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Oklahoma Gaming Exhibition 2003
When OKGE organizer Jess Hardesty first announced a Tulsa gaming expo in the
summer of 2003, I may well have been the first person to jump aboard - I was
so there. And despite not having been to a gaming event at that time
(OKGE was announced before I went to Classic Gaming Expo
2003), I signed on for two tables. What the heck was I thinking?
From n00b to exhibitor in no time flat.
Now, on the drive back from Tulsa to Fort Smith, I can't decide which was
better - being a guest in Vegas or running a table or two in Tulsa. Thing is,
they're two completely different things. I love CGE, it's a well-run thing, but
I'm just not sure I'd have the nerve to run a booth with that kind of a hardcore
audience - besides which, I really have nothing to sell. My OKGE tables were
strictly set up so people could play machines they haven't laid eyes on in years
- or ever.
The sad thing is, I had to work a double shift the Friday night immediately
before OKGE, so I was groggy to say the least. Probably shouldn't have been
driving in the first place. At the last minute, my friend Kent joined the Phosphor Dot Fossils caravan, which provided me with some
extra peace of mind - I could actually vacate my table briefly. With setup
scheduled for 7am, and the doors scheduled to open between 8 and 9, we had to
hit the road as close to 5am as possible to make the two-hour drive.
We got there really late, actually. Everyone else was already set up!
But there was only a handful of guests already in the hall, so we set about
setting games up first, and then display pieces. To my horror, I'd forgotten to
bring an extra 75-to-300 ohm convertor, so Kent managed to go to a Wal-Mart next
door to the Hilton and procure one - the last one they had in stock. By the
time we were all finished, we had two Playstations set up with old-school
controls and import-retro-compilation goodness, two Odyssey2s, and, running
through a jerry-rigged Frankenstein monster of a video setup, the original 1972
Magnavox Odyssey, pumping its signal through a VCR driving an old green
monochrome monitor. Keeping the dear old thing up and running throughout the
day proved to be our second biggest challenge, but Kent quickly figured
out what the problem was and began keeping a regular eye on it.
  A look
at the Phosphor Dot Fossils booth, complete with toys on display, racing light
cycles, and fun aplenty. Talk about having to make your presentation count -
due to a no-show, Phosphor Dot Fossils wound up right next door to AtariAge. As
a result, I split the vacant table with the AtariAge guys - I only needed about
one third of it, and they badly needed the extra space of the other two thirds.
Good thing I was looking at the AA table from the side instead of from in front
for most of the show - it


helped me forget momentarily that I've never seen so
much stuff that I wanted to buy on a single vendor table.

Thanks, I'll take one of each, please. Albert Yarusso showed me the finished
version - still awaiting approval from designer Chad Lare of course - of the
label and manual whose artwork was designed by myself and picked by Chad in a
recent AtariAge
contest. The cartridge turned out great, but I've gotta say the
manual turned out even better. (For those interested, the cartridge is
now available; click here
to order it.)

For a first-time convention, OKGE was expertly run by Jess Hardesty, who -
with his wife and mother there to help - sweated over the details to make sure
everyone else was having a blast. They ran a high score contest,
organized random drawing for door prizes (I donated a working Odyssey 300 Pong
clone and a Sears Super Video Arcade Intellivision
clone, as well as a Tron
soundtrack CD and other goodies.
Everyone seemed excited about their prizes!
I was excited about the crowd, myself. Jess estimates "at least
100" attendees, and I think he's being charitable. I'd double that number
at the very least. And many of them came and stayed the whole day - I
saw many faces, representing many age groups and even ethnicities, circulating
through the room for the entire duration.

Originally, my plan was to bring a ton of machines - i.e. 7 to 10 of them. As
luck would have it, I have many more machines than I have actual screens - and
this is a good thing, as five game stations spread across two-and-a-third tables
were just far enough apart to avoid being elbow-to-elbow.

Good thing, too, because for a non-sales exhibitor, we got a lot of
business - and I'd estmate that a good 80% of it was to ogle the Odyssey.
People who had never seen it before, who had never seen such a thing in their
lives, were just entranced by it - and with good reason. Even if you're
well-acquainted with Pong-style games, you've never seen anything like
the Magnavox Odyssey in action. I met people who remembered seeing them back in
the day, and many more people who'd never heard of one. The weird manual
English control had everyone mesmerized.
One of the day's highlights was an attendee who came up to my table and said he'd
never seen an Odyssey2 before, but he had once
accidentally bought a Wico trakball for the system, thinking it would work on his 2600. I told him he had picked up a rare treasure indeed,
and then he said "Do you want to see it? I can go to my room and get it." I
think you can guess my answer! He came back a few minutes later and left it with me -
an honest-to-God and very rare Odyssey2
trakball - while he went and browsed the other tables.
One thing about Wico's Odyssey trakball is that it requires an AC adapter, something
Kent pointed out to me after looking at the back of the controller - and something which
wasn't in the box. I had a few assorted items like that with me, but I wasn't about to fry

someone's holy grail by misjudging the voltage required. I'm guessing that there's not
enough juice flowing through the Odyssey joystick I/O ports to power the trakball's
sensors. As it was, the fire button did work, but the controller itself was dead
without power - my characters on any given game just descended to the bottom of the
screen instantly. I tried it out with Killer
Bees and UFO, two games that
seemed like they'd be good candidates for trakball control. When the owner of the
trakball returned to retrieve his treasure, I told him he could probably make decent money
off of eBay with it - but I also gave him my web site's business card and told him I'd be
more than happy to buy it off of him too! Sadly, I didn't get his name. But holy
cow, I got to get my hands on a Wico Odyssey trakball - and not in Las
Vegas, amazingly enough. I'll keep everyone updated on my attempts to acquire this
item! If I had brought cash with me, I would've made him an offer on the spot.
Wow.
 
Other rarities were on hand in a locked cabinet of museum items on loan from
Curt
Vendel. I didn't get to grope those items though! It's funny - I'd just seen the Atari
Mindlink controller, the Atari 5100 (a more compact 5200
variant), and the clear-casing 7800 mere weeks before at
CGE, and I hadn't expected to see them again so soon.
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