Lego Rock Raiders

Lego Rock RaidersOrder this gameThe Game: The Rock Raiders are zipping through space, looking for another planet to explore, when a gigantic wormhole opens up and whisks them into the next galaxy. Before you can say “Mister Paris, engage!,” Chief and his crew are already scouting out new worlds to mine. One planet seems like a particularly promising candidate, but sensors detect other life forms there. Your job is to help various members of the Rock Raiders crew perform mining, exploration and rescue tasks on the surface of this strange new world as safely as possible. (Lego Media, 2000)

Memories: This may be just about the coolest game I’ve seen on the Playstation since MTV Music Generator. Now, you’re probably already laughing it up, wondering why in the world someone who’s pushing 30 is playing a game where the protagonists are well-rendered little Lego men (yep, just like the ones that come with the toys). But believe it or not, despite the exceedingly simple early tutorial missions that kick things off, this is actually quite the crafty little real-time strategy game.

Marble Madness

Marble MadnessThe Game: You control the speed and direction of a marble which is racing other marbles to reach the finish line. Obstacles along the way include marble-eating creatures, treacherous cliffs and drawbridges, and the game’s own unreliable controls! (Midway, 2000)

Memories: Color me impressed. Atari‘s Marble Madness coin-op, based on the company’s System 1 architecture, was an eye-opener when it hit the arcades in 1984. And it’s still an eye-opener with Digital Eclipse’s stunning port of the game for the Game Boy Color. Marble Madness sports some of the most impressive color graphics yet seen on a Game Boy – but the same maddening and frustrating game play as its inspiration.

Ms. Pac-Man Maze Madness

Ms. Pac-Man Maze MadnessBuy this gameThe Game: The evil witch Mesmerelda kidnaps Professor Pac-Man into her alternate dimension before Ms. Pac-Man’s very eyes. To rescue Professor Pac, Ms. Pac must retrieve the four crystals of virtue (what, is she gonna run into Lord British along the way or somethin’?) and defeat the countless evil minions of Mesmerelda, ranging from the usual pesky ghosts to fast-moving, whirling-dervish-type critters, fire-breathing dragons, a special guest appearance by Centipede, and more. Power pellets, of course, provide the universal solution to all of these problems: if it gets in your way, eat it! But the challenge becomes how to find that all-important next power pellet? (Namco, 2000)

Memories: I really liked the “maze mode” of last year’s Pacs-travaganza, Pac-Man World, and I can safely say this: those of us who enjoyed that aspect of Pac-Man World will get a big kick out of Ms. Pac-Man Maze Madness. Unlike her hubby’s retro revival game, which imbued Pac-Man with numerous new powers such as the rev-roll, the butt-bounce, and so forth, Ms. Pac just has herself. She can’t butt-bounce, rev-roll, or any of that strange stuff. She can only jump with the help of strategically-placed springy things, she can push movable blocks and crates of TNT around, and she can fly with the aid of magic carpets. No super-powers for Ms. Pac-Man – just her own resourcefulness…and, of course, yours.

Pipe Dreams 3D

Pipe Dreams 3DBuy this gameThe Game: Let’s get one thing straight – flooze is bad. Flooze is green, smelly and toxic, and you don’t want to spill any of it. You’re in charge of building a maze of pipes around various obstacles to carry the flooze from its point of origin to a drain that appears at a predetermined time, or when certain objectives have been met (such as running the flooze under a series of floating stars, or getting it to cross a bridge). As with other great puzzle games like Tetris, you can’t just build a great drainage system for the flooze – you’re stuck with whatever pieces are next in the random rotation. You do get a look at the next four pieces in the pipeline – literally – so you can plan ahead strategically. If you fail to keep a continuous run of pipe going, the flooze spills out, costing you points and eventually a life. (Empire Interactive, 2000 – for Playstation)

Memories: Essentially a bit of a rethink of Loco Motion, Pipe Dreams for the NES dispensed with the sliding-tile-puzzle basis of the game and substituted a very Tetris-esque random assortment in its place. The game was still maddeningly fun, and for its revival on the Playstation, not much was changed – just a somewhat gratuitous 3D view of the playing field.

