The Game: Pirates have kidnapped your girlfriend, Cheri, and it’s your job to rescue her, from landing your hot air balloon on the deck of the pirate ship and trying to free her, to flying and climbing your way through the jungle to rescue her from jungle animals who have abducted her from the pirates. (Texas Instruments, 1983 [unreleased])
Memories: Several years ago, when I wrote up my all-time favorite coin-op, SNK‘s adventurous gem Fantasy (licensed for the US by Rock-Ola), I lamented the lack of a home version. I’ve always thought Fantasy was underappreciated as an arcade game, and a good home translation might have helped. I remember, around the time that NAP finally licensed an arcade game (Turtles) for the Odyssey², I wrote a letter to them to make the case for an Odyssey² version of Fantasy, since it now seemed like they were prepared to license arcade titles. When my Fantasy review appeared many years later, TI 99/4a uber-fan Bryan Roppolo wrote in to bring my attention to an unreleased version of the game that had been in the works for that computer system, and I’ve always wondered if it was as much fun as the arcade game.

The Game: You control a solitary swarm of “good” bees, trailed by a couple of handy ray guns on the same vertical axis. The game starts out with a bunch of dim-witted Beebots bumbling around the screen, which you can sting with your bee swarm until the ‘bots slow down and finally expire, marked by a rather grim little tombstone! This probably sounds easy enough, but there are killer bees from outer space emerging from hives around the edge of the play area, and when their swarms collide with your swarm, you lose bees. The only defense against the killer bees is a pair of ray guns, which have to recharge after every use. (North American Philips, 1983)
The Game: You’re manning an experimental laser in a shooting gallery, trying to zap objects as they cross a screen at the far end of the room. A direct hit scores points, but the clock is always ticking down and any objects that haven’t been shot down will remain in play until they’re eliminated. At the end of each round, you’ll be tasked with shooting the flame off of a candelabra, though its rapidly melting candles may make this trickier than you think. With each new level, targets get smaller – and rows of floating mirrors threaten to bounce your laser right back at you if you hit them instead of your target. (20th Century Fox, 1983 [never released])
The Game: What if you were out to perform daring, air-show-style aerial acrobatics, and someone was shooting at you at the same time? Wouldn’t that be dandy? Lucky you, that’s what you’re doing in this game. With a mandate to DESTROY TERMINAL, you set out to obliterate an airport terminal protected by armed hot air balloons. The closer you get to carrying out that mission, the more fiercely they defend their turf. When you do level the terminal to the ground, a door opens up, allowing you to fly your plane into a massive maze of pipes, and if you can navigate that labyrinth, you reach “the end” – where you must fend off more adversaries to touch down safely and start again. (Coleco, 1983 – unreleased / recovered and released by CGE Services, 2003)
The Game: As a round yellow creature consisting of a mouth and nothing else, you maneuver around a relatively simple maze, gobbling small dots (10 points) and evading four colorful monsters who can eat you on contact. In four corners of the screen, large flashing dots (50 points) enable you to turn the tables and eat the monsters for a brief period for an escalating score (200, 400, 800 and 1600 points). Periodically, assorted items appear near the center of the maze, and you can consume these for additional points as well. The monsters, once eaten, return to their home base in ghost form and return to chase you anew. If cleared of dots, the maze refills and the game starts again, but just a little bit faster… (Atarisoft, circa 1983 [never released])
The Game: It’s not a good idea being a human on Earth of the future, in a world ruled ruthlessly by intelligent, verbose, violent apes. Or, in this case, persistent, pixellated apes. The player controls a hunted human trying to stay out of the apes’ damn dirty paws. If the human falls into the apes’ hands, an indelicate lobotomy is probably the best treatment he can expect. (20th Century Fox, 1983)
The Game: As superhero Adam Power, you’re the pilot of a space sled on patrol around the explosive Volcan Rock, and what better cover for the bad guys? An enormous laser-eyed space serpent is coiled around the mountain, and you have to take it down single-handedly. Once you’ve baked the snake, you land your sled on the surface and have a shootout with Gryptogg, Raygoth and Arkus. Once you’ve beaten them back, you can explore the underground caverns, collecting their instruments of evil and exchanging fire with them again. When you escape from their maze, you advance to the next level and begin the fight anew. (North American Philips / Probe 2000, 1983 – unreleased)
