Broderbund Software introduces the earliest versions of Doug Smith’s computer game Lode Runner, including the Apple II version. Inspired by the obscure arcade game Space Panic, Lode Runner gives players a weapon that digs rather than directly disabling enemies. A game franchise spanning multiple platforms and decades is spawned.

The ongoing race to improve arcade game graphics takes a sudden turn with the introduction of the first laserdisc-driven game to hit arcades,