Mr. Do!

Mr. Do!Universal (a video game manufacturer unrelated to the Hollywood studio of the same name) introduces a cute arcade action game, Mr. Do!, casting players as a clown with a deadly weapon to use against underground monsters. Mr. Do! leads a revolution in the video game industry not with its game play, but with its form factor: it is sold as a conversion kit which can be plugged into a generic arcade cabinet, a concept which could potentially save arcade operators thousands of dollars by sparing them the expense of having to purchase an entire new machine to swap out games. Read more


Mr. Do!The Game: As the clownlike elfin dweller of a magic garden, you must avoid or do away with a bunch of nasty critters who are after you, while gobbling up as much yummy fruit as you can. (Taito [under license from Universal], 1982)

Memories: Mr. Do! is a curious chicken-or-the-egg case. Many elements of Mr. Do! are very similar to Dig Dug. However, Mr. Do! is a much more challenging game.

It was also one of the earliest entries from Universal, a company – unrelated to the Hollywood studio of the same name – whose business model appealed to arcade owners, but became a bugbear for competing arcade game manufacturers. Though Mr. Do! was sold as a standalone cabinet licensed through Taito, Universal’s primary product line was “kit games” – a kit with a new circuit board, marquee and cabinet artwork that could transform any cabinet with similar controls into Universal’s latest offering.

Mr. Do!Thus, the writing was on the wall for arcade manufacturers: sure, arcade operators might buy their games, but if they underperformed, they’d wind up becoming a new shell for something like Mr. Do!.

For its relative obscurity next to such entities as Donkey Kong or Pac-Man, Mr. Do! had to be one of the most franchised games of its time. But the subsequent games in the series weren’t just redresses of the original: the first sequel, Mr. Do’s Castle, was incredibly fun, and much better than Mr. Do! itself. Mr. 4 quarters!Do Run Run! was a great deal of fun, introducing some 3-D elements to the game, and Mr. Do’s Wild Ride – a game in which you must guide Mr. Do around a roller coaster track while avoiding the oncoming roller coaster cars – had almost nothing to to with the previous games.