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Video Games

Nintendo, Sony part ways over peripheral

Mike vs PS1After three years of joint development on a CD-ROM peripheral for Nintendo’s new video game system, Sony and Nintendo part ways, leaving the public and the press confused over what will happen next. Hours after Nintendo unveils the specs and price point for its Super Nintendo Entertainment System to the press, Sony announces that it will release a new system called the Play Station in 1992, which will play both SNES cartridges and disc-based systems made by Sony. Of course, Sony’s development curve isn’t that simple, and the first Sony video game system won’t arrive until a few years – and a whole generation of computer game hardware – later.

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Computers Video Games

Multiple Arcade Machine Emulator

Stick of joyProgrammer Nicola Salmoria releases the earliest version of the Multiple Arcade Machine Emulator, or MAME, a freeware PC program which allows users to obtain dumps of the original 1970s and 1980s arcade game ROM chips which MAME interprets, emulating the original hardware architecture to allow play of those games with remarkable fidelity to the original graphics and sounds. This kick-starts a golden age of computer emulation of classic video games and game systems, with the average desktop computer now sporting enough memory to allow for accurate emulation. The release of MAME also ignites an ongoing controversy about the legality of downloading games whose original manufacturers are no longer exploting their intellectual property (or, in some cases, no longer exist as corporate entities).

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Video Games

Joystick Nation

Little & Brown publishes J.C. Herz’s non-fictional analysis of the video game industry, “Joystick Nation“. The books is a series of essays on the origins, appeal, marketing and interpretation of video games, often from an academic and sociological perspective. A TV documentary project based on the book is announced at a later date, but never enters production.

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Video Games

Crazy Climber 2000

Crazy Climber 2000Nichibutsu, originators of the 1980 arcade game Crazy Climber, releases the 3-D sequel/remake Crazy Climber 2000 for the Sony Playstation in Japan only. Though this is not the first PS1 Crazy Climber game, it is the first to allow players to use both the D-pad and the four action buttons as two D-pads, mimicking the two-joystick control scheme of the original arcade game.

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Video Games

Arcade Fever

Running Press publishes John Sellers’ non-fictional recap of the video game industry’s early landmark titles, “Arcade Fever” (initially announced as “Arcade Planet”). Focusing almost entirely on coin-op games from the 1970s and 1980s, and illustrated with emulator screen shots and game cabinet artwork, the book is subtitled “The Fan’s Guide to the Golden Age of Video Games”. Its irreverent tone is less scholarly than some of the other books on the same topic published around this time.

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Video Games

Supercade

MIT Press publishes Van Burnham’s non-fictional history of the video game industry and its products, “Supercade“. Covering developments from Spacewar! and the Magnavox Odyssey through the Playstation era, “Supercade” is a coffee table book lavishly illustrated with emulator screen shots (and some surprisingly low-resolution digital photos and scans) and numerous essays by various authors on arcade and console games of note.

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Odyssey Video Games

White House honors Odyssey inventor

Ralph Baer with President BushRalph Baer, the inventor of home video games, receives the National Medal of Technology from President George W. Bush. While working for defense contractor Sanders & Associates in the 1960s, Baer pioneered the concept of interactive television programming, eventually gathering a hand-picked team to create a prototype called the Brown Box. Baer and his employer licensed the technology to Magnavox, which repackaged it and marketed it as the world’s first home video game console, the Odyssey. Baer also created other key video game innovations, such as the first light gun.

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Movies Video Games

Project Yellow Sphere

The enigmatically titled internet short film Project Yellow Sphere debuts, revealed to be a semi-serious, six-minute live-action-plus-CGI proof-of-concept trailer for a potential Pac-Man movie. Shot and produced entirely at commercial production house Steelehouse Productions in Tulsa, Oklahoma, it’s the closest anyone has gotten to mounting a long-talked about Pac-Man film.

