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Video Games

Texas Instruments out of computer business

TI 99/4aAfter a six-month loss totaling over $200,000,000, Texas Instruments puts its computer division out of its misery immediately, ending all manufacturing and support for the TI 99/4a home computer. Prices on the remaining stock of TI computers drop well below the $100 mark, and the company lays off thousands of employees; third-party software and peripheral vendors such as Milton Bradley take a hit by the end of the year as a result. Company executives describe TI’s losses in 1983 so far as the worst that the company has ever suffered.

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Video Games

Activision layoffs begin

Chopper Command by ActivisionThe first video game company to produce only software without a hardware platform of its own, Activision is heavily dependent on the Atari 2600 – and Atari’s falling fortunes bring Activision down with it. After third quarter losses of $4,000,000, a quarter of Activision’s workforce is laid off; Activision CEO Jim Levy cautiously predicts better results in 1984.

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Television Video Games

Corporate networking

PTENHobbled by the recent half-billion-dollar losses of its Atari division, Warner Communications finds itself vulnerable to a potential hostile takeover by Australian publisher Rupert Murdoch, who isn’t shy about his plan to acquire a controlling interest in Warner’s very slowly recovering stock. To stave off Murdoch’s takeover attempt, a 19% stake in Warner is traded for 43% of Chris-Craft Industries’ broadcasting division, BHC Communications. This transaction later has unforseen consequences, including BHC’s near-successful 1989 attempt to block the Time Warner merger, and the creation of the short-lived PTEN television network, a failed 1990s venture whose main claim to fame will be the science fiction series Babylon 5.

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Video Games

Mattel Electronics shorts out

IntellivisionThe video game division of #1 toy maker Mattel closes its doors immediately after the parent company announces that it lost well over $300,000,000 over the course of 1983, with all of thoses losses occurring within its video game business. The remaining stock of Mattel’s Intellivision video game system and its software are liquidated, and the entire electronics division is laid off. The popularity of its Masters Of The Universe toys and perennial favorites such as Hot Wheels and Barbie are barely enough to keep the entire company out of bankruptcy court.

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Odyssey2 Video Games

Odyssey2 production ends

Odyssey2Like many other companies tied into the video game business – whose profits seem to be in an endless downward spiral – North American Phillips (formerly Magnavox) closes down production of Odyssey2 hardware and software, and reassigns staff programmers to other products, including Phillips’ stand-alone word processor, VideoWriter, though few of the company’s former game designers remain with that project for long.

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Video Games

Tube Panic

Tube PanicMixing video highway hypnosis and a strangely hummable theme song, Japanese video game Tube Panic, from the makers of Crazy Climber and Moon Cresta, first appears in American arcades. Players have to fight motion sickness to keep blasting away at bad guys. The game achieves minor cult status but fails to become a smash hit at a time when arcade manufacturers desperately need one.

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Video Games

Coleco shuts down video game division

ColecovisionColeco Industries formally announces the complete discontinuation of its Adam computer and the Colecovision home video game console, after revealing a $55,000,000 loss for 1984, a loss incurred largely by the market failure of Adam; only the hugely popular Cabbage Patch Kids dolls, another Coleco product, keep the company from losing any more money. Coleco’s remaining game and computer stock is sold to closeout retail chain Odd Lot, and the video game market crash claims another victim.

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Computers Video Games

The Oregon Trail reborn

The Oregon TrailThe Minnesota Educational Computing Corporation releases a new version of the perennial favorite educational computer game The Oregon Trail for the Apple II computer. Now featuring more action-based sequences than purely textual interactions, this version of The Oregon Trail is the most recognizable iteration of the game, which will be ported to numerous other computer systems.

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Video Games

Wrecking Crew

Wrecking CrewNintendo releases Wrecking Crew for the Nintendo Entertainment System. Possibly the most obscure NES game to feature Mario, this is one of very few Mario games to continue the idea – established in Donkey Kong – that Mario is a construction worker rather than a plumber with super powers.

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Video Games

The Legend Of Zelda

WarriorNintendo releases The Legend Of Zelda for the Nintendo Entertainment System in North America, having already released a version early in 1986 in Japan. Rolled out with a major advertising campaign, Zelda revitalizes and redefines the video adventure game genre, as well as players’ expectation of electronically-moderated role-playing games, and spawns one of Nintendo’s most profitable major tentpole franchises.

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Video Games

Game over for Coleco

ColecovisionHaving weathered the storm of the 1983 video game industry crash longer than most, Coleco Industries, maker of the early ’80s Colecovision video game system, files for Chapter 11 bankruptcy protection. At the time of the filing, Coleco is America’s sixth largest toy company, but the video game industry isn’t its downfall. Overproduction of the company’s Cabbage Patch Kids toys has proven to be fatal, with two straight years of annual losses exceeding $100,000,000. The remains of Coleco are eventually bought up by rival toymaker Hasbro.

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Video Games

Nintendo Game Boy

Game BoyNintendo launches a portable video game system with interchangeably cartrdiges, the Game Boy, in North America. Though many industry insiders predict a short life for the handheld game thanks to its ability to quickly drain its batteries and its black & white LCD display, the game included with each Game Boy – the incredibly popular puzzle game Tetris – becomes a selling point in itself. With a price tag of around $100, the entire million-unit allotment of Game Boys shipped to American stores sells out in under two months.

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Video Games

Ninja Golf

Ninja GolfOne of Atari’s most innovative games of the 1990s is released for the Atari 7800 home video game system. Ninja Golf is a game parodying both the glut of current sports simulations and martial arts fighting games – at the same time. Players take a swing at the ball, and then a swing at their throwing-star-hurling enemies. Despite its cheeky humor and innovative play, Ninja Golf doesn’t make much noise at retail – it’s stealthy, like a ninja.

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