No love for Studio II

Studio IIJust before Valentine’s Day, RCA kills its Studio II home video game console, whose blocky black & white graphics and library of “edutainment” cartridges have proven to be no competition for the more game-oriented, full-color consoles from Fairchild and Atari over the previous two Christmas shopping seasons. 120 employees directly involved with developing for or assembling the Studio II and related products are laid off from RCA’s facility in Swannanoa, North Carolina as a result. The company makes no further attempts to break into the video game business.

Space Invaders

Space InvadersAfter its introduction in June in Japan, Space Invaders is introduced to the United States by Midway Manufacturing. Its space-war-themed action arrives just in time to cash in on the public’s fascination with space and science fiction, making it a major hit (the game is already well on its way to causign coin shortages in its native Japan). In America, it pushes the arcade video game industry into high gear, priming both the industry and the public for the boom years ahead. Space Invaders‘ success also convinces Taito to start an American operation rather than continuing to license its arcade games to Midway. Read more

Space Wars

Space WarsCinematronics introduces the first vector graphics arcade game, Space Wars, designed and programmed by Larry Rosenthal, using Rosenthal’s “Vectorbeam” technology. The game is based on the 1960s mainframe game Spacewar!. The high-resolution vector graphics technology, which offers better graphics (at the cost of limiting them to black & white displays), becomes an arcade mainstay as other manufacturers such as Atari and Sega begin using similar displays. Read more

Football

Atari FootballAtari releases the two-player arcade game Football, a refined version of an internal project called Xs and Os that has been in development for some time. Though it’s a well-executed basic football game, Football’s real innovation is its trackball controller, giving players fluid analog control over their onscreen counterparts. Read more

Breakout (Atari 2600)

BreakoutAtari releases the Breakout cartridge for the Atari VCS, one of the console’s first-ever ports of an existing arcade game and – thanks to two years of advancements in technology – a more sophisticated game than the coin-op that inspired it, which could only display black & white graphics. Read more

Warrior

WarriorCinematronics gives arcade players the chance to fall on their swords – or their opponent’s sword – in the first-ever head-to-head fighting video game, Warrior. Combining the company’s “Vectorbeam” vector graphics with a brilliantly colorful backdrop illuminated by blacklight, Warrior is a feast for the eyes and becomes an arcade cult classic. Read more

Lunar Lander

Lunar LanderSome ten years after the real thing put men on the moon, Atari invites arcade space pilots to try their own luck at the controls of the Lunar Lander. A tricky, brainy game based on real physics, requiring players to cancel out unwanted motion in two axes without running out of fuel, the results are perhaps a little too real: quite a few vector-graphic Eagles fail to land in one piece, and quite a few disgruntled pilots don’t come back to try again. Read more

Galaxian

GalaxianArcade game maker Midway introduces the coin-op video game Galaxian in American arcades. The game, originated in Japan by Namco, is the first entry in a fruitful relationship between the two companies; another game in the works at Namco will prove to be huge windfall for Midway in 1980. Read more

Activision founded

BoxingFed up with Atari’s refusal to grant them bylines on the best-selling games they’ve been designing and programming for the Atari VCS, Atari employees Alan Miller, David Crane, Larry Kaplan and Bob Whitehead quit their jobs and form the first third-party video game software house, Activision, with former music executive Jim Levy aboard as the new company’s CEO. Infuriated, Atari files a raft of lawsuits alleging theft of trade secrets, but is ultimately unable to get an injunction preventing Activision from releasing games for the VCS.

More about Activision in Phosphor Dot Fossils

Intellivision

IntellivisionAfter over a year of play testing and preparation, Mattel Electronics launches the first major competitor to the market-dominating Atari VCS video game console: Intellivision (short for “Intelligent Television”). Boasting superior graphics and a library of the first-ever licensed sports titles (though licensed by various pro sports leagues, rather than by specific teams or individuals), Intellivision is well-poised to enter a market where sports games are all-important. Read more

Mystery House (Apple II)

Mystery HouseSierra On-Line releases its first computer game, Hi-Res Adventure #1: Mystery House, for the Apple II computer. Pairing simple text descriptions with even simpler line art, the game marks a turning point in computer adventure games, and sets Sierra on a course to become one of the best-selling game software houses of the ’80s. Read more

Space Invaders (Atari 2600)

Space InvadersAtari releases the home version of Space Invaders as a cartridge for the Atari 2600, the first time that a video game company has licensed another company’s game for home play. (All of Atari’s arcade ports up to this point have been home versions of Atari arcade games.) It turns out to be an astute move: Space Invaders is the “killer app” of the VCS, becoming so popular that the cartridge boosts sales of the system needed to run it. Read more Hear about it on the Sci-Fi 5 podcast

Missile Command

Missile CommandAtari scores a direct hit on arcades everywhere with Missile Command, a game which reminds video game-obsessed youth that the Cold War is still on. (In the months it takes to develop the game, programmer Dave Theurer has recurring nuclear-war-themed nightmares.) Cementing the trakball as a viable controller for fast-paced, non-sports games, Missile Command inspires a popular home video game cartridge (which, in the interest of not giving young gamers nightmares, dispenses with the Cold War theme in favor of a science-fiction explanation of the missiles’ origin). Read more Hear about it on the Sci-Fi 5 podcast