Magnavox releases the video game cartridge Speedway! / Spin-Out! / Crypto-Logic! for the Odyssey² video game system. This is the pack-in game included with every system.
Magnavox releases the video game cartridge Speedway! / Spin-Out! / Crypto-Logic! for the Odyssey² video game system. This is the pack-in game included with every system.
Magnavox releases the video game cartridge War Of Nerves for the Odyssey² video game system, designed and programmed by Ed and Linda Averett. With an emphasis on giving orders to a robot army not directly under the player’s micro-managed control, this may be the earliest example of a real-time strategy video game.
Magnavox releases the video game Alpine Skiing! for the Odyssey² home video game system in North America, designed and programmed by Ed and Linda Averett. The game is released later in Europe for the equivalent Videopac console, and in France for the Jopac.
Magnavox releases the video game Showdown In 2100 A.D.! for the Odyssey² home video game system in North America, designed and programmed by Ed and Linda Averett. The game is released later in Europe for the equivalent Videopac console, and in France for the Jopac.
Magnavox releases the video game Invaders From Hyperspace! for the Odyssey² home video game system in North America, designed and programmed by Ed and Linda Averett. The game is released later in Europe for the equivalent Videopac console, and in France for the Jopac.
Magnavox releases the educational video game I’ve Got Your Number! for the Odyssey² home video game system in North America, designed and programmed by Ed and Linda Averett. The game is released later in Europe for the equivalent Videopac console, and in France for the Jopac.
The Odyssey² video game console’s answer to Space Invaders, Alien Invaders – Plus!, hits stores. Though patterned after the familiar layout of the arcade game, the Odyssey edition offers some interesting variations, especially once the player runs out of protective shields.
The Odyssey² video game console’s answer to Asteroids, UFO!, hits stores.
Magnavox releases the video game Pachinko! for the Odyssey² home video game system in North America, designed and programmed by Ed and Linda Averett. The game is released later in Europe for the equivalent Videopac console, and in France for the Jopac.
Magnavox releases the video game Blockout! / Breakdown! for the Odyssey² home video game system in North America, designed and programmed by Ed and Linda Averett. The game is released later in Europe for the equivalent Videopac console, and in France for the Jopac.
Magnavox releases the video game Casino Slot Machine! for the Odyssey² home video game system in North America, designed and programmed by Ed and Linda Averett. The game is released later in Europe for the equivalent Videopac console, and in France for the Jopac.
Magnavox releases the video game Pocket Billiards! for the Odyssey² home video game system in North America, designed and programmed by Ed and Linda Averett. The game is released later in Europe for the equivalent Videopac console, and in France for the Jopac.
Beating Atari’s home adaptation of Pac-Man to the punch by nearly half a year, Magnavox introduces K.C. Munchkin for the Odyssey². Within three weeks, after widespread documented occurrences of dealers describing the game as “just like Pac-Man” (despite specific instructions from Magnavox not to do so), Atari sues Magnavox for violating copyright law.
The Odyssey² video game console gets its first major hardware upgrade in the form of the add-on voice synthesizer module, marketed as the Voice of Odyssey². With the Type & Tell cartridge packed in, the Voice promises to add speech to numerous specially marked Odyssey² games. The initial line of Voice games, also released on or around this date, includes K.C.’s Krazy Chase (a sequel to the sued-off-the-market K.C. Munchkin), and educational games Nimble Numbers NED and SID The Spellbinder.
North American Phillips (formerly Magnavox) announces at the summer Consumer Electronics Show that it has put the Odyssey² video game console’s slightly more advanced successor, the Odyssey3 Command Center, on hold indefinitely – just six months after unveiling it – rather than meeting its July release date. What Phillips doesn’t announce is that active game development on the Odyssey² has also been halted; the company’s game designers are now focused on a new effort to publish games for non-Odyssey consoles under the Probe 2000 name.
Like many other companies tied into the video game business – whose profits seem to be in an endless downward spiral – North American Phillips (formerly Magnavox) closes down production of Odyssey² hardware and software, and reassigns staff programmers to other products, including Phillips’ stand-alone word processor, VideoWriter, though few of the company’s former game designers remain with that project for long.