Qix Adventure

Qix AdventureThe Game: A boy named Speedy ventures through a mystical land, taunted by cute animals. Somehow this quest is expressed through a series of challenges in which the player tries to claim as much of the playing field as possible by enclosing areas of it. If the ever-shifting Qix touches Speedy’s marker or an uncompleted boundary, a life is lost and the boundary must be built again. Sparx, which travel only along the edges of the playing field and along the boundaries of already-enclosed areas of the screen, can also cost Speedy a life. (Taito, 2000)

Memories: In 2000, two trends collided within this one game. Trend #1 was the fading glow of a few years’ worth of retro video gaming nostalgia, a trend that brought of lots of arcade compilations and lots of “remakes” of classic arcade games, especially on the then-ubiquitous Playstation. Trend #2 was simple and obvious: jumping on the Pokemon bandwagon.

South Park Rally

South Park RallyOrder this gameThe Game: As any one of a large number of residents of that blissful burg known as South Park, Colorado, you compete against the rest of the town in a no-holds-barred race through the snowy streets. Helpful power-ups and hapless cattle are sprinkled liberally through the town like so many Cheesy Poofs. (Acclaim, 2000)

Memories: This hilarious third entry in Acclaim’s series of South Park video games takes a classic arcade staple – the first-person racing game – and adds some sound bytes, characters, and scatological humor to create what may be the best South Park title available.

Space Battleship Yamato

Space Battleship YamatoThe Game: In the year 2199, Earth is beseiged by radioactive planet bombs launched by the Gamilons. When two junior officers happen upon alien wreckage on Mars, including a message intended for Earth with details of new propulsion and weapon systems, and the promise of a device which could restore Earth to its former beauty, the wheel is set in motion for mankind’s final desperate gambit for survival. The WWII battleship Yamato is repaired and made spaceworthy with the new technology, and Captain Okita hand-picks a dedicated young crew to fly the ship to the planet Iscandar – the source of the message – and back. That’s where you step in for Okita – using a rotating ring of character heads, you can give characters such as Susumu Kodai, Yuki Mori and Daisuke Shima their orders, get their advice, and engage in combat with the Gamilons in space and on the surfaces of various planets. (Bandai, 2000)

Memories: Oh, how I wanted to love this game. An epic adventure game based on Space Battleship Yamato? Count me in.

Sadly, this isn’t an epic adventure game. It’s two-thirds CGI movie, and one-third plodding turn-based combat game.

Star Wars Episode I: Jedi Power Battles

Star Wars Episode I: Jedi Power BattlesOrder this gameThe Game: As one of five Jedi Knights (or two, if you have a second player for cooperative mode), you take on the entire Trade Federation battle droid army in an attempt to reach Naboo, save Jar Jar and the Queen (and yes, you do have to save Jar Jar), and safeguard these two and a certain young potential Jedi from battle droids, Darth Maul and other menaces. And these aren’t your wimpy battle droids who short circuit if you tell ’em you’re taking the queen to Coruscant, either – these are kick-ass droids with slick martial arts moves who can inflict some serious damage. But then again…so can you. (LucasArts, 2000)

Star Wars Episode I: Jedi Power BattlesMemories: The second entry in LucasArts’ effort to mine Star Wars: Episode I for new Playstation games is a vast improvement over the previous, generically titled Phantom Menace game. And, at long last, Jedi Power Battles offers something that has been missing from the Star Wars video gaming genre for a long time: a chance to fight some battles with the lightsaber as your chief weapon.

Star Wars: Demolition

Star Wars: DemolitionOrder this gameThe Game: Jabba the Hutt has convened a host of hotshot pilots and a fleet of modern (i.e. original trilogy) and outdated (i.e. prequel-era) vehicles to engage in winner-take-all vehicular warfare. Contestants and opponents include Boba Fett, super-armed Snowspeeders, Trade Federation tanks, bounty hunter Aurra Sing on her swoop bike, Battle Droids astride their STAPS, and others. Obstacles include slow-moving Jawa sandcrawlers, unpredictable Banthas, and a little thing we call the Sarlacc – and that’s just on the Tattooine track. Other tracks include Cloud City, Hoth, Naboo, and – how did Jabba get permission to race there? – the Death Star. (LucasArts [developed by Activision], 2000)

Memories: Star Wars: Demolition is right up there with the upcoming PS2 game Super Bombad Racing. Demolition is a decent game, but for the fans who demand something that cleaves tightly to the continuity of the Star Wars universe, you’d best look elsewhere. If you have any doubt, check the bullet point on the game’s packaging: Interactive environment – blow it all up! ‘Nuff said.

