Breakout

BreakoutAtari introduces a new arcade game, Breakout, which takes the play mechanics of Pong, turns them on one side, and turns the game into a single-player endurance trial. Assigned to junior Atari employee Steve Jobs, Breakout is actually completed by Jobs’ friend Steve Wozniak, though the circuitry for the game is redesigned when Atari’s engineers can’t get their heads around Wozniak’s incredibly compact, efficient design, which reduces the number of logic circuits to a bare minimum. Jobs and Wozniak later approach Atari with a design for a personal computer, and are turned down; that design later becomes the first Apple Computer. Read more

Coleco Telstar

Coleco TelstarColeco, a toy company best known for its air hockey tables, releases its first video game console, the Coleco Telstar. A self-contained unit capable of playing three variants of video tennis, Telstar retails for roughly half the price of Atari’s Pong console, and Coleco sells over a million units of Telstar in various guises and case styles through the end of the decade. In the early 1980s, Coleco begins development of its own programmable, cartridge-based successor to Telstar, which will reach the market in 1982 as Colecovision.

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Fairchild VES: the first video game cartridges

Fairchild Channel FA major breakthrough in an industry that was previously dominated by expensive, bulky consoles that could only play a handful of games each, Fairchild introduces its Video Entertainment System, the first programmable video game system. Though it has several built-in games like its predecessors, the Fairchild system allows owners to add new games by purchasing “Videocarts” – roughly the size of 8-track tapes – containing additional games. Fairchild later renames its VES console Channel F to avoid market confusion with Atari’s VCS (Video Computer System), which doesn’t arrive on the scene until the following year.

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Starship 1

Starship 1One of the very first first-person space games is introduced to arcades by Atari. Despite its flickery graphics, Starship 1 gives would-be space heroes the chance to take aim at the bad guys; perhaps showing the enduring power of a certain science fiction series, Starship 1’s friendly ships look suspiciously like the U.S.S. Enterprise, while its enemy targets look somewhat like Klingon ships. Read more

RCA Studio II

Studio IILaunched just prior to Christmas 1976 (so late, in fact, that most consumers aren’t aware of its existence until early ’77), RCA takes its only step into the video game world with the underpowered Studio II console. With its black-and-white graphics and all-in-one design forcing both players to sit directly in front of the console, Studio II is behind the times from the moment it’s introduced, despite being the second cartridge-based programmable video game (or, as RCA labels it, “television programmer”) to hit the market. Studio II fails to make a significant dent in the sales of Fairchild’s Video Entertainment System – the dominant cartridge-based game of the day – and RCA retreats from the video game business in just 14 months. Read more