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Hear about it on the Sci-Fi 5 podcast

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Video Games

Atari files for bankruptcy

AtariThe 21st century iteration of Atari, now owned by the French video game company formerly known as Infogrames, files for Chapter 11 bankruptcy protection as it tries to disentangle itself from its parent company’s descent into insolvency. Revealed in the filing is that, despite numerous modern games distributed under the Atari “label”, licensing of the 1970s Atari logo accounts for almost one-fifth of Atari’s current revenue. The classic Atari game portfolio dating back to such games as Pong and Asteroids is put up for sale in an effort to raise funds for the troubled company.

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Hubble Space Telescope Science & Technology Uncrewed Spaceflight Video Games

Hubble spots a Space Invader

Space InvaderTo allay public fears that the next level might not be reached, NASA offers an explanation for an enigmatic 2010 image from the Hubble Space Telescope, showing a galaxy cluster, Abell 68, approximately 2,000,000,000 light years away. In the middle of that cluster, however, is what appears to be an alien from the video game Space Invaders. NASA explains that it’s a visual artifact of gravitational lensing caused by the gravity influence of the foreground galaxies upon the light of galaxies further away in the image. Earth breathes easy once more.

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Deaths Matters of Life & Death Odyssey Video Games

Hiroshi Yamauchi, Nintendo president, dies

Nintendo FamicomThe president of Nintendo through the latter half of the 20th century, Hiroshi Yamauchi, dies at the age of 85. Having dropped out of college to assume control of Nintendo from his ailiing grandfather in 1949, Yamauchi transformed the company from a maker of playing cards into a power player in the electronic game market, even though Nintendo’s first video game product was a licensed version of the American-made Magnavox Odyssey. Twice, Yamauchi boldly decided to break into the American video game market with no guarantee of success: once with the arcade game Donkey Kong, and again with the launch of the Nintendo Entertainment System, even after a Stateside licensing deal with Atari fell through at the last minute, depriving the NES of Atari’s existing marketing and distribution channels.

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Computers Deaths Matters of Life & Death Video Games

Douglas E. Smith, Lode Runner creator, dies

Lode RunnerThe creator and programmer of Lode Runner, Douglas E. Smith, dies at the age of 53. A spare-time creation that became an all-consuming passion for Smith, Lode Runner sparked a nearly unprecedented bidding war among major computer game publishers in 1983. At the time of Smith’s death, Lode Runner has been ported to most major game and computer systems over the past 31 years.

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Deaths Matters of Life & Death Video Games

Satoru Iwata, Nintendo CEO, dies

Satoru IwataNintendo of Japan CEO Satoru Iwata dies as a result of complications from gall bladder surgery. As the head of game developer HAL Laboratories, Iwata oversaw games in the Kirby, Super Smash Bros. and Pokemon series, until he replaced outgoing Nintendo CEO Hiroshi Yamauchi in 2002. His tenure saw the introduction of the Nintendo DS handheld, the Wii console, and the wildly popular Amiibo figurines, as well as unprecedented interaction with fans and customers on the internet.

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Deaths Matters of Life & Death Video Games

Masaya Nakamura, Namco founder, dies

Masaya NakamuraMasaya Nakamura, the founder of pioneering Japanese video game maker Namco, dies at the age of 91. Founded in 1955 as Nakamura Manufacturing Co., Namco was an early proponent of video game development in Japan, though it saw its earliest successes as the Japanese distributor of Atari arcade games imported from the U.S. After moderately successful early coin-ops such as Gee Bee, Namco quickly established itself as a global powerhouse with the release of such perennial classics as Pac-Man, Galaxian, Galaga, Dig Dug, Pole Position, and Xevious, among many others. Namco’s growth in the 1980s was so explosive that it absorbed Japanese film studio Nikkatsu in 1993 (several of whose titles Nakamura oversaw as executive producer), and later merged with Bandai in 2005.

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Computers Video Games

Break Out: How The Apple II Launched The PC Gaming Revolution

Schiffer publishes David L. Craddock’s non-fictional collection of essays on the stories and creators behind Apple II computer games, “Break Out: How The Apple II Launched The PC Gaming Revolution “. The book profiles the creators and the stories behind such popular titles as Ultima, The Oregon Trail, Pinball Construction Set, Wizardry, Zork, Lode Runner, and more.

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