Kill The Attacking Aliens

Kill The Attacking AliensAliens are attacking several idyllic locales on Earth, and it’s your job to fend off the attack. Not only are you charged with blasting the aliens themselves out of the sky, but you must intercept as much of their incoming fire as possible before it hits targets on the ground. If you save the various trees and cars and castles and trains and boats and whatnot, not only have you earned the gratitude of the human race, you get big bonus points too, and we all know which is more important. Your highly maneuverable ship is equipped with shields which allow you to absorb the impact of collisions with the alien ships, as well as protecting you from direct hits from their weapons. But each hit and collision takes a significant chunk out of your shields. You can replenish them with power-ups left behind by fallen aliens, but when your shields run out and your ship takes another hit, your alien-killing days are over. (Soren Gust [published by Packrat Video Games], 2004)

Memories: Let me go back and read that again. Shields and power-ups and scores into the thousands? Did I just write that about an Odyssey² game? Yes. Yes, I did. Five years in the making, Kill The Attacking Aliens (a.k.a. KTAA) is one of those projects that demonstrates everything that is good about homebrew games for classic consoles.

Planet Lander!

Planet Lander!Buy this gameThe Game: Your spaceship falls toward a forbidden, craggy landscape where there’s only one safe landing spot. Using your ship’s landing engine, you have to guide it down to the surface for a picture-perfect landing – not too fast, not at an angle, and without running out of fuel in the process. After each successful landing, you move on to another world, and another spaceship in need of your piloting skills. (Ted Sczcypiorski [published by Packrat Video Games], 2004)

Memories: So, another iteration of Lunar Lander for my amusement. You may be thinking to yourself, “I’m already trying not to crash-land my ship in Out Of This World!, so why would I want to do the same here?” The answer is simple – where the aforementioned classic Odyssey² spaceship-landing title gives you control of nothing but thrust, Planet Lander gives you the whole crap-your-pants-and-hold-your-breath-while-you-look-for-a-place-to-set-down-in-the-Sea-of-Tranquility shebang. So to speak. It’s on a par with Lunar Lander for replay value, and boasts unusually intricate graphics for an Odyssey² game, homebrew or otherwise.

Pong For Odyssey²!

Pong For Odyssey²!Travel back in time to the dawn of interactive electronic games. Pong For Odyssey² offers a standard two-player version of the classic video table tennis game, as well as electronic recreations of the analog version of the game available on the first home game Buy this gamesystem, the Magnavox Odyssey. (Renè Van Den Enden [published by Packrat Video Games], 2004)

Memories: Odyssey² homebrews are a lovely thing to behold, and this is a game that you’d think would have been done sooner on this machine – especially with Magnavox’s claim to fame as the first company to manufacture and distribute a home video game system in the United States (or anywhere else for that matter). In the end, it took 25 years to get a Pong game on this console.

Capcom Classics Collection

Capcom Classics CollectionBuy this gameThe Game: Relive the golden years of arcades through the latest retro compilation disc, Capcom Classics Collection. CCC contains 22 classic arcade games along with tons of unlockable artwork, music and more. (Capcom, 2005, for Sony Playstation 2)

Memories: It is impossible to deny the impact retrogaming has had on the gaming industry. Those of us who spent our youth hanging out in smoke-filled arcades are now the prime videogame demographic. Many of us have spent hundreds if not thousands of dollars on games, and the companies from our childhood have figured out a way to tap into that cash flow – through retro compilation discs. It’s taken a while for companies to get the formula right; too few games or to high of a price, and consumers complain (or simply avoid) your package. Developers (particularly Sega) have experimented with “updated” versions of classic games, which have been met with mixed reviews. In 2005, manufacturers seem to have dialed in to what consumers want – arcade ports of 20 or more games for $20. Bonus features are a plus.

The Incredible Hulk: Ultimate Destruction

The Incredible Hulk: Ultimate DestructionOrder this gameThe Game: Hulk Smash. Okay, he runs, jumps, punches and throws stuff too in this action-packed game, but mostly he just smashes. Instantly theraputic for anyone who’s ever wanted to hit anything, The Incredible Hulk: Ultimate Destruction allows players to use the Hulk (and just about any item he comes across) to destroy his enemies and the environment around him. (Vivendi Universal, 2005)

Memories: Within five minutes of launching this game for the first time, I had destroyed a dozen tanks with my bare fists, knocked two helicopters out of the sky by throwing boulders at them, and killed an enemy soldier by beating him to death with a cow. If that’s not a recipe for fun, I don’t know what is.

Namco Museum: 50th Anniversary

Namco Museum: 50th AnniversaryBuy this gameThe Game: To commemorate their 50th Anniversary, Namco has released pixel-perfect translations of sixteen of their greatest classic arcade games, all on one budget-priced disc. (Namco, 2005)

Memories: Namco Museum: 50th Anniversary brings sixteen classic arcade games such as Pac-Man, Galaga and Dig Dug directly into your living room. All the games play exactly like their upright counterparts, and they should by now; this is at least the third time Namco has released ported versions of these arcade games to the home console market.

Tecmo Classic Arcade

Tecmo Classic ArcadeBuy this gameThe Game: Turn your Xbox into a virtual 80’s arcade with Tecmo Classic Arcade, the newest retro compilation disc to hit home consoles. (Tecmo, 2005, for Xbox)

Memories: Someone has definitely not been saving the best for last. Tecmo Classic Arcade follows a long line of classic arcade compilations which have been released this summer, including Capcom Classics Collection, Namco Museum: 50th Anniversary, Taito Legends and Midway’s Arcade Treasures 3. Unfortunately, no matter how you slice it, Tecmo’s game collection simply doesn’t stand up against the competition.

Conquest Of Mars

Conquest Of MarsBuy this gameThe Game: The enemy in an interplanetary war has gone underground, and you’re piloting the ship that’s taking the fight to him. But he hasn’t just hidden away in a hole; he’s hidden away in a very well-defended hole. As if it wasn’t already going to be enough of a tight squeeze navigating subterranean caverns on Mars, you’re now sharing that space with enemy ships and any number of other fatal obstacles. (Fortunately, the enemy also leaves copious numbers of helpful fuel depots for you too.) Once you fight your way to the bottom of the cave, you plant charges on the enemy mothership – meaning that now you have to escape the caverns again, and fast. (John Champeau / AtariAge.com, 2006)

Memories: As much as Caverns Of Mars caught fire on the Atari home computers, you’d think it would’ve been a shoo-in for the company’s consoles. Now, at least, 2600 owners who resisted stepping up to the mighty Atari 8-bit computers can reap the reward for 20+ years of patience. John Champeau, the programmer who finally made good on Coleco’s unfulfilled promise to bring the arcade sleeper hit Ladybug to the 2600, has struck again.

Mr. Roboto!

Mr. Roboto!Buy this gameThe Game: Robots, commanded by the CPU which is in turn commanded by you, take up positions on a battlefield grid. The two opposing armies converge, and if two robots lae square, the action zooms in on that portion of the battlefield so the two can fight it out. When one robot’s energy is exhausted by the other’s attacks or by coming into contact with energy pulses bouncing around the arena, that robot is forfeited and the action returns to the grid. The CPUs can transmit viruses to any enemy robot on the grid, stealing half of that robot’s speed or hit points, or halting it altogether. Robots can attack the enemy CPU, but the CPU has a more robust defensive mechanism at its disposal than the average robot… (Ted Sczcypiorski [published by Packrat Video Games], 2006)

Memories: Yet another Odyssey² homebrew is charting impressive new territory for a classic console that many consider to be underpowered. And yet, what we have here in Mr. Roboto! is essentially Archon – a classic computer game that didn’t appear on a console until the NES. And yet here it is running on one of the 8-bit era’s underdogs, and running quite nicely, thank you very much.

