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Gadgetology Toiling In The Pixel Mines

Building a better audiovisual mousetrap

Work has been completed up through the “1980” segment of Phosphor Dot Fossils Level 2, a ~3 hour DVD project that I just realized I have only about 40 days to complete. The end of the “1980” segment roughly coincides with the 45-minute mark…and it’s taken me since the beginning of the year to get this far. To put it lightly, I’m a little worried about pulling this one off – especially with a few minor last-minute issues to do with the CGE DVD project cropping up at the same time, to say nothing of daddy duty and the work that always needs to be done around the house. … Read more

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Music Toiling In The Pixel Mines

Just an insane amount of stuff.

All kinds of DVDsIt seems like it’s all hitting the fan at once here at Casa Green. In case you managed to miss it somehow (surely not for lack of me blabbering about it everywhere), after months of teasing everyone along, the Classic Gaming Expo 2007 4-DVD set is now up for pre-order, with the first discs shipping at the end of this month. PDF Level 2 now has a drop-dead date in early April, giving me around a month and a half to complete it at its planned 3-hour running time (which includes editing, post, restoration of commercial clips where needed, writing, and composing the music – not necessarily in that order).

As a sidebar to PDF Level 2, though, I’ve fallen in love with a bit of my own work. I hate to admit that, because at some point you have to step away from it and view it with a critical eye. Or ear, in this case, because it’s a piece of music I composed to cover an audio-less stretch of the 1970s segment of Level 2. In the course of prepping a segment and getting it to the point where I’m finally ready to put it to bed, I get to where I have the sound memorized, and the music memorized to the point where I’m sick of it. But, pathetic as it may sound, I could listen to this piece of music all day – I embedded it in this blog post as “RCA Studio LIV” (think Roman numerals to get the joke). I’m probably going to go back and do an extended/embellished version of it to use for the trailer. Why I’m so fond of it, I don’t know – it was intended to resemble a late ’70s Alan Parsons Project instrumental (a sub-sub-genre of music that I dearly love), and I must’ve gotten somewhat close to the mark because I can’t get my ears off of it. It’s all that stuff that jumps around at fifth intervals – that sounds very Parsons. I don’t rate myself as a musician, especially not with a loop-based program as my weapon of choice (the conceit here being that the music for a video game documentary is being composed on a video game console), but this thing is just an earworm. At least for me. Your mileage may very well vary.

I have an actual client edit soon as well, and then once PDF Level 2 is on the floor and out the door…I might actually sleep. Yeah. That sounds good. Was I ever working this much when I was punching someone else’s clock? Probably not, but then I didn’t have a little guy running around “helping” me edit. Having him around (eating us out of house and home) keeps me highly motivated! 😆

One thing I’m going to try very hard to accomplish after Level 2, though, is to get my old VHS taped of the various Northside High School drama department productions transferred to DVD, do any restoration work needed, and get discs authored and duplicated in time for their respective class reunions (there were two productions in the ’88/’89 school year, and two in ’89/’90). Now, considering that these are 20-year-old edits of plays staged 20 years ago, I’m not exactly saying these are up to what I’d consider my current professional standard, but they are what’s there. I’m going to go out on a limb and say that I probably won’t be charging an arm and a leg for these, just covering my costs and making sure everyone who was involved in those productions who wants ’em can get a copy.

After that…who knows? Best of CGE 2003 & 2005? Jump Cut City: Remastered, now with CGI Burchuss? Actually writing one of these books I keep promising/threatening to write? Or sleep?

Oops – Evan just woke up. Silly me – daddy stuff is what I’ll be doing with my time. 😛

P.S. I can confirm, for folks attending OEGE, that I’ll have some CGE DVD sets at my table at that show. Anyone who’s only been to OEGE who watches the CGE DVDs may be in for a bit of a culture shock. 😆… Read more

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Gaming Toiling In The Pixel Mines

Press release-ish post: Phosphor Dot Fossils Level 2 release date, contents & event

Phosphor Dot Fossils Level 2Phosphor Dot Fossils Level 2, the follow-up to the successful Phosphor Dot Fossils documentary timeline DVD released in 2008, will make its debut on Saturday, April 11th at the Oklahoma Electronic Game Expo, on the Oklahoma City Community College campus in OKC.

Like the original, Level 2 will cover a wide swath of video game history, including arcade, home console and computer games, from 1972 through 1987, with shots of the games in action, historical notes for every game shown, other trivia, and even vintage commercials from that era. Also like the original, Level 2 has an easy-to-follow visual design, a concise menu system to allow instant access to any clip on the entire DVD (which is once again estimated to have a running time of around 3 hours), and an original music score. Level 2 will cover games not featured in the first Phosphor Dot Fossils DVD, from Atari‘s early post-Pong arcade efforts and blasts from the vector graphics past, through the era when the Nintendo Entertainment System revitalized the American video game scene after an industry-stalling crash in the early 1980s.

