The Game: Suit up in armor, grab a lance, and mount your trusty ostrich. Then you try to impale others who have done the same, and eliminate the remaining “eggs” which will hatch a new warrior if left long enough. Other threats include the almost invincible pterodactyl and the Lava Troll (whose firey hands assist enemy knights while trying to drag yours into the molten rock). In later levels, there are fewer solid surfaces on which to take refuge. When one of your knights is toppled, another appears, given momentary immunity from harm until he is moved. (Atari, 1983)
Memories: In a rare instance, the 5200’s non-centering joysticks, the bugbear of many an otherwise decent arcade translation, could occasionally help you in this game.
Not that Joust had non-centering sticks in the arcade, but in many cases the joystick simply wasn’t as crucial to your success as your altitude – which, of course, was governed by the “flap” button. Graphically, sonically, and in “feel,” this version of the Williams cult classic was a pretty good nod to its inspiration.