Star Trek: Voyager – Elite Force

Star Trek: Voyager - Elite ForceOrder this gameThe Game: As Ensign Alexander (or Alexandria) Munro of the elite Hazard Team of the U.S.S. Voyager, you take the missions that no one else wants. You have a phaser rifle in your hand, your teammates at your side, and Captain Janeway counting on you to get the job done. Now go forth and show that alien scum exactly what Hazard Team’s Prime Directive is! (Activision, 2000)

Memories: Here’s a game that I’m sure all true Star Trek fans have been waiting for with bated breath: a first-person shooter in the grand traditions of Doom and Quake set in the Star Trek universe. Elite Force fulfills that desire quite admirably.

Star Trek: Invasion

Star Trek: InvasionOrder this gameThe Game: Starfleet’s long-range probes detect a massive Borg invasion fleet headed for Sector 001 – an incursion that couldn’t happen at a worse time, since Starfleet is still licking its wounds after the costly Dominion War. Worf, now Klingon Ambassador to the Federation, dons his Starfleet uniform once more to head up the training and deployment of the Academy’s ace Red Squad pilots in a new class of solo fighter vessel, the Valkyries. In the course of training, unwelcome surprises come from all corners – the Romulans, the last remnants of the Cardassian Empire, a Starfleet Captain who inexplicably goes renegade, and a new threat as well… (Activision, 2000)

Memories: This long-awaited Star Trek game for the Playstation demonstrates that Sony’s nearly-ubiquitous little grey console still has a few tricks up its sleeve before the PS2 grabs the spotlight.

Who Wants To Be A Millionaire?

Who Wants To Be A Millionaire?Order this gameThe Game: You know the routine! You and one other player (in this age of the Playstation multi-tap, why not a bunch of players?) compete to see who can give Regis the fastest finger (he’s a New Yorker, I’m sure he’s well accustomed to it by now). Whoever comes out on top earns the right to blast through sixteen increasingly frustrating trivia questions, aided only by two helpful lifelines and one marginally useless one. As the game progresses, gravity begins to fail with alarming regularity in the studio, as demonstrated by your repeatedly flying out of your own chair into the floor, ceiling, and all points in between. (Sony Computer Entertainment, 2000)

Memories: I admit, my summary of the long-awaited Playstation version of Who Wants To Be A Millionaire? may be a little sarcastic, but I actually expected more – and less – from this game.

Star Wars: Force Commander

Star Wars: Force CommanderOrder this gameThe Game: Brenn Tannor, Imperial Army officer, is in command of the might of the Empire, enforcing the Emperor’s will across the galaxy. From the safety of his Battlefield Control Holographic Interface, Tannor directs Stormtroopers, mighty walkers, and other exotic weaponry into battle. But as he becomes aware of the true nature of the evil Empire, Tannor struggles with a decision that could land him in the camp of the Empire’s most hated enemy, the Rebel Alliance. Will Tannor help the Empire enslave the galaxy…or help the Rebel Alliance free it? (LucasArts, 2000)

Memories: The long-anticipated real-time strategy game set in the Star Wars universe is finally here. After three years in development, Force Commander is on the shelf and armchair Imperial Warlords and Rebel Generals everywhere finally have the chance to see what they’re made of.

Dragon’s Lair

Dragon's LairBuy this gameThe Game: As valiant but clumsy knight Dirk the Daring, you’re on a hazardous quest to rescue Princess Daphne from a huge, hungry dragon. There are all kinds of dangers on the way, including Giddy Goons, the Black Knight, the Smithee, the Lizard King, and all kinds of other evil critters and contraptions. (Capcom, 2001)

Memories: In the pre-Game Boy Advance days, developers were pushing the envelope of what the 10-year-old handheld system could do. 1999’s Star Wars Racer included a brief, soundless black & white video clip in its intro sequence, and Dragon’s Lair – a holy grail of retrogaming that had only recently been done justice as an interactive DVD game – promised to pack the fully-animated arcade game of the same name into a Game Boy Color cartridge, an astounding technical feat.

The Invaders (Space Invaders)

The InvadersThe Game: You’re the pilot of a ground-based mobile weapons platform, and there are buttloads of alien meanies headed right for you. Your only defense is a trio of shields which are degraded by any weapons fire – yours or theirs – and a quick trigger finger. Occasionally a mothership zips across the top of the screen. When the screen is cleared of invaders, another wave – faster and more aggressive – appears. When you’re out of “lives,” or when the aliens manage to land on Earth… it’s all over. This edition adds two new modes, a timed game with a slightly updated retro look, and a 3-D mode which puts the player right behind the cannon, now expanded to a giant 3-D representation. (D3 Publisher [under license from Taito], 2001)

Memories: This budget title from 2001, to be fair, was largely a re-release of Taito’s earlier PS1 Space Invaders Collection just four years before this game’s release. But this time, you actually get more for that low, low price.

