Moon Patrol

Moon PatrolBuy this gameThe Game: Driving an agile, armed moon buggy across the lunar surface, you must jump over craters and land mines, shoot large boulders (some occasionally mobile) out of your way, and try not to be on the receiving end of hostile fire from alien ships that try to strafe you. Some of the ships, which look very suspiciously like See the videothe triangle-of-spheres enemy ships from Gyruss, can even bomb the moon and make new craters for you to jump over – which may put you right into their line of fire. Later on, you also get to blast away tanks and dodge pesky jet cars which “tailgate” and then try to ram you. (Williams Electronics [under license from IREM], 1982)

Memories: Moon Patrol is a cool game with an actual goal, and with that in mind, it shares a common trait with SNK’s Fantasy – a “continue game” feature which allows you to continue from your last position for just 25 cents more.

Moon PatrolThat said, Moon Patrol is a very pattern-oriented game, and with a little bit of practice you can get through it fairly easily. The only element of the game that throws you off your pattern is the fleet of Gyruss-like ships which can blast your driving surface into smithereens.

Atari produced a reasonably playable Atari 2600 Moon Patrol cartridge which included many of the basic nuances of the arcade game, but skipped a few others. And out of necessity, the graphics – though already simple – were stripped down to their bare bones. The 4 quartersAtari 2600’s minimal sound capabilities also butchered the arcade game’s catchy (but admittedly repetitive) little musical accompaniment. Still, having seen the Atari 2600 butcher such relatively simple games as Pac-Man and Defender, this version of Moon Patrol wasn’t that bad!

Moon Patrol Moon Patrol
Moon Patrol Moon Patrol
Moon Patrol Moon Patrol

About Earl Green

I'm the webmaster and creator of and its video game museum "sub-site", Phosphor Dot Fossils.
Bookmark the permalink.

Comments are closed

  • IP Disclaimer

    All game names, terminology, logos, screen shots, box art, and all related characters and placenames are the property of the games' respective intellectual property holders. The articles herein are not intended to infringe upon their copyright in any way. The author(s) make no attempt - in using the names described herein - to supercede the copyrights of the copyright holders, nor are these articles officially sanctioned, licensed, or endorsed by the games' creators or publishers.