Super Zaxxon

Super ZaxxonDesperately trying to keep its coin-op games fresh, Sega releases the arcade game conversion kit Super Zaxxon. The kit updates Zaxxon machines with new graphics and levels, giving arcade operators the chance to put a “new” machine in circulation without purchasing an entire new cabinet. Read more

Q*Bert

Q*BertPinball maker D. Gottlieb & Co., via its Mylstar video game division, graces arcades with the qute qreatures of Q*Bert. Though it rakes in quarters abundantly, Q*Bert’s easily recognizable characters briefly prove to be a licensing gold mine, resulting in toys, clothing, children’s books, and even a Saturday morning cartoon. The game is fast-tracked to numerous home video game systems. Read more

Pac-Man Plus

Pac-Man PlusStill trying to stem the tide of bootleg copies of Pac-Man in American arcades, Midway releases the coin-op conversion kit Pac-Man Plus, offering arcade operators an inexpensive (and legal) way to “freshen” old Pac-Man machines on-site rather than turning to bootleg enhancement kits, a problem that has been stealing Midway’s market share since Pac-Man became a hit. Read more

Pole Position

Pole PositionJapanese video game maker Namco releases Pole Position in the United States by way of American licensee Atari. Quickly gaining popularity in arcades, Pole Position marks one of the first “meta” moments in video games, featuring briefly-glimpsed billboards advertising other games by the same manufacturer. Read more

Sinistar

SinistarWilliams Electronics releases the arcade video game Sinistar, designed by Noah Falstein and John Newcomer, and coded by a team including R.J. Mical, Sam Dicker, Ken Graham, and Richard Witt. With digitized pre-recorded speech from a professional voice actor lending the titular Sinistar a booming, terrifying voice, the game (and its difficulty) soon become legendary. Read more

Discs Of Tron

Discs Of TronMidway releases the arcade game Discs Of Tron in American arcades. The second coin-op game based on the movie Tron, this game was originally devised as an additional “stage” of the original Tron coin-op until designers split it off into its own game. The “environmental” cabinet, allowing players to stand inside the brightly black-lit game, becomes a legend of arcade architecture. Read more Hear about it on the Sci-Fi 5 podcast

Star Trek: Strategic Operations Simulator

Star Trek: Strategic Operations SimulatorSegaa releases the arcade game Star Trek: Strategic Operations Simulator in American arcades. The vector graphics coin-op, simulating the “tactical views” seen on the Enterprise in the first two Star Trek movies, is the first officially licensed Star Trek video game. It also reflects some corporate synergy: Sega was, at the time, also owned by Paramount Pictures parent company Gulf + Western. Read more Hear about it on the Sci-Fi 5 podcast

Star Wars

Star WarsMere weeks before Return Of The Jedi arrives in theaters, Atari releases the arcade game Star Wars in the United States, in both upright (standing) and cocktail (sit-down) models, complete with almost-intelligible sample voices from the movie of the same name. Players strafe the Death Star at lightning speeds (thanks to vector graphics, which can draw faster than full-screen raster graphics) after fending off TIE fighters. The Force is with us… for 25 cents. Read more Hear about it on the Sci-Fi 5 podcast

Dragon’s Lair

Dragon's LairThe ongoing race to improve arcade game graphics takes a sudden turn with the introduction of the first laserdisc-driven game to hit arcades, Dragon’s Lair. Featuring animation by former Disney protege Don Bluth, and a branching structure that depends heavily on players performing the right actions at just the right times, Dragon’s Lair is rigid in game play, but breathtaking in beauty; most arcade operators set the price for a single game at 50 cents just to offset the cost of the machine – and players gladly wait in line just to watch others guide Dirk the Daring through the castle. Read more