Apple II

Apple IIApple Computer introduces the Apple II home computer system, a pre-built 4K computer (with an optional upgrade to 48K) capable of displaying color graphics on a TV or monitor, and storing programs on either cassette or floppy disk. The computer ships with an implementation of BASIC written by Steve Wozniak, with an optional pair of paddle controllers for games. The system also has an open architecture, with space for expansion cards (and no restriction on what cards can be developed, or by whom). Read more

Hard drives at home

Corvus OmniNetCorvus Systems introduces its Winchester hard disk drive for the Apple II computer, available with five or ten megabytes of storage. A bulky device requiring its own power supply independent of the computer to which it’s connected, the Winchester drive carries a $5,000 price tag and an unconventional data backup system, Corvus Mirror, which uses videocassettes (also a fairly new technology). As the investment in this new mass storage technology is fairly daunting, Corvus will introduce a networking system the following year to allow multiple computers access to a single hard drive.

Mystery House (Apple II)

Mystery HouseSierra On-Line releases its first computer game, Hi-Res Adventure #1: Mystery House, for the Apple II computer. Pairing simple text descriptions with even simpler line art, the game marks a turning point in computer adventure games, and sets Sierra on a course to become one of the best-selling game software houses of the ’80s. Read more

Microsoft Z80 Softcard

Microsoft Z80 SoftcardMicrosoft enters the computer hardware business with a Z80 processor card for the Apple II computer. This peripheral allows the Apple II to run the CP/M operating system and Microsoft BASIC (the Apple II is well on its way to dominating the home computer market at this point). Selling it for nearly $350 is responsible for bringing in the bulk of Microsoft’s revenue between now and the introduction of Microsoft DOS for the IBM PC.

Apple III

Apple IIIApple Computer introduces the newest upgrade of its Apple II architecture, the oversized Apple III computer, aimed squarely at the business computing market that Apple has stumbled into as a result of VisiCalc‘s success. The monolithic machine suffers from technical problems from the outset, resulting in recalls and repairs to most early adopters’ Apple III units. With barely 100,000 units sold over three years, Apple pulls the Apple III off the market before 1984 is out.

Ultima II: Revenge Of The Enchantress (Apple II)

Ultima IISierra releases the computer role playing game game Ultima II: Revenge Of The Enchantress for the Apple II home computer. Written by Richard “Lord British” Garriott, this is the second volume of the best-selling Ultima series of RPGs, and the first to introduce space travel and science fiction elements into the games’ sword-and-sorcery fantasy setting. Read more

Rocky’s Boots (Apple II)

Rocky's BootsThe Learning Company tries on Rocky’s Boots, an innovative educational computer game designed to teach players the basics of circuit diagrams and basic logic by designing virtual machines to kick specific objects on screen. The game is designed by Warren Robinett, a former Atari programmer whose previous claim to fame is the hit game Adventure. Read more

Lode Runner (Apple II)

Lode RunnerBroderbund Software introduces the earliest versions of Doug Smith’s computer game Lode Runner, including the Apple II version. Inspired by the obscure arcade game Space Panic, Lode Runner gives players a weapon that digs rather than directly disabling enemies. A game franchise spanning multiple platforms and decades is spawned. Read more

Music Construction Set (Apple II)

Music Construction SetElectronic Arts releases Will Harvey’s Music Construction Set for the Apple II (versions will follow for other systems, such as the Atari home computers and Commodore 64, but the Apple II version is the first released, with users advised that the software works best with the Mockingboard music and audio peripheral). Read more

Apple IIc

Apple IIcNot quite ready to bring the Apple II line to an end, Apple Computer launches the Apple IIc, a smaller form-factor enhanced Apple IIe specifically designed for portability (an optional LCD monitor – with no backlighting – is also made available on this date). Introduced alongside the IIc is a new Apple operating system, ProDOS, meant to mimic some of the object-oriented features of the Macintosh user interface, as well as an Apple II mouse. Perhaps not surprisingly, Apple also chooses to quietly discontinue support for the Apple III on this date as well.

The Oregon Trail (1985 version – Apple II)

The Oregon TrailThe Minnesota Educational Computing Corporation releases a new version of the perennial favorite educational computer game The Oregon Trail for the Apple II computer. Now featuring more action-based sequences than purely textual interactions, this version of The Oregon Trail is the most recognizable iteration of the game, which will be ported to numerous other computer systems. Read more

Project Space Station (Apple II)

Project Space StationHESware releases the resource management game Project Space Station for the Apple II home computer, designed by Lawrence Holland (X-Wing vs. TIE Fighter). The game involves using a fleet of two space shuttles – Columbia and Challenger – to build the U.S. space station. Read more

Hubble Space Telescope (Apple II)

Apple IINASA releases an interactive electronic educational guide to the upcoming Hubble Space Telescope for the Apple II computer. Featuring diagrams of the orbiting telescope’s construction, methods of communication with Earth, and how it gathers its images. The software is released ahead of HST’s launch aboard an upcoming shuttle flight. Read more

Break Out: How The Apple II Launched The PC Gaming Revolution

Schiffer publishes David L. Craddock’s non-fictional collection of essays on the stories and creators behind Apple II computer games, “Break Out: How The Apple II Launched The PC Gaming Revolution “. The book profiles the creators and the stories behind such popular titles as Ultima, The Oregon Trail, Pinball Construction Set, Wizardry, Zork, Lode Runner, and more. Read more