The Game: Four robotic tanks search methodically through a maze, trying to hunt you down. If you wind up in a straight line across or above/below the robot tanks, they will fire, even if a maze wall is in the way. Your job is to evade their fire, use the robots’ logic against them (i.e. try to get one tank to shoot another just because you’re in a straight line with them), or sneak up from behind and destroy them. Destroyed tanks leave a radioactive crater that you must avoid for the rest of that round; you advance to the next round by eliminating all of the tanks without being shot yourself. (Philips, 1983 – unreleased prototype)
The Game: The Green Goblin and his henchmen are terrorizing the city once more, and it’s up to Spider-Man to restore order. But the odds are against him: he can only attach his web to the surface of the building, naturally, but the 
The Game: As a strangely crablike creature, you scuttle along the rim of an abstract, hollow geometric tube, zapping red bow-tie-ish critters and purple diamond-shaped things which carry them. There are also swirly green things which spin “spikes” like webs, and by the way, you should avoid spikes. (Atari, 1983)
The Game: As a strangely crablike creature, you scuttle along the rim of an abstract, hollow geometric tube, zapping red bow-tie-ish critters and purple diamond-shaped things which carry them. There are also swirly green things (swirly thing alert!!) which spin “spikes” like webs, and by the way, you should avoid spikes. (Atari, 1983 – never released)
The Game: As an intrepid, pith-helmeted explorer, you’re exploring King Tut’s catacombs, which are populated by a variety of killer bugs, birds, and other nasties. You’re capable of firing left and right, but not vertically – so any oncoming threats from above or below must be outrun or avoided. Warp portals will instantly whisk you away to other parts of the maze (though this doesn’t necessarily mean safer). Gathering all of the treasures and keys will allow you to open the vault at the end of each level…which leads to the next, and even more difficult level. It’s like The Mummy, only much more entertaining. (Parker Brothers, 1983 – unreleased prototype)
The Game: As the pilot of a lone space cruiser, you must try to clear the spaceways of a swarm of pesky and relatively harmless drone UFOs, but the job isn’t easy. You can ram the alien ships with your ship’s shields, destroying them (but forcing your shields offline for a few precious seconds during which anything could collide with your unprotected ship and destroy you), or shoot them (which also forces your shields down for a recharge). To that screenful of bite-sized chunks o’ death, add an unpredictable Killer UFO that likes to pop in and shoot at you, and suddenly being an interstellar traffic cop ain’t so easy. (Philips, 1983)
The Game: As the commander of a sleek Solvalou fighter, you’re deep into enemy territory, shooting their disc-shaped fighters out of the sky, bombing ground installations and artillery nests, bombing tanks, and trying to destroy the mothership. As you progress further behind enemy lines, heavier aircraft and more versatile and deadly ground-based defenses become the norm. Also look out for tumbling airborne mirrors – they’re impervious to your fire, but you’re toast if you fly right into them. (Atari, 1983)
The Game: Princess Daphne has been kidnapped by the evil wizard Mordroc, and before he can embark on the dangerous quest to save her, Dirk must first fend off the angry attack of his Viking-like mother-in-law as he makes
The Game: The Galaxian/Galaga saga continues! You control a solo space fighter against unending hordes of alien attackers who dive, weave, and evade your fire, while trying to nail your ship with their own shots. But one of
The Game: You’re piloting a lone tank trapped in an arena with numerous indestructible obstacles – and quite a few hostile tanks. The moment you’re sent into battle, those other tanks converge on you immediately, so survival usually 
The Game: Mr. Do, having vanquished unicorns and other beasties, decides to take a little bit of vacation time at the nearest amusement park. But there’s one problem! (Isn’t there always?) The roller coasters are trying to kill him. Your job is to guide Mr. Do along the roller coaster tracks, avoiding deadly fast-moving roller coaster cars and climbing little ladders to reach cherries (is it my imagination, or does this guy eat more cherries than anybody since Pac-Man?). Watch your head at all times! (Universal, 1984)
