Space Invaders

Space InvadersAfter its introduction in June in Japan, Space Invaders is introduced to the United States by Midway Manufacturing. Its space-war-themed action arrives just in time to cash in on the public’s fascination with space and science fiction, making it a major hit (the game is already well on its way to causign coin shortages in its native Japan). In America, it pushes the arcade video game industry into high gear, priming both the industry and the public for the boom years ahead. Space Invaders‘ success also convinces Taito to start an American operation rather than continuing to license its arcade games to Midway. Read more

Space Wars

Space WarsCinematronics introduces the first vector graphics arcade game, Space Wars, designed and programmed by Larry Rosenthal, using Rosenthal’s “Vectorbeam” technology. The game is based on the 1960s mainframe game Spacewar!. The high-resolution vector graphics technology, which offers better graphics (at the cost of limiting them to black & white displays), becomes an arcade mainstay as other manufacturers such as Atari and Sega begin using similar displays. Read more

Football

Atari FootballAtari releases the two-player arcade game Football, a refined version of an internal project called Xs and Os that has been in development for some time. Though it’s a well-executed basic football game, Football’s real innovation is its trackball controller, giving players fluid analog control over their onscreen counterparts. Read more

Breakout (Atari 2600)

BreakoutAtari releases the Breakout cartridge for the Atari VCS, one of the console’s first-ever ports of an existing arcade game and – thanks to two years of advancements in technology – a more sophisticated game than the coin-op that inspired it, which could only display black & white graphics. Read more