Libble Rabble

Libble RabbleThe Game: In a peaceful garden dotted with a gridwork of posts, the player must simultaneously move two pointers, connected to each other by a tenuous string, to trap mobile mushrooms and pointy-hatted garden gnomes. If either pointer comes into contact with a gnome, a life is lost (and, for the record, it’s not the gnome’s life). A scissor-like critter occasionally crosses the screen, and he’s capable of severing the string; a new one instantly forms between the two pointers, but any progress that was made in creating a trap with the string is lost. When all of the creatures invading the player’s garden are trapped, the game begins again at a higher difficulty level; if all of the player’s lives are lost, or time runs out, the game is over. (Namco, 1983)

Memories: This interesting obscurity from Namco wouldn’t appear to have much historical significance, and it made little or no headway beyond Japan’s borders. What makes Libble Rabble at least a little bit significant is that it was the last arcade game design hurrah of Toru Iwitani, the creator of Namco’s global megahit Pac-Man.

Libble RabbleAfter Libble Rabble debuted to little fanfare, Iwitani was moved up to a supervisory position within Namco. In a way, it was the safest move possible: there wouldn’t be another Libble Rabble, but it kept him within the company just in case his next idea was the next Pac-Man. At last report, he’s still working for Namco to this day.

As for Libble Rabble itself, it’s a bit like Qix meets Pepper II, with the control system of Robotron. Why and how it didn’t become more popular is 3 quartersprobably just a matter of timing and tastes. It’s an amusing enough game, but even now it doesn’t seem to have the same addictive replay value of Pac-Man or the rest of his family tree. Definitely an acquired taste.

Libble Rabble
Libble Rabble

About Earl Green

I'm the webmaster and creator of and its video game museum "sub-site", Phosphor Dot Fossils.
Bookmark the permalink.

Comments are closed

  • IP Disclaimer

    All game names, terminology, logos, screen shots, box art, and all related characters and placenames are the property of the games' respective intellectual property holders. The articles herein are not intended to infringe upon their copyright in any way. The author(s) make no attempt - in using the names described herein - to supercede the copyrights of the copyright holders, nor are these articles officially sanctioned, licensed, or endorsed by the games' creators or publishers.