The Game: As everyone’s favorite pixellated clown since Bozo, you guide Mr. Do around a multi-level platform, pursued by multicolored killer critters. You have a magic power ball you can shoot at them, but if you score a hit, you’ll have to scramble around and pick up fruit and other items on the platforms until you have the strength to hurl another power ball. If, in the other hand, your power ball doesn’t score a direct hit, it will ricochet back and forth across the screen until you retrieve it, or it hits a monster that has wandered into that part of the screen. (You can only have one power ball bouncing around at a time.) (Universal, 1984)
The Game: Pirates have boarded your ship, and it’s up to you to defend the whole boat. Evade the pirates in the twisty mazes of barrels and treasures in the cargo deck, or pick up one of those barrels and brain the nearest pirate with it. Be careful – some pirates hide inside the barrels, and it’s instant death to pick up an “occupied” barrel and not back off quickly. Some containers reveal a treasure when you pick them up, and you can go back and grab the treasures for bonus points. Clear the deck of pirates to advance to the next level and start again. (Capcom, 1984)
The Game: You’re an adventurer with a bullwhip and a hat, and you hate snakes and love treasure – sound familiar? The bad news is that you’re surrounded by slippery snakes, scurrying scorpions and jumping spiders, all of whom can kill you instantly on contact. The only way you can eliminate these foes and claim the treasure is with a precisely-aimed crack of your whip…but if you’re surrounded, your treasure-hunting days are probably over. (Bally Sente, 1984)
The Game: As the commander of a sleek Solvalou fighter, you’re deep into enemy territory, shooting their disc-shaped fighters out of the sky, bombing ground installations and artillery nests, bombing tanks, and trying to destroy the mothership. As you progress further behind enemy lines, heavier aircraft and more versatile and Buy this gamedeadly ground-based defenses become the norm. Also look out for tumbling airborne mirrors – they’re impervious to your fire, but you’re toast if you fly right into them. (Atari [under license from Namco], 1984)
The Game: Pong just got a lot more difficult. The table-tennis-inspired sport is now played at blow-your-hair-back speeds on a 3-D field, with vehicles called rotofoils serving as the paddles. Up to four players can compete, or you can humiliate yourself by trying to fight computer-controlled opponents. (Atari/Lucasfilm Games, 1984)
The Game: This is a tale of a futuristic society advanced almost beyond belief. A black hole has been trapped behind a force field, where its gravity won’t snag the chains of space outposts lining the top and bottom of the screen. That gravity will, however, attract stray asteroids, which naturally can do a number on the space stations. This is where you come in: as the captain of an interplanetary street-sweeper, it’s your job to grab the asteroids and deposit them in the maw of the black hole. It’s tricky, business: letting go of an asteroid too far away from the black hole will allow it to drift toward the space stations, but putting your own ship too close to the black hole will put you in harm’s way (and may still let the asteroid escape). The more asteroids you put in the black hole, the bigger and more powerful it becomes (did anyone really think through this method of disposing of the trash?), which will attract more asteroids and cause them to move faster. You can also shoot asteroids, but this will add no points to your score, and stray missiles could destroy space stations. If your ship plummets into the event horizon, or too many space stations are destroyed, there’s suddenly a vacancy for the most dangerous garbage disposal job in the universe. (GST Video, 1984)
The Game: The race is on, and no moves are off-limits – bump your competitors off the road (and into apparently highly volatile vegetation that causes them to explode), or jump over them and any other obstacles that get in your way, including areas of water that cover the road. If you survive the race, you live on to the next round – at least until you run out of cars. (Coleco, 1984)
The Game: Zoom being the operative word here, your mission – as space hero Buck Rogers – is to fly in close quarters with all kinds of enemy ships, landers and structures, fending off their attacks, and generally staying alive as long as possible. Obligatory robot wisecracks and utterances of “beedy-beedy-beedy” not included. (Coleco [under license from Sega], 1984)