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Gadgetology Home Base Music Toiling In The Pixel Mines

Resolutions high and low

Yo Max, wake the hell up!I was amused to run across this post from a year ago, in which I apparently – and I had forgotten this – set working on the PDF DVD and finishing it as a new years’ resolution. Holy crap, I actually kept a new years’ resolution? Put a star on my calendar. Now let’s talk about this year’s resolutions (or lack thereof). … Read more

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Gaming Toiling In The Pixel Mines

On the verisimilitude of bleeps and bloops

So today I dragged out a few of the old Odyssey x00/x000 dedicated consoles from the early 70s. For those not in the know, these were relatively-low-price-point machines which usually played a Pong-like game and maybe one or two other variations on that theme dressed up as hockey or soccer, released between the original Magnavox Odyssey (1972, the first home video game) and the Odyssey2 (1978, still my favorite). Magnavox, in trying desperately the make the things seem futuristic to you, the consumer, called these games by names such as “Odyssey 100” and “Odyssey 4000” (really, if you think about it, they almost made the Odyssey2 sound like a step back in retrospect). I’m singling out three of these intermediate Odyssey consoles as historically important in PDF Level 2, and therefore I needed video…so therefore I needed to hook them up.

Menu from the DVD-R of Odyssey Pong variants.Not so fast, though! Just hooking them up and recording their video wasn’t enough. Each of these machines generated its own internal sound – bleeps and bloops came from a little piezo speaker inside the plastic casing. Not only did I record the video straight to a DVD-R (through my infamous RF-to-digital rig, which was responsible for a heap of the first DVD), I also shut off everything else in the room – even the ceiling fan – and did sound recordings of each machine. I discovered that the Odyssey 100 and 500 had an identical bleep-and-bloop generator (that’s a highly technical term there), so I captured “the perfect beep” from one recording and manually synced it up with the video. The Odyssey 4000 produces a variety of bleeps and bloops, so it’ll be a slightly more complicated process, but the point of all this is that I want the resulting video on the DVD to present the true experience – both sound and picture – of what you’d see and hear while playing these games.

This is important because the Odyssey x00/x000 consoles – with only a couple of models excepted – all have analog components, and therefore can’t be emulated, strictly speaking: there’s no chip to emulate, just a rat’s nest of discrete logic wiring. This point was made to me very thoroughly when I plugged in the Odyssey 500: the analog circuit that generates the vertical lines that form the boundaries of the screen (and the center “net” line for the tennis/pong game) has gone way screwy on me. The vertical lines have groovy waves going through them, which also distort everything else on the screen – any video I gathered would’ve been useless. Fortunately, the early Odyssey x00 consoles had a knob that could be used to literally yank the center line off the screen completely. So that’s what I did – without that line on the screen to warp everything, the game appeared perfectly normal. I’ll reproduce the missing center line with the Avid’s graphics tools and it’ll look like it’s supposed to. That experience reminded me of why it’s really important to get this stuff right – because these machines won’t always be working. Compared to the video games you play on your Xbox 360 or Wii today, of course, these old Pong variants are cave drawings. But you know how excited real archaeologists get about cave drawings, don’t you? It’s history. In its own way, so is this.

I’m hoping to have the 1970s done by the first of the year, but I keep finding so much neat stuff to add – old Odyssey consoles, Studio II and Astrocade and Channel F games, commercials for stuff like Blip and Merlin – that it’s dangerously tempting to just make this one “Phosphor Dot Fossils: The ’70s.”… Read more

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Home Base Toiling In The Pixel Mines

My assistant editor

BRRRRRRFFFFFFSo I had to rebuild some of PDF Level 2 tonight when I discovered that Evan had apparently done some…ah…work on it. Note to son of mine: if you’re angling for an “assistant editor” credit, you actually have to leave intact some of what was originally there. :shocked: No sweat, though, because this one’s almost a breeze to put together compared to the first one, at least where compositing and other things come in. Part of the whole reason to have an Avid at home, whether I’m still “in the biz” or not, is to keep discovering new tricks and, yes, new workarounds. Knowing how/why the machine does some of the things it does helps me find ways of tricking it into doing certain things for me, perhaps more efficiently than I’d done them before, and occasionally allowing me to do stuff that I simply hadn’t worked out how to do before now. It keeps me in the loop. Or it keeps me loopy. Not sure which, really. Suffice to say, even Evan deleting a couple of layers of effects/text/compositing wasn’t a disaster – it was a head-scratch and 15 minutes of rebuilding what had been there before. No sweat. I really wish I’d known some of these tricks when I was working at the station, but hey, no biggie. I still like what I’m doing now better.

CGE DVD news: pre-orders begin very soon. There have been just a few last-minute course-corrections on the homestretch, mainly of the “how are we gonna do this?” variety, but be looking very soon for a pre-order page with packaging shots, maybe a video preview or two, and other assorted goodness. The delivery date has slipped to right after the new year, but I think the results are worth the wait.

If all goes well, I’m hoping to record all of my intros and voice bits for the year-end podcast thingie tomorrow morning; I’ve got all the stuff written, now I just hope my sinuses clear up and my voice doesn’t sound like chicken fried crap. Or doesn’t sound more like it than usual. I’ve had a nasty bug since Sunday morning, but it’s been a stomach bug that’s had me stranded in the bathroom a lot (which is, I’m sure, more than you ever wanted to know); now I’m trying hard not to catch what Evan and his mom are in the process of getting over.

Under 24 hours to go on the Torchwood figure auctions; links if you wanna see ’em: Captain Jack, Weevil, Cyberwoman.

Also, if you’re aquainted with the apparently-un-chase-away-able phenomenon known as RugalSizzler on Digital Press and other forums, you need Sizz-wear. Trust me on this one. (If you have no idea what it’s about…stay away! You need your brain cells intact.)… Read more

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Toiling In The Pixel Mines

A few early PDF II tech notes

Get your butt to the game grid in styleFor the 1.7 people interested, a few tech notes on PDF II – well, not really so much tech notes as stylistic descriptions. I was accosted in #vbender about a couple of these issues and thought maybe I’d elaborate on why the first DVD was the way it was in places, and why the second one may not be the same. More after the jump (to be merciful to the folks who just aren’t interested, which I completely understand). … Read more

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Funny Stuff Toiling In The Pixel Mines

Watching the manimals flee……

Seen in a localized ad window on Livejournal:
Animial Medical Clinic
…man, I hope they can get their money back on that ad.

In other news, to wrap up today’s marathon run of blawg entries, the Phosphor Dot Fossils DVD (wow, I haven’t talked about that in at least 20 minutes!) is now available at Digital Press Videogames in Clifton, NJ, where it made its in-store debut just in time for last weekend’s NAVA gathering. If you’re within the reach of the mighty DP store, go hit Joe and co. up for a copy.

Okay, no more bloggage until tomorrow. I promise.… Read more