Megamania! (Atari 2600)

Atari 2600Activision releases the Megamania! cartridge for the Atari VCS home video game system. Inspired by the arcade game Astro Blaster, and subtitled “A Space Nightmare”, Megamania! pits players against airborne bow ties and hamburgers – and their own energy management skills. A national TV ad campaign featuring The Tubes heralds the game’s arrival. Read more

Tac/Scan

Tac/ScanSega releases the arcade game Tac/Scan in American arcades. The vector graphics coin-op switches rapidly between a traditional overhead view and a first-person view several times during each game, including a sequence in which players are asked to navigate a dizzying warp tunnel. Read more

The Voice of Odyssey²

The Voice of Odyssey²The Odyssey² video game console gets its first major hardware upgrade in the form of the add-on voice synthesizer module, marketed as the Voice of Odyssey². With the Type & Tell cartridge packed in, the Voice promises to add speech to numerous specially marked Odyssey² games. The initial line of Voice games, also released on or around this date, includes K.C.’s Krazy Chase (a sequel to the sued-off-the-market K.C. Munchkin), and educational games Nimble Numbers NED and SID The Spellbinder.

Super Zaxxon

Super ZaxxonDesperately trying to keep its coin-op games fresh, Sega releases the arcade game conversion kit Super Zaxxon. The kit updates Zaxxon machines with new graphics and levels, giving arcade operators the chance to put a “new” machine in circulation without purchasing an entire new cabinet. Read more

Q*Bert

Q*BertPinball maker D. Gottlieb & Co., via its Mylstar video game division, graces arcades with the qute qreatures of Q*Bert. Though it rakes in quarters abundantly, Q*Bert’s easily recognizable characters briefly prove to be a licensing gold mine, resulting in toys, clothing, children’s books, and even a Saturday morning cartoon. The game is fast-tracked to numerous home video game systems. Read more

Rocky’s Boots (Apple II)

Rocky's BootsThe Learning Company tries on Rocky’s Boots, an innovative educational computer game designed to teach players the basics of circuit diagrams and basic logic by designing virtual machines to kick specific objects on screen. The game is designed by Warren Robinett, a former Atari programmer whose previous claim to fame is the hit game Adventure. Read more

Swordquest: Earthworld (Atari 2600)

TankNow that video game “easter eggs” – secret messages hidden in the games by their designers – are public knowledge, Atari releases its first game in which finding these messages is an integral part of the game. Swordquest: Earthworld kicks off a four-game cycle whose hidden secrets, when found, will allow the first player sharp enough to find and decipher the clues to claim a prize. A downturn in Atari’s financial fortunes will keep the contest from being completed, and the fourth game is never actually released. Read more

Microsurgeon (Intellivision)

IntellivisionImagic releases one of its first games for the Mattel Intellivision home video game console, Rick Levine’s Microsurgeon. With impressive graphics, the game puts players in the bloodstream of sick patient, where they must blast diseased cells with lasers to save the patient. Designed solely for Intellivision, Microsurgeon is a game that Imagic does not plan to port to the Atari 2600. Read more

Fast Food (Atari 2600)

Cosmic CreepsTelesys releases the video game cartridge Fast Food for the Atari 2600 home video game system, just in time for the Christmas buying season. A glut of new releases for the 2600 by the end of the year, many from third-party companies like Telesys, causes some consumer confusion which has unexpected consequences for the entire industry. Read more

Vectrex

VectrexGeneral Consumer Electronics (GCE) introduces a self-contained vector graphics video game unit, Vectrex. Using its own monitor instead of connecting to a television, Vectrex is an attractive proposition for parents, but the high price tag makes it a luxury item. Toy maker Milton Bradley eventually buys out GCE and takes over manufacture and marketing of Vectrex, and plans add-ons such as a light pen and 3-D glasses. Read more

Cosmic Creeps (Atari 2600)

Cosmic CreepsTelesys releases the video game cartridge Cosmic Creeps for the Atari 2600 home video game system, just in time for the Christmas buying season. A glut of new releases for the 2600 by the end of the year, many from third-party companies like Telesys, causes some consumer confusion which has unexpected consequences for the entire industry. Read more

Pac-Man Plus

Pac-Man PlusStill trying to stem the tide of bootleg copies of Pac-Man in American arcades, Midway releases the coin-op conversion kit Pac-Man Plus, offering arcade operators an inexpensive (and legal) way to “freshen” old Pac-Man machines on-site rather than turning to bootleg enhancement kits, a problem that has been stealing Midway’s market share since Pac-Man became a hit. Read more

Atari sues Imagic over Demon Attack

Demon Attack by ImagicWith exclusive rights to sell a home version of the cult arcade hit Phoenix under its belt, Atari sues third-party software house Imagic over its space shooter game Demon Attack, which is somewhat similar to Phoenix – too similar for Atari’s tastes. The two companies settle out of court the following January, with Imagic agreeing to omit the “mothership” level from the version of Demon Attack sold for the Atari 2600; the mothership appears in nearly every other edition of the game for other consoles and computers.

Pole Position

Pole PositionJapanese video game maker Namco releases Pole Position in the United States by way of American licensee Atari. Quickly gaining popularity in arcades, Pole Position marks one of the first “meta” moments in video games, featuring briefly-glimpsed billboards advertising other games by the same manufacturer. Read more

The first hint of the crash

Pac-ManWarner Communications, the parent company of video game manufacturer Atari, issues an earnings statement in which it anticipates losing money in the fourth quarter of 1982. The losses are attributed to product returns and other shortfalls experienced by Atari, despite the acquisition of licenses for home video games based on Pac-Man and E.T. The reaction on Wall Street is immediate, and a massive sell-off of video game related stock leaves the entire industry reeling within a week. The industry is seeing the first hint of the bust that will end the boom years.

Atari sues Coleco over Atari compatibility

AtariWith sales of the Atari 5200 console already seriously impacted by the rival Colecovision video game system, and perhaps hoping to distract from a potentially alarming earnings statement issued the same day, Atari files suit against Coleco over the first add-on produced for Colecovision: Expansion Module #1, which allows Colecovision owners to play Atari 2600 games (and entices 2600 owners to trade up to Colecovision, since their existing game libraries won’t automatically become useless). Atari sues for patent infringement, while Coleco immediately countersues, claiming that Atari is violating antitrust and monopoly laws.

Games By Apollo folds

Guardian by Games By ApolloOnly a year old, Texas-based video game software company Games By Apollo folds after most of its programmers defect to form their own company. With most of the games produced by Apollo now going for bargain-basement retail prices, and none of them exactly topping the sales charts, Games By Apollo becomes a prime specimen of a company that formed simply to grab a piece of the Atari VCS fad.