Mario Kart Super Circuit

Mario Kart: Super CircuitThe Game: It’s a big day at the races, with a field of drivers selected from the Mushroom Kingdom: Mario, Luigi, Princess Peach, Toad, Bowser, and even Donkey Kong Jr. are among the racers vying for the top spot. From the grassy Mushroom course to the punishingly muddy Star course to the oceanside Flower course, there are challenges, hairpin turns and obstacles. Whoever can learn to navigate each course the fastest without ending up out of bounds struggling to get back on the course will be the winner. (Nintendo, 2001)

Memories: A better-than-merely-passable handheld version of Super Mario Kart, this game may actually exceed its inspiration by offering new environments, new drivers and other neat twists. For the most part, it’s a genuine improvement.

One Piece Mansion

One Piece MansionOrder this gameThe Game: You control Polpo, the fleet-footed landlord of a bustling apartment building. Tenants come and tenants go, and as new ones move in you have to make sure they’re not getting on the nerves of their neighbors and potentially chasing away other paying tenants. You must also be wary of mischief-makers employed by a rival apartment complex, intruding on your property to drive your renters away. Successful management will lead to expansion of your apartment building, but losing track of what’s going on can leave you with an empty building, no matter how big it is. (Capcom, 2001)

Memories: In this era, where it seems like most new games fall into one of just a handful of popular genres (fighting, driving, first-person shooter, combat sim, etc.), it’s so refreshing to get a completely off-the-wall gem like this Japanese creation, which caught me completely off guard by (A) being translated to the U.S. market in the first place, and (B) being hilariously fun. The One Piece characters have a major cult following all their own in Japan, so this is just one of a series of games in that country. Over here, it’s a one-off oddity, but its simple, strategic, addictive style warrants repeat play.

Pac-Man Collection

Pac-Man CollectionBuy this gameThe Game: Namco raids the archives once more, offering up arcade-perfect handheld adaptations of Pac-Man, Pac-Mania, one of the first-ever home versions of Pac-Man Arrangement, and the Tetris knock-off Pac-Attack. (Namco, 2001)

Memories: Namco has offered some dandy attempts at bringing Pac-Man home from the arcades. They tried with the premiere volume of the Namco Museum series for the Playstation, which suffered from having its display savagely reduced in size to include a lame bitmapped version of the original side art. They tried again with the Game Boy Color version of Pac-Man, and got damn close. Even their battery-powered 5-in-1 TV Game is close enough for government work. But I’ll be gobbled by a quartet of colorful blobs if this ain’t the closest thing this side of MAME to real live honest-to-God Pac-Man.

Star Wars: Rogue Leader – Rogue Squadron II

Star Wars: Rogue Leader - Rogue Squadron IIOrder this gameThe Game: A long time ago in a galaxy far, far away, the Rebel Alliance calls on the hotshot pilots of Rogue Squadron for the toughest assignments – and that means you. You and your wingmen take on the defenses of the Death Star, buy time for a Rebel retreat from Hoth, beat Imperial forces away from Cloud City, and take on other high-risk assignments. A variety of ships is at your disposal, though initially you start out with a choice of the trusty X-Wing and the robust Y-Wing; if you advance to later missions, A-Wings and B-Wings become available too, along with a few others. (LucasArts, 2001)

Memories: It was hard to decide whether this game should be classified as a Retro Revival Review because in so many ways, the early stages of this game are the 1983 Atari Star Wars arcade game, resurrected with the benefit of 18 years’ worth of graphical advancement.

3-In-1 Arcade Classics

3-In-1 Arcade ClassicsBuy this gameThe Game: Three classic Taito coin-ops are dragged into the modern day: the almost-text-based Crazy Balloon, the oft-copied Space Chaser (very similar to such games as Exidy’s Targ), and the abstract early ’80s classic Qix. Each game is presented with its original graphics, as well as new updated versions which – for once – just jazz up the existing 2-D graphics rather than dragging the whole mess into unnecessary 3-D. (Success Systems, 2002, for Playstation)

Memories: Between this and the already-reviewed Space Invaders Collection, the Namco Museum series, Irem Arcade Classics and the glorious Nichibutsu Arcade Classics, you may have gotten the impression that I really, really like how the Japanese put together retro arcade compilations. And you’d be absolutely correct in that assumption. There are two big reasons for this.

