The Game: Players guide a caterpillar around a maze of twigs and branches, snatching up nourishment and the occasional treat, and avoiding other insect life; some parts of the branches can be turned. Some of the treats will allow the caterpillar to consume other insects for a brief time. Portions of the maze can be rotated, which can work against the player (cutting off the best or only escape route) or can work to the player’s advantage (effectively shutting a door in pursuers’ faces, or even smashing them if they’re in the wrong place at the right time). Clearing the maze allows the caterpillar to turn into a butterfly and escape (who needs a pupal stage anyway?); the player advances to the next level, where a new caterpillar needs help navigating a new maze. (Orca, 1982)
Memories: Just like Hollywood blockbusters, there’s development turnaround time for video games, both then and now. That may explain why this Pac-Man knockoff didn’t show up in arcades until long after the Pac-saga itself had moved on to such titles as Ms. Pac-Man and Super Pac-Man.
There are hints of something that could’ve been a good idea whenever the caterpillar transforms into a butterfly, but in the end, it’s not much more than a Pac-clone with nice graphics, and a few elements cribbed from Lock ‘N’ Chase and Ladybug.
The graphics are really the whole appeal here, and they’re nicely drawn. But this doesn’t make for a new game when Changes hatches from its larva – it’s an attractive Pac-clone and not much more.