Pong

PongAtari releases its first product, the arcade game Pong. A more refined version of the basic video ping pong game introduced by the Magnavox Odyssey, it’s simpler than Nolan Bushnell’s earlier attempt to put video games in public spaces (the complicated Computer Space), and is an engineering trial-by-fire for its designer, engineer Al Alcorn. The game is implemented with analog logic rather than an expensive (at the time) microchip, and is a success, ushering in the coin-op video game era to stay. Read more

Space Race

Space RaceAtari releases its second arcade game: the very first video racing game, Space Race. Devised to fulfill a contractual game development obligation to rival manufacturer Bally Midway, the game is released by Midway under the title Asteroid, though Atari releases its own “clone” (of its own game) under the title Space Race on this date. Read more

Gotcha!

Gotcha!Atari releases its fourth arcade game: the very first video maze game, Gotcha!. The two-player game is essentially a game of tag played in a slowly-shifting maze, with the controllers inexplicably covered with dome-shaped pink rubber covers, leading Gotcha! to be dubbed “the boob game”. Read more

Tank

Tank“Kee Games” (a shell company created by Atari founder Nolan Bushnell) introduces a new arcade game, a video war between two artillery commanders called Tank. The first video game to require each player to man two joysticks, designed to mimic real tank controls, Tank is later immortalized in the first pack-in launch title for the Atari VCS console, under the title of Combat. Read more

Atari Video Music

Atari Video MusicAtari gets firmly into the swing of the ’70s with a rare foray into the non-game-related consumer electronics market. Atari Video Music is a device that, when connected to home stereo systems and television sets, displays colorfully trippy random patterns in time with music or any other audio. Some settings, such as sensitivity and randomness, can be set by the user. This bizarre device, a sort of video lava lamp, somehow fails to take off, and Atari goes back to hatching ideas for video games. Read more

Starship 1

Starship 1One of the very first first-person space games is introduced to arcades by Atari. Despite its flickery graphics, Starship 1 gives would-be space heroes the chance to take aim at the bad guys; perhaps showing the enduring power of a certain science fiction series, Starship 1’s friendly ships look suspiciously like the U.S.S. Enterprise, while its enemy targets look somewhat like Klingon ships. Read more

Atari Video Computer System (CX-2600)

Atari VCSThe Atari Video Computer System, model number CX2600, hits retail stores in the United States, primarily through a deal with Sears (which has a contractual right to repackage it as the Sears Video Arcade). Packaged with two joysticks, a pair of paddles, and the two-player-only tank game Combat, the VCS isn’t quite a runaway success, with only a quarter million units selling by Christmas 1977. Read more

Football

Atari FootballAtari releases the two-player arcade game Football, a refined version of an internal project called Xs and Os that has been in development for some time. Though it’s a well-executed basic football game, Football’s real innovation is its trackball controller, giving players fluid analog control over their onscreen counterparts. Read more

Breakout (Atari 2600)

BreakoutAtari releases the Breakout cartridge for the Atari VCS, one of the console’s first-ever ports of an existing arcade game and – thanks to two years of advancements in technology – a more sophisticated game than the coin-op that inspired it, which could only display black & white graphics. Read more

Lunar Lander

Lunar LanderSome ten years after the real thing put men on the moon, Atari invites arcade space pilots to try their own luck at the controls of the Lunar Lander. A tricky, brainy game based on real physics, requiring players to cancel out unwanted motion in two axes without running out of fuel, the results are perhaps a little too real: quite a few vector-graphic Eagles fail to land in one piece, and quite a few disgruntled pilots don’t come back to try again. Read more

Atari Home Computers

Atari 400Atari introduces the Atari 400 and Atari 800 home computers, one of the company’s first major product lines to show the imprint of Warner Communications. With only 8K of RAM (expandable to 16K), the Atari 400 (shown here) is intended to be more of a game machine, while the 48K Atari 800, with an actual keyboard, is intended to make inroads into the increasingly crowded home computer market. The same basic architecture, with significant modifications, will form the core of Atari’s next-generation video game console, the Atari 5200, which will be released in 1982. Read more

Space Invaders (Atari 2600)

Space InvadersAtari releases the home version of Space Invaders as a cartridge for the Atari 2600, the first time that a video game company has licensed another company’s game for home play. (All of Atari’s arcade ports up to this point have been home versions of Atari arcade games.) It turns out to be an astute move: Space Invaders is the “killer app” of the VCS, becoming so popular that the cartridge boosts sales of the system needed to run it. Read more Hear about it on the Sci-Fi 5 podcast

Missile Command

Missile CommandAtari scores a direct hit on arcades everywhere with Missile Command, a game which reminds video game-obsessed youth that the Cold War is still on. (In the months it takes to develop the game, programmer Dave Theurer has recurring nuclear-war-themed nightmares.) Cementing the trakball as a viable controller for fast-paced, non-sports games, Missile Command inspires a popular home video game cartridge (which, in the interest of not giving young gamers nightmares, dispenses with the Cold War theme in favor of a science-fiction explanation of the missiles’ origin). Read more Hear about it on the Sci-Fi 5 podcast

Adventure (Atari 2600)

Atari 2600Atari releases the Adventure cartridge for the Atari VCS home video game system. Designed and programmed by Warren Robinett, Adventure is the first of its kind – a VCS game with a playing field larger than the TV screen, mapped out in the program’s memory – but later becomes better remembered for one “room” in the game’s maze which contains the programmer’s name, one of the earliest video game “Easter eggs.” Read more