Atari Anniversary Advance

Atari Anniversary AdvanceBuy this gameThe Game: It used to take a pocket full of quarters to enjoy some of the finest arcade games from Atari’s golden age, but now it just takes a pocket full of Game Boy Advance. Included are Asteroids, Tempest, Centipede, Battlezone, Super Breakout and Missile Command, along with a dandy trivia game focusing on Atari’s history and most famous games. (Atari / Infogrames, 2002)

Memories: What should be one of the better classic game compilations on the Game Boy Advance turns out to be a classic example of a mixed bag. The audiovisual side of things is great – though a few of these games have been “reformatted to fit your screen,” to quote the dreaded pan-and-scan movie disclaimer, all of the games look great – very authentic – only this isn’t really the display they were intended for. Missile Command and Super Breakout are somewhat “scrunched” to fit into the available space, and Asteroids is a case where too much effort was poured into preserving the original game’s graphics: everything is shrunken down to the point where smaller asteroids, or incoming fire from an attacking UFO, can be hard to spot because they’re so tiny. Tempest, Centipede and Battlezone, on the other hand, look fantastic.

Haunted House II 3D

Haunted House II 3DThe Game: As with the original Atari 2600 game, you’re exploring a dark haunted house populated by ghosts, spiders, and even a few walking skeletons. Your task is to track down all the treasures hidden in the maze-like rooms of the house without allowing any of these creatures to touch you. If they get hold of you three times, game over. And if you find all the treasure before that happens? Well…you’ll just have to find out. (Mean Hamster Software, 2002; written by John Swiderski)

Memories: One of 2002’s bumper crop of homebrew Atari 5200 releases, Haunted House II 3D is a sequel to a favorite among many 2600 owners. But is it radically different from the original? No – and that’s a huge part of the game’s charm.

Godzilla: Domination

Godzilla: Domination!Order this gameThe Game: As the lone monster not affected by the mysterious magnetic waves being released from Magnetic Meteor X, it’s up to you to fight your way through a series of crazed monsters and defeat the ultimate villain, Mecha-King Ghidorah. (Infogrames/Atari, 2002)

Memories: There’s a fine line between adding to a genre and simply copying it, a line that Godzilla: Domination is never quite able to cross. The makings of a fun game are all here: giant monsters battling throughout multiple interactive playfields, but unfortunately the formula has been done before, better.

Ultima III: Exodus

Ultima IIIThe Game: Darkness has fallen anew upon Sosaria, and Lord British calls for your service again. You set out with four adventurers on a quest to gain the experience that will be necessary to survive the long voyage to a volcanic island where the source of all the evil plaguing the world is said to be. (Sven Carlberg, 2002)

Memories: Programmed as a homebrew project, this unofficial version of Ultima III ports the massive home computer RPG to the Game Boy Color. If even half of the game survives that translation intact, that’s a stupendous achievement. But how does it play?

Battlestar Galactica

Battlestar GalacticaOrder this gameThe Game: Help Ensign Adama and the rest of the remaining humans defeat the Cylons and save humanity in Battlestar Galactica, the space-shooting prequel set 40 years before the popular televsion show. (Vivendi Universal, 2003)

Memories: Like millions of kids, my life changed forever back in 1977 when my parents took me to go see Star Wars for the first time. I loved Star Wars, I lived Star Wars. I had Star Wars toys, Star Wars cereal, and Star Wars Underoos. And for the first time on television, the following year we got… Battlestar Galactica. Ok, so it wasn’t Star Wars, but if you squinted your eyes just right Vipers looked like X-Wing Fighters and Cylons resembled shiny Stormtroopers. Between that and the fact that my parents told me that Starbuck was Luke Skywalker’s cousin, Battlestar Galactica became my “bargain bin” version of Star Wars.

Game Pack #1

Game Pack #1The Game: Remember those BASIC programming how-to books in the 70s and 80s with the do-it-yourself minigames you could type in and run? They’re back. Daniel Bienvenu’s tribute to those classic games has a twist though: it’s running Buy this gameon the ColecoVision. 14 maddeningly addictive and yet simple games are crammed into a single cartridge, with extras like a program to test the console’s musical ability. (Good Deal Games, 2003)

Memories: Debuted at Classic Gaming Expo 2003, ColecoVision Game Pack #1 is a nifty little collection of games like the ones we all used to type in from a book, minus that syntax error I’d always typo into existence somewhere around line 300.

