Atari releases the arcade game Asteroids Deluxe in the United States, adding shields and other twists to the familiar game play of the smash hit Asteroids.
Atari releases the arcade game Asteroids Deluxe in the United States, adding shields and other twists to the familiar game play of the smash hit Asteroids.
Atari releases the arcade game Battlezone in the United States, bringing back Tank’s double joysticks but putting the player in the tank in a first-person perspective (complete with “shattered glass” as enemy artillery takes the player’s tank out of commission).
Atari releases Video Pinball as a cartridge for the Atari 2600. Though sharing the same name as an earlier Atari arcade game, the home edition is a somewhat more elaborate simultaion of pinball.
Atari releases the arcade video game Warlords, in both upright (for one or two players) and cocktail (up to four players) models.
Atari releases the home version of Missile Command as a cartridge for the Atari 2600. The manual included with the game explains the missile attack as the product of an alien invasion, not Reagan-era Cold War tensions. Though the cartridge is an instant best-seller, its programmer receives a reward that convinces him to look for work somewhere other than Atari.
Atari releases the arcade video game Red Baron, a vector graphics game of first-person biplane dogfights.
Atari releases the vector graphics arcade game Tempest, created by programmer Dave Theurer. This is the first game to use Atari’s “Quadrascan” vector display, capable of displaying a limited color palette instead of the strictly black & white graphics of the company’s previous vector games.
Atari releases the home version of the arcade hit Berzerk as a cartridge for the Atari VCS home video game system. Almost a dead ringer for the graphically simple arcade game, the console port is only missing the distinctive Cylon-esque voice synthesis of the coin-op. The second issue of the Atari Force comic from fellow Warner Communications subsidiary DC Comics is packed-in with Berzerk.
Atari releases the home version of the arcade hit Defender as a cartridge for the Atari VCS home video game system. Though the game undergoes major alterations to fit within the VCS’ memory, Defender sells well. It includes the first issue of a tie-in comic book, Atari Force, created by DC Comics (a subsidiary of Warner Communications, just like Atari).
Atari releases the original title Yars’ Revenge for the Atari VCS home video game console. Despite not being a port of a popular arcade game (though it started out as an attempt to port Star Castle to the VCS), Yars’ Revenge sells well thanks for favorable reviews and good word-of-mouth. A pack-in comic from DC Comics, “Yars’ Revenge: The Qotile Ultimatum”, is included.
Atari releases the Namco-developed arcade video game Dig Dug in the United States. The game’s release is accompanied by an elaborate theatrical trailer, a rarity for any video game, then or now.
Atari releases the home version of the popular arcade game Phoenix for the Atari 2600 home video game console.
After an extremely short development period and industry insider warnings that the finished product wasn’t ready for prime time, Atari releases Tod Frye’s home version of Pac-Man for the Atari VCS, selling record numbers… and, within weeks, becomes the subject of bad word-of-mouth and critical slams on its weak game play and graphics. At the urging of Atari CEO Ray Kassar, Pac-Man‘s print run exceeds the number of VCS consoles sold to date, since it’s anticipated that the Pac-crazed public will buy the console simply because Pac-Man is available for it.
Atari releases the arcade video game Kangaroo, developed by Sun Electronics. The game proves popular enough in arcade to merit home console ports, at least on Atari’s own consoles.
Atari releases its “edutainment” cartridge Math Gran Prix for the Atari VCS, a title designed to stave off critics of video games’ negative effects on kids’ schoolwork. Perhaps predictably, Math Gran Prix fails to cross the retail finish line – the same parents complaining that the Atari is keeping homework from getting done aren’t buying educational games for it.
Atari releases the arcade video game Gravitar.
After a long development process (during which it was briefly known as “Atari Video System X”), Atari introduces its own next-generation video game console, Atari 5200. Dubbed “The Supersystem,” the new console, boasting far better graphics and sound capabilities than the VCS, is hampered by one of the worst controller concepts in video game history. Also not helping the 5200’s chances are the lack of an adapter allowing VCS owners to painlessly transition to the new system, a peripheral already available for the Colecovision. (In keeping with the new system’s name, the VCS is also now marketed as the Atari 2600.)
Now that video game “easter eggs” – secret messages hidden in the games by their designers – are public knowledge, Atari releases its first game in which finding these messages is an integral part of the game. Swordquest: Earthworld kicks off a four-game cycle whose hidden secrets, when found, will allow the first player sharp enough to find and decipher the clues to claim a prize. A downturn in Atari’s financial fortunes will keep the contest from being completed, and the fourth game is never actually released.
Telesys releases the video game cartridge Fast Food for the Atari 2600 home video game system, just in time for the Christmas buying season. A glut of new releases for the 2600 by the end of the year, many from third-party companies like Telesys, causes some consumer confusion which has unexpected consequences for the entire industry.
Atari releases the arcade video game Liberator, based on corporate sibling DC Comics’ Atari Force comics.
With exclusive rights to sell a home version of the cult arcade hit Phoenix under its belt, Atari sues third-party software house Imagic over its space shooter game Demon Attack, which is somewhat similar to Phoenix – too similar for Atari’s tastes. The two companies settle out of court the following January, with Imagic agreeing to omit the “mothership” level from the version of Demon Attack sold for the Atari 2600; the mothership appears in nearly every other edition of the game for other consoles and computers.
Japanese video game maker Namco releases Pole Position in the United States by way of American licensee Atari. Quickly gaining popularity in arcades, Pole Position marks one of the first “meta” moments in video games, featuring briefly-glimpsed billboards advertising other games by the same manufacturer.
With sales of the Atari 5200 console already seriously impacted by the rival Colecovision video game system, and perhaps hoping to distract from a potentially alarming earnings statement issued the same day, Atari files suit against Coleco over the first add-on produced for Colecovision: Expansion Module #1, which allows Colecovision owners to play Atari 2600 games (and entices 2600 owners to trade up to Colecovision, since their existing game libraries won’t automatically become useless). Atari sues for patent infringement, while Coleco immediately countersues, claiming that Atari is violating antitrust and monopoly laws.
Atari releases the arcade video game Xevious, licensed from Namco, the Japanese developers behind Pac-Man.
Atari releases the arcade video game Black Widow, a twin-joystick vector graphics game.
Atari releases the arcade video game Arabian, developed by Sun Electronics.
Mere weeks before Return Of The Jedi arrives in theaters, Atari releases the arcade game Star Wars in the United States, in both upright (standing) and cocktail (sit-down) models, complete with almost-intelligible sample voices from the movie of the same name. Players strafe the Death Star at lightning speeds (thanks to vector graphics, which can draw faster than full-screen raster graphics) after fending off TIE fighters. The Force is with us… for 25 cents.
Atarisoft, an Atari imprint that ports the company’s games (or licensed properties) to competitors’ hardware, reveals its port of Pac-Man for the Intellivision at the 1983 summer Consumer Electronics Show. The game proves to be a minor hit closer to Christmas.
With the video game industry crash taking its toll, and Atari’s financial status in free-fall, CEO Ray Kassar resigns from the company shortly after a disastrous earnings report showing two straight quarters of multi-million dollar losses – the first Warner Communications suffered since the year before it bought Atari and installed Kassar as CEO. Kassar has also drawn fire for accusations that he sold thousands of shares of his Warner stock minutes prior to the fateful December 1982 announcement that heralded the beginning of the industry’s downturn. Kassar is replaced by former Philip Morris marketing VP James Morgan, who has no prior experience in the consumer electronics field; his previous experience has been in tobacco marketing.
Atari releases the arcade video game Crystal Castles, an internally developed game featuring a new character, Bentley the Bear.