Sinistar

SinistarWilliams Electronics releases the arcade video game Sinistar, designed by Noah Falstein and John Newcomer, and coded by a team including R.J. Mical, Sam Dicker, Ken Graham, and Richard Witt. With digitized pre-recorded speech from a professional voice actor lending the titular Sinistar a booming, terrifying voice, the game (and its difficulty) soon become legendary. Read more

Sorcerer (Atari 2600)

SorcererUpstart video game manufacturer Mythicon releases Sorcerer for the Atari 2600. One of only three games issued by Mythicon before it goes out of business, and considered one of the worst games ever made for the 2600, Sorcerer is designed to be sold at a low price point at drug stores and other retail venues not normally associated with video games. Read more

Discs Of Tron

Discs Of TronMidway releases the arcade game Discs Of Tron in American arcades. The second coin-op game based on the movie Tron, this game was originally devised as an additional “stage” of the original Tron coin-op until designers split it off into its own game. The “environmental” cabinet, allowing players to stand inside the brightly black-lit game, becomes a legend of arcade architecture. Read more Hear about it on the Sci-Fi 5 podcast

Star Trek: Strategic Operations Simulator

Star Trek: Strategic Operations SimulatorSegaa releases the arcade game Star Trek: Strategic Operations Simulator in American arcades. The vector graphics coin-op, simulating the “tactical views” seen on the Enterprise in the first two Star Trek movies, is the first officially licensed Star Trek video game. It also reflects some corporate synergy: Sega was, at the time, also owned by Paramount Pictures parent company Gulf + Western. Read more Hear about it on the Sci-Fi 5 podcast

Star Wars

Star WarsMere weeks before Return Of The Jedi arrives in theaters, Atari releases the arcade game Star Wars in the United States, in both upright (standing) and cocktail (sit-down) models, complete with almost-intelligible sample voices from the movie of the same name. Players strafe the Death Star at lightning speeds (thanks to vector graphics, which can draw faster than full-screen raster graphics) after fending off TIE fighters. The Force is with us… for 25 cents. Read more Hear about it on the Sci-Fi 5 podcast

Lode Runner (Apple II)

Lode RunnerBroderbund Software introduces the earliest versions of Doug Smith’s computer game Lode Runner, including the Apple II version. Inspired by the obscure arcade game Space Panic, Lode Runner gives players a weapon that digs rather than directly disabling enemies. A game franchise spanning multiple platforms and decades is spawned. Read more

Dragon’s Lair

Dragon's LairThe ongoing race to improve arcade game graphics takes a sudden turn with the introduction of the first laserdisc-driven game to hit arcades, Dragon’s Lair. Featuring animation by former Disney protege Don Bluth, and a branching structure that depends heavily on players performing the right actions at just the right times, Dragon’s Lair is rigid in game play, but breathtaking in beauty; most arcade operators set the price for a single game at 50 cents just to offset the cost of the machine – and players gladly wait in line just to watch others guide Dirk the Daring through the castle. Read more

Lode Runner (Atari Home Computers)

Lode RunnerBroderbund Software introduces the earliest versions of Doug Smith’s computer game Lode Runner, including the Atari Home Computer version. Inspired by the obscure arcade game Space Panic, Lode Runner gives players a weapon that digs rather than directly disabling enemies. A game franchise spanning multiple platforms and decades is spawned. Read more