Intellivision 25 TV Game

Intellivision 25 TV GameThe Game: 25 choice cuts of Intellivision goodness are crammed into something about the size of a modern-day console controller. Games include Astrosmash, Body Slam Super Pro Wrestling, Buzz Bombers, Chip Shot Super Pro Buy this gameGolf, Hockey, Hover Force, Motocross, Night Stalker, Pinball, Shark! Shark!, Skiing, Slam Dunk Super Pro Basketball, Snafu, Space Armada, Space Battle, Space Hawk, Star Strike, Sub Hunt, Super Pro Football, Super Pro Volleyball, Thin Ice, Thunder Castle, Tower Of Doom, Vectron, and World Championship Baseball. (Techno Source, 2003)

Memories: And it sounded like such a neat idea when it was first announced. Really, it is still a good idea. Pack 25 games into a $25 standalone game that plugs into your TV or VCR’s auxiliary audio/video ports, and make them as true to the Intellivision as possible. The real problem here is that they only get so close.

Namco 5-In-1 TV Game

Namco 5-In-1 TV GameBuy this gameThe Game: It’s like Namco Museum in the palm of your hand: some of the venerable Japanese arcade innovator’s all-time best quarter-grabbers from the 1980s are gathered in the form of a standalone joystick that plugs into your TV or VCR’s A/V jacks. Games built into this system are Pac-Man, Galaxian, Rally-X, Bosconian and Dig Dug. Batteries are not included, but the fun is. (Jakks Pacific [under license from Namco], 2003)

Namco 5-In-1 TV GameMemories: After I reviewed the dandy Techno Source Intellivision 25-in-1 TV Game, at least one e-mail suggested that I wasn’t being critical enough in my review. I praised that dandy self-contained gadget for capturing the flavor of those 25 classic Intellivision games, even if a lot of the finer details were left out. Those of you who thought I was going easy on that game should just stop reading this review now. Because I kinda dig this quintet of Namco goodness – with some significant reservations.

Pac-Man Vs.

Pac-Man Vs.The Game: As a round yellow creature consisting of a mouth and nothing else, one player maneuvers around a relatively simple maze, gobbling small dots and evading four colorful monsters, up to three of which are controlled by his fellow players, who can eat Pac-Man on contact. In four corners of the screen, large flashing dots enable Pac-Man to turn the tables and eat the monsters for a brief period of time. Periodically, assorted items appear near the center of the maze, and Pac-Man can consume these for additional points as well. The monsters, once eaten, return to their home base in ghost form and return to the chase. If cleared of dots, the maze refills and the game starts again, but just a little bit faster. The game continues until a preset target score is reached, or until Pac-Man is caught by one of the monsters; the player controlling that monster is then handed the Game Boy Advance to take over Pac-Man’s role. (Namco, 2003 – for Nintendo Gamecube)

Memories: Let me just come right out and say that I have a bit of bias toward this game. Pac-Man is an all-time favorite of mine, the very reason I’m still as into video games now as I was 20+ years ago. You just can’t go wrong with Pac-Man – well, then again, maybe you can. In recent years, the character has gotten to star in a series of platform quest games, boldly going where Mario and Luigi have already gone before plenty of times themselves. As much fun as the original Pac-Man World could be, that game’s killer app was still, undoubtedly, that it could play the original arcade Pac-Man, or a slightly 3-D remake of it in “maze mode.” There hasn’t been a really good use of the Pac franchise in years – until now.

Qix Neo

Qix NeoBuy this gameThe Game: Players control a ship capable of claiming area of the screen by “drawing” boxed-in enclosed spaces. The catch? Numerous enemies roam around the screen who want to keep this from happening, and naturally they pose the greatest threat when the player’s ship is exposed while it tries to “draw” an area. Anytime the player’s ship is away from a solid area, hanging by a thread, it can be destroyed. The player has shields that offer minor protection, but they can eventually be depleted entirely. The player has to claim enough of the screen that it equals or exceeds a pre-determined percentage of the screen area, and then the long, drawn-out battle begins anew. With each new level comes a new enemy with different offensive capabilities, until the player’s small fleet of ships is exhausted. (Mad Duck / Taito, 2003)

Memories: Marketed in the U.S. as Qix Neo, this game is actually the U.S. localization of a budget PS1 port of a Japanese arcade game vaguely related to Qix, Volfied. (Playing “Qix Neo“‘s “original” mode even shows the intro cutscene from Volfied, unchanged from the arcade edition.) But for fans of Qix, Qix Neo is close enough to the mark to count as a sequel.