Under license from Namco, the game’s Japanese originators, Midway Manufacturing introduces the obsession that is Pac-Man to American arcades. Titled Puck-Man in its homeland (due to the yellow character’s resemblance to a round hockey puck), Midway swaps vowels for fear that vandals will turn the letter P into an F on the arcade cabinets. With its cute characters and instinctive game play, Pac-Man catches on immediately, propelling the video game industry into overdrive.

General Computer Corp., a small company making “grey market” modification kits to freshen up Pac-Man and Missile Command arcade games, cuts a deal with Midway, the American licensee for Pac-Man, handing over the code to its Pac-Man modification kit Crazy Otto. Midway contracts GCC to continue work on the kit, but now under license. The first thing to go are the kit’s name and its modified Pac-Man character, who now has legs. A few changes and a few months later, the game’s central character has no legs, but will now sport lipstick and a pink bow, as Midway prepares to officially release the new game as an authorized Pac-Man sequel, Ms. Pac-Man – amazingly good luck for a small business that could just as easily have been sued into oblivion.
Midway releases
Midway delivers the long-anticipated sequel to Pac-Man to eager arcade operators.
In a federal court hearing in Chicago, Atari and Midway – as the American licensees of Pac-Man – are victorious over Magnavox, whose
After an extremely short development period and industry insider warnings that the finished product wasn’t ready for prime time, 
Still trying to stem the tide of bootleg copies of Pac-Man in American arcades, Midway releases the coin-op conversion kit 
Atarisoft, an Atari imprint that ports the company’s games (or licensed properties) to competitors’ hardware, reveals its 
Atari, under its Atarisoft imprint, releases the 



The enigmatically titled internet short film
Masaya Nakamura, the founder of pioneering Japanese video game maker