocky’s Boots, an innovative educational computer game designed to teach players the basics of circuit diagrams and basic logic by designing virtual machines to kick specific objects on screen. The game is designed by Warren Robinett, a former Atari programmer whose previous claim to fame is the hit game Adventure.

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Atari VCS Video Games

Swordquest: Earthworld

TankNow that video game “easter eggs” – secret messages hidden in the games by their designers – are public knowledge, Atari releases its first game in which finding these messages is an integral part of the game. Swordquest: Earthworld kicks off a four-game cycle whose hidden secrets, when found, will allow the first player sharp enough to find and decipher the clues to claim a prize. A downturn in Atari’s financial fortunes will keep the contest from being completed, and the fourth game is never actually released.

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Video Games

Microsurgeon

IntellivisionImagic releases one of its first games for the Mattel Intellivision home video game console, Microsurgeon. With impressive graphics, the game puts players in the bloodstream of sick patient, where they must blast diseased cells with lasers to save the patient. Designed solely for Intellivision, Microsurgeon is a game that Imagic does not plan to port to the Atari 2600.

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Atari VCS Video Games

Fast Food

Cosmic CreepsTelesys releases the video game cartridge Fast Food for the Atari 2600 home video game system, just in time for the Christmas buying season. A glut of new releases for the 2600 by the end of the year, many from third-party companies like Telesys, causes some consumer confusion which has unexpected consequences for the entire industry.

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Video Games

Vectrex

VectrexGeneral Consumer Electronics (GCE) introduces a self-contained vector graphics video game unit, Vectrex. Using its own monitor instead of connecting to a television, Vectrex is an attractive proposition for parents, but the high price tag makes it a luxury item. Toy maker Milton Bradley eventually buys out GCE and takes over manufacture and marketing of Vectrex, and plans add-ons such as a light pen and 3-D glasses.

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Atari VCS Video Games

Cosmic Creeps

Cosmic CreepsTelesys releases the video game cartridge Cosmic Creeps for the Atari 2600 home video game system, just in time for the Christmas buying season. A glut of new releases for the 2600 by the end of the year, many from third-party companies like Telesys, causes some consumer confusion which has unexpected consequences for the entire industry.

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Video Games

Pac-Man Plus

Pac-Man PlusStill trying to stem the tide of bootleg copies of Pac-Man in American arcades, Midway releases the coin-op conversion kit Pac-Man Plus, offering arcade operators an inexpensive (and legal) way to “freshen” old Pac-Man machines on-site rather than turning to bootleg enhancement kits, a problem that has been stealing Midway’s market share since Pac-Man became a hit.

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Video Games

Atari sues Imagic over Demon Attack

Demon Attack by ImagicWith exclusive rights to sell a home version of the cult arcade hit Phoenix under its belt, Atari sues third-party software house Imagic over its space shooter game Demon Attack, which is somewhat similar to Phoenix – too similar for Atari’s tastes. The two companies settle out of court the following January, with Imagic agreeing to omit the “mothership” level from the version of Demon Attack sold for the Atari 2600; the mothership appears in nearly every other edition of the game for other consoles and computers.

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Video Games

The first hint of the crash

Pac-ManWarner Communications, the parent company of video game manufacturer Atari, issues an earnings statement in which it anticipates losing money in the fourth quarter of 1982. The losses are attributed to product returns and other shortfalls experienced by Atari, despite the acquisition of licenses for home video games based on Pac-Man and E.T. The reaction on Wall Street is immediate, and a massive sell-off of video game related stock leaves the entire industry reeling within a week. The industry is seeing the first hint of the bust that will end the boom years.

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Atari VCS Video Games

Atari sues Coleco over Atari compatibility

AtariWith sales of the Atari 5200 console already seriously impacted by the rival Colecovision video game system, and perhaps hoping to distract from a potentially alarming earnings statement issued the same day, Atari files suit against Coleco over the first add-on produced for Colecovision: Expansion Module #1, which allows Colecovision owners to play Atari 2600 games (and entices 2600 owners to trade up to Colecovision, since their existing game libraries won’t automatically become useless). Atari sues for patent infringement, while Coleco immediately countersues, claiming that Atari is violating antitrust and monopoly laws.

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