Pitfall! (Atari 2600)

Atari 2600Activision releases the Pitfall! cartridge for the Atari VCS home video game system. Subtitled “The Adventure of Pitfall Harry” (implying that further adventures are yet to come), this becomes one of the Atari VCS’ “killer app” games, and is ported to other systems and updated for more modern platforms for decades to come. Read more

Megamania! (Atari 2600)

Atari 2600Activision releases the Megamania! cartridge for the Atari VCS home video game system. Inspired by the arcade game Astro Blaster, and subtitled “A Space Nightmare”, Megamania! pits players against airborne bow ties and hamburgers – and their own energy management skills. A national TV ad campaign featuring The Tubes heralds the game’s arrival. Read more

Swordquest: Earthworld (Atari 2600)

TankNow that video game “easter eggs” – secret messages hidden in the games by their designers – are public knowledge, Atari releases its first game in which finding these messages is an integral part of the game. Swordquest: Earthworld kicks off a four-game cycle whose hidden secrets, when found, will allow the first player sharp enough to find and decipher the clues to claim a prize. A downturn in Atari’s financial fortunes will keep the contest from being completed, and the fourth game is never actually released. Read more

Fast Food (Atari 2600)

Cosmic CreepsTelesys releases the video game cartridge Fast Food for the Atari 2600 home video game system, just in time for the Christmas buying season. A glut of new releases for the 2600 by the end of the year, many from third-party companies like Telesys, causes some consumer confusion which has unexpected consequences for the entire industry. Read more

Cosmic Creeps (Atari 2600)

Cosmic CreepsTelesys releases the video game cartridge Cosmic Creeps for the Atari 2600 home video game system, just in time for the Christmas buying season. A glut of new releases for the 2600 by the end of the year, many from third-party companies like Telesys, causes some consumer confusion which has unexpected consequences for the entire industry. Read more

Sorcerer (Atari 2600)

SorcererUpstart video game manufacturer Mythicon releases Sorcerer for the Atari 2600. One of only three games issued by Mythicon before it goes out of business, and considered one of the worst games ever made for the 2600, Sorcerer is designed to be sold at a low price point at drug stores and other retail venues not normally associated with video games. Read more

Space Shuttle: A Journey Into Orbit (Atari 2600)

Atari 2600Activision releases Steve Kitchen’s Space Shuttle: A Journey Into Orbit for the Atari 2600 home video game system, an attempt to do a realistic flight simulator on limited hardware. Many of the console’s option switches – normally used to toggle difficulty levels, color or black & white graphics, and so on – are used for in-game functions instead. Read more

Pitfall II: Lost Caverns

Atari 2600Activision releases the Pitfall II: Lost Caverns cartridge for the Atari 2600 home video game system, adding new adventures to Pitfall Harry’s resume and wowing players with sophisticated polyphonic music from a console infamous for its buzzes, bleeps and bloops. (The secret: the cartridge contains its own special audio chip.)

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