Corporate networking

PTENHobbled by the recent half-billion-dollar losses of its Atari division, Warner Communications finds itself vulnerable to a potential hostile takeover by Australian publisher Rupert Murdoch, who isn’t shy about his plan to acquire a controlling interest in Warner’s very slowly recovering stock. To stave off Murdoch’s takeover attempt, a 19% stake in Warner is traded for 43% of Chris-Craft Industries’ broadcasting division, BHC Communications. This transaction later has unforseen consequences, including BHC’s near-successful 1989 attempt to block the Time Warner merger, and the creation of the short-lived PTEN television network, a failed 1990s venture whose main claim to fame will be the science fiction series Babylon 5.

Mattel Electronics shorts out

IntellivisionThe video game division of #1 toy maker Mattel closes its doors immediately after the parent company announces that it lost well over $300,000,000 over the course of 1983, with all of thoses losses occurring within its video game business. The remaining stock of Mattel’s Intellivision video game system and its software are liquidated, and the entire electronics division is laid off. The popularity of its Masters Of The Universe toys and perennial favorites such as Hot Wheels and Barbie are barely enough to keep the entire company out of bankruptcy court.

Pitfall II: Lost Caverns

Atari 2600Activision releases the Pitfall II: Lost Caverns cartridge for the Atari 2600 home video game system, adding new adventures to Pitfall Harry’s resume and wowing players with sophisticated polyphonic music from a console infamous for its buzzes, bleeps and bloops. (The secret: the cartridge contains its own special audio chip.)

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Odyssey² production ends

Odyssey²Like many other companies tied into the video game business – whose profits seem to be in an endless downward spiral – North American Phillips (formerly Magnavox) closes down production of Odyssey² hardware and software, and reassigns staff programmers to other products, including Phillips’ stand-alone word processor, VideoWriter, though few of the company’s former game designers remain with that project for long.

Tube Panic

Tube PanicMixing video highway hypnosis and a strangely hummable theme song, Japanese video game Tube Panic, from the makers of Crazy Climber and Moon Cresta, first appears in American arcades. Players have to fight motion sickness to keep blasting away at bad guys. The game achieves minor cult status but fails to become a smash hit at a time when arcade manufacturers desperately need one. Read more

Coleco shuts down video game division

ColecovisionColeco Industries formally announces the complete discontinuation of its Adam computer and the Colecovision home video game console, after revealing a $55,000,000 loss for 1984, a loss incurred largely by the market failure of Adam; only the hugely popular Cabbage Patch Kids dolls, another Coleco product, keep the company from losing any more money. Coleco’s remaining game and computer stock is sold to closeout retail chain Odd Lot, and the video game market crash claims another victim.

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The Oregon Trail (1985 version – Apple II)

The Oregon TrailThe Minnesota Educational Computing Corporation releases a new version of the perennial favorite educational computer game The Oregon Trail for the Apple II computer. Now featuring more action-based sequences than purely textual interactions, this version of The Oregon Trail is the most recognizable iteration of the game, which will be ported to numerous other computer systems. Read more