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The Game: Darth Vader, forever vigilant in his quest to destroy the Rebel Alliance, has apparently enlisted some new help – and it’s up to you, a lone Rebel pilot, to brave the odds against enormous flotillas of a new breed of TIE Fighters, blast your way through entire platoons of armored stormtroopers, and bring home the details of the new Imperial plan – and then return to the fray to defense the galaxy against this nearly-invincible threat. (LucasArts, 1996)
Memories: I have to hand it to ’em – Lucas Arts finally came up with a game set in the Star Wars universe which won my heart. Rebel Assault II is somewhere between a video game and a movie. There’s a lot of action and forwarding-of-the-story in the game’s numerous well-produced cutscenes, and the whole thing honestly does feel like an untold, yet worthy, entry in the Star Wars canon. There is a straightforward plotline, a set goal you’re trying to achieve, which rings true to this long-time fan of droids and Jedi Knights.

The Game: You’re the pilot of a ground-based mobile weapons platform, and there are buttloads of alien meanies headed right for you. Your only defense is a trio of shields which are degraded by any weapons fire – yours or theirs – and a quick trigger finger. Occasionally a mothership zips across the top of the screen. When the screen is cleared of invaders, another wave – faster and more aggressive – appears. When you’re out of “lives,” or when the aliens manage to land on Earth… it’s all over. (Taito, 1997, for Playstation)
Memories: This sim-style game is almost exactly the same basic concept as the classic Apple II game Project Space Station, but in a science fiction setting. That game, too, put you in charge of designing, budgeting, populating and constructing a spacecraft. The only difference is that Starship Creator only allows you to monitor your ship’s activities from afar, not even able to advise. Project Space Station at least featured arcade-style segments in which you pilot space shuttles and construction pods. But if you give it any thought, Starship Creator is true to the Star Trek universe – you, the Admiral, are helpless to do anything but shake your head as those pesky, willful Captains in your fleet do their own creative rewriting of Starfleet regulations.
ever to come down the pike, and yet finding a decent port of it over the years has proven to be almost as difficult as getting the amphibious one across the road in the game’s sixth level. But ask anyone about favorite video games from the early 80s, and you’re almost certain to hear Frogger in that list. The popularity of the original Frogger is borne out by the fact that a series of licensees has attempted to turn out a modern-day descendant of Frogger, and while some of those have been fun in their own right, they’ve also barely lived up to the simple joy of the original.
The Game: You mean you’re the one person in the country who doesn’t know all the rules and the lifelines? Well, ooooooookay. The computer (sitting in for Regis Philbin) asks you a series of questions with four possible answers. Only one of these is the correct answer. If you’re not sure, you can ask an equally-computerized audience or phone a quasi-friend (actually, the phone-a-friend option in ABC.com’s online version of the game draws from a bank of answers given by people who have actually been contestants on the show), or you can eliminate two of the wrong answers. If you guess the wrong answer, you wind up going home a little less rich than you might be if you simply walk away. (ABC.com, 1999 – this game has since been removed from the site)