Puzzle Piece Panic

Puzzle Piece Panic!The Game: Interconnecting puzzle pieces are spewed out of the sky by the Tetrad Ejection Device (T.E.D.) and drift down the screen in a pre-defined area. You can rotate them for better placement (or at least rotate them to achieve the least worst effect); filling an Buy this gameentire horizontal line clears that line and lowers the amount of clutter left on the screen. As more lines are cleared, the pieces fall faster – and it doesn’t get any easier for you to catch up. (Ted Szczypiorski / PackratVG.com, 2007)

Memories: It doesn’t take a master’s degree to see that this game is clearly a version of Tetris for the almost 30-year-old Odyssey² console, but that doesn’t make it any less fun. Puzzle Piece Panic is a combination of a great game with a fond tribute to the finest Magnavox/Philips tradition of changing the name and some minor details to create a “near-beer” version of a popular title. (In the interest of full disclosure, I’ll admit to having had a hand in some of these homages to the hyperbolic Magnavox marketing style, including the game’s name.)

Lead (Atari 2600)

Order this gameThe Game: Players pilot a ship barrelling relentlessly down an enclosed tunnel. Turning around simply isn’t an option, and through various stages the player has to blast away at everything in sight, avoid everything in sight, and catch objects without blasting them. This all probably sounds easy, but the tunnels are rather twisty, and the ship is picking up speed constantly.

Memories: Bearing some resemblance to certain stages of games like Vanguard, Lead may not be the most original shoot-’em-up, but it’s one of the most addictive. With the Vanguard-inspired ability to keep exploring once the game has ended (at, naturally, the cost of zeroing out your score), Lead certainly has depth. But, strange as it may sound, the game’s audio makes it a whole different beast. An organically evolving techno beat pulses in the background, its rhythm and melody influenced by the player’s actions and performance.

Moon Cresta

Moon CrestaThe Game: As commander of the three-stage fighter rocket Moon Cresta, your job is to ward off endless varieties of evasively weaving space attackers. Every time you knock out two consecutive screens of assailants, you’ll have an opportunity to dock your ship to another one of Moon Cresta’s three stages, until all three portions of the ship are combined to create one bad-ass weapons platform. But you can also lose stages very quickly, ending your game – a bigger ship makes a bigger and easier target. (AtariAge.com, 2011)

Memories: Quite simply one of the most superb arcade-to-console ports ever made on an Atari platform, whether cranked out professionally or as a homebrew, Moon Cresta is a knockout on the Atari 7800.

K.C. Munchkin

K.C. MunchkinThe Game: As a small blue spherical creature whose sole sensory organs consist of two eyes, two antennae and an enormous mouth, you are on a mission to eat twelve dots which are floating around a small maze. Pursuing you are three multicolored jellyfish-like horrors who will gobble you up on contact. (AtariAge.com, 2015)

Memories: The Atari 7800 was the Rip Van Winkle of the classic console world. Put into deep freeze by the incoming Tramiel administration, the 7800 was awoken by that same management regime when the whole “Atari does computers now, not video games” strategy didn’t work out; when the 7800 – developed and market tested in 1984 – was revived, it was thrust into a late-‘80s world where it had the more powerful Nintendo Entertainment System for competition.

Rally

RallyThe Game: As the driver of a high-powered race car, you rocket around corners and down straightaways, trying to pick up every yellow flag in the maze-like course and avoiding deadly collisions with pursuing red cars. Watch out for rocks and oil spills, and use your smokescreen only when necessary to distance yourself from the red cars. (AtariAge.com, 2015)

Memories: Now that there’s a homebrew version of Rally-X, I find myself wondering why this didn’t happen back in the day? Especially if Atari and Namco had “an arrangement” (one which, famously, landed the home console rights to Pac-Man in Atari’s lap).

Venture

VentureThe Game: Trapped in a maze full of HallMonsters, you are adventurer Winky, on a mission to snatch incredible treasures from hazardous underground rooms inhabited by lesser beasts such as re-animated skeletons, goblins, serpents, and so on. Sometimes even the walls move, threatening to squish Winky or trap him, helpless to run from the HallMonsters. The deeper into the dungeons you go, the more treacherous the danger – and the greater the rewards. Just remember two things – the decomposing corpses of the smaller enemies are just as deadly as the live creatures. And there is no defense – and almost never any means of escape – from the HallMonsters. (unreleased prototype, 2017)

Memories: There may be nothing quite as bittersweet as an unreleased prototype that turns out to be awesome, we gladly would’ve paid full retail for it back in the day had it ever gone to market. It’s not that it was hard to find a good port of Venture back in the day – there was an excellent port on Colecovision and a more than passable version for the Atari 2600.