Mystery House (Apple II)

Mystery HouseSierra On-Line releases its first computer game, Hi-Res Adventure #1: Mystery House, for the Apple II computer. Pairing simple text descriptions with even simpler line art, the game marks a turning point in computer adventure games, and sets Sierra on a course to become one of the best-selling game software houses of the ’80s. Read more

Space Invaders (Atari 2600)

Space InvadersAtari releases the home version of Space Invaders as a cartridge for the Atari 2600, the first time that a video game company has licensed another company’s game for home play. (All of Atari’s arcade ports up to this point have been home versions of Atari arcade games.) It turns out to be an astute move: Space Invaders is the “killer app” of the VCS, becoming so popular that the cartridge boosts sales of the system needed to run it. Read more Hear about it on the Sci-Fi 5 podcast

Missile Command

Missile CommandAtari scores a direct hit on arcades everywhere with Missile Command, a game which reminds video game-obsessed youth that the Cold War is still on. (In the months it takes to develop the game, programmer Dave Theurer has recurring nuclear-war-themed nightmares.) Cementing the trakball as a viable controller for fast-paced, non-sports games, Missile Command inspires a popular home video game cartridge (which, in the interest of not giving young gamers nightmares, dispenses with the Cold War theme in favor of a science-fiction explanation of the missiles’ origin). Read more Hear about it on the Sci-Fi 5 podcast

Pac-Man

Pac-ManUnder license from Namco, the game’s Japanese originators, Midway Manufacturing introduces the obsession that is Pac-Man to American arcades. Titled Puck-Man in its homeland (due to the yellow character’s resemblance to a round hockey puck), Midway swaps vowels for fear that vandals will turn the letter P into an F on the arcade cabinets. With its cute characters and instinctive game play, Pac-Man catches on immediately, propelling the video game industry into overdrive. Read more

Rally-X

Rally-XArcade game maker Midway introduces the coin-op video game Rally-X in American arcades. The game, originated in Japan by Namco, is rolled out at a 1980 trade show for amusement and arcade machine operators alongside another Namco/Midway import, Pac-Man. With its more-accessible-to-mainstream-America race car elements, Rally-X is considered the hot favorite of the two, possibly a major hit in the making. Read more

Adventure (Atari 2600)

Atari 2600Atari releases the Adventure cartridge for the Atari VCS home video game system. Designed and programmed by Warren Robinett, Adventure is the first of its kind – a VCS game with a playing field larger than the TV screen, mapped out in the program’s memory – but later becomes better remembered for one “room” in the game’s maze which contains the programmer’s name, one of the earliest video game “Easter eggs.” Read more

Astro Invader

Astro InvaderChicago-based pinball manufacturer Stern makes one of its earliest forays into the booming video game industry with an altered version of the hit game Space Invaders, retitled Astro Invader. The game proves successful enough for Stern to invest in development of original games. Read more

Moon Cresta

Moon CrestaJapanese import Moon Cresta bursts into American arcades, challenging veterans of previous slide-and-shoot space games to dodge its never-ending waves of multi-colored invaders. Also on display is the best metaphor ever for “extra lives”: the player has to assemble a three-stage rocket to fight off the attackers. Read more

Battlezone

BattlezoneAtari releases the arcade game Battlezone in the United States, bringing back Tank’s double joysticks but putting the player in the tank in a first-person perspective (complete with “shattered glass” as enemy artillery takes the player’s tank out of commission). Read more

Berzerk

BerzerkPinball manufacturer Stern Electronics establishes a firm foothold as a maker of video games with the paranoia-inducing coin-op Berzerk. Featuring voice synthesis disturbingly similar to the voices of Battlestar Galactica’s Cylon warriors, and a bouncy, smiling killer named Evil Otto who appears with little or no warning, Berzerk becomes a cult classic (even meriting a serenade on Buckner & Garcia’s 1982 album Pac-Man Fever). Read more

Crazy Climber

Crazy ClimberBoasting a tricky dual-joystick control scheme allowing players fine-tuned control over their on-screen character’s movements, Crazy Climber invades arcades in the States following its introduction in Japan. Cheerfully urging players to “Go for it!”, the cult arcade classic makes splattering on the sidewalks seem fun. Read More

Radar Scope

Radar ScopeHaving just opened up its American branch, Japanese video game manufacturer Nintendo introduces its first arcade game, the virtually-unknown space shooter Radar Scope. The game fails to make a splash, and many of the Radar Scope cabinets in Nintendo’s warehouse are later converted into their next (and far more profitable) game, which involves a plumber saving a woman from a gorilla. Read more

Defender

DefenderAfter a mad last-minute rush to prepare it for display at the 1980 Amusement Machine Operators of America (AMOA) trade show, Williams Electronics debuts what will become its most successful arcade game, Defender. With a more complex control panel than nearly any video game since Computer Space, Defender is ignored at AMOA, only to become a top earner in arcades (and a source of bragging rights for those who master the control scheme). Read more

Space Panic

Space PanicUniversal (a video game manufacturer unrelated to the Hollywood studio of the same name) introduces the minor arcade classic Space Panic, a game which goes down in history primarily for inspiring the home computer game hit Lode Runner later in the decade. Space Panic is also the first arcade game in which success is dependent on the player climbing ladders, a year before the release of Donkey Kong. Read more