Phosphor Dot Fossils Level 2 will be released at the 2009 OEGE event at a special “show price” of $15; orders will be taken via theLogBook.com Media the same day for those unable to attend the show, at a price of $20 (shipping inclusive) in North America, and $25 for the rest of the world.

Based on the award winning web site of the same name, Phosphor Dot Fossils and Phosphor Dot Fossils Level 2 were written, produced, edited and scored by Earl Green at theLogBook.com Media. DVD specs: NTSC DVD, 4:3 standard definition aspect ratio, running time: approx. 3 hours.

The original Phosphor Dot Fossils DVD is still available, and will also be available in a 2-disc bundle with Phosphor Dot Fossils Level 2 in April. Phosphor Dot Fossils is also available from Digital Press Videogames in Clifton, NJ.… Read more

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Gadgetology Home Base Music Toiling In The Pixel Mines

Resolutions high and low

Yo Max, wake the hell up!I was amused to run across this post from a year ago, in which I apparently – and I had forgotten this – set working on the PDF DVD and finishing it as a new years’ resolution. Holy crap, I actually kept a new years’ resolution? Put a star on my calendar. Now let’s talk about this year’s resolutions (or lack thereof). … Read more

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Gaming Toiling In The Pixel Mines

On the verisimilitude of bleeps and bloops

So today I dragged out a few of the old Odyssey x00/x000 dedicated consoles from the early 70s. For those not in the know, these were relatively-low-price-point machines which usually played a Pong-like game and maybe one or two other variations on that theme dressed up as hockey or soccer, released between the original Magnavox Odyssey (1972, the first home video game) and the Odyssey2 (1978, still my favorite). Magnavox, in trying desperately the make the things seem futuristic to you, the consumer, called these games by names such as “Odyssey 100” and “Odyssey 4000” (really, if you think about it, they almost made the Odyssey2 sound like a step back in retrospect). I’m singling out three of these intermediate Odyssey consoles as historically important in PDF Level 2, and therefore I needed video…so therefore I needed to hook them up.

Menu from the DVD-R of Odyssey Pong variants.Not so fast, though! Just hooking them up and recording their video wasn’t enough. Each of these machines generated its own internal sound – bleeps and bloops came from a little piezo speaker inside the plastic casing. Not only did I record the video straight to a DVD-R (through my infamous RF-to-digital rig, which was responsible for a heap of the first DVD), I also shut off everything else in the room – even the ceiling fan – and did sound recordings of each machine. I discovered that the Odyssey 100 and 500 had an identical bleep-and-bloop generator (that’s a highly technical term there), so I captured “the perfect beep” from one recording and manually synced it up with the video. The Odyssey 4000 produces a variety of bleeps and bloops, so it’ll be a slightly more complicated process, but the point of all this is that I want the resulting video on the DVD to present the true experience – both sound and picture – of what you’d see and hear while playing these games.

This is important because the Odyssey x00/x000 consoles – with only a couple of models excepted – all have analog components, and therefore can’t be emulated, strictly speaking: there’s no chip to emulate, just a rat’s nest of discrete logic wiring. This point was made to me very thoroughly when I plugged in the Odyssey 500: the analog circuit that generates the vertical lines that form the boundaries of the screen (and the center “net” line for the tennis/pong game) has gone way screwy on me. The vertical lines have groovy waves going through them, which also distort everything else on the screen – any video I gathered would’ve been useless. Fortunately, the early Odyssey x00 consoles had a knob that could be used to literally yank the center line off the screen completely. So that’s what I did – without that line on the screen to warp everything, the game appeared perfectly normal. I’ll reproduce the missing center line with the Avid’s graphics tools and it’ll look like it’s supposed to. That experience reminded me of why it’s really important to get this stuff right – because these machines won’t always be working. Compared to the video games you play on your Xbox 360 or Wii today, of course, these old Pong variants are cave drawings. But you know how excited real archaeologists get about cave drawings, don’t you? It’s history. In its own way, so is this.

I’m hoping to have the 1970s done by the first of the year, but I keep finding so much neat stuff to add – old Odyssey consoles, Studio II and Astrocade and Channel F games, commercials for stuff like Blip and Merlin – that it’s dangerously tempting to just make this one “Phosphor Dot Fossils: The ’70s.”… Read more

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Home Base Toiling In The Pixel Mines

My assistant editor