Pixel Fiction, theLogBook.com‘s long-running (10+ years) section devoted to reviewing post-8-bit-era games, has come to an end. The reviews from this section have been rolled into our other video game review sub-site, Phosphor Dot Fossils; the unique categories from Pixel Fiction will be added to that section, and the reviews and video will move to new URLs effective immediately.
This is happening for several reasons: the infrequency of Pixel Fiction updates runs the risk of making this portion of the site seem “inactive,” while Phosphor Dot Fossils is anything but. This also eliminates the “8-bit glass ceiling” that has existed in the Phosphor Dot Fossils section for many years, which opens the door for both that portion of the site – and related media projects such as books and documentary DVDs – to explore the 16 and 32 bit eras, and beyond, right up to the present day.
With new consoles and platforms being introduced every few years, the definition of what constitutes a “classic video game” is changing all the time. Phosphor Dot Fossils aims to not only review these games – from whatever era they may spring – but to tell the stories behind those games as well, building up a narrative that tells the story of the video game industry. That story didn’t end when the last NES game was published.
On the technical side, it also enables the webmaster to eliminate a WordPress install that would otherwise need to be updated and monitored. This page will remain here as a static page until further notice.
So long, Pixel Fiction, and open up wide, Phosphor Dot Fossils: you’re about to take on the task of telling a lot more of the story. Pixel Fiction’s story isn’t really ending – this just means the story will be taken up in a much more logical venue.
Thanks, as always, for reading and supporting the site.
- Earl Green
theLogBook.com & Phosphor Dot Fossils editor-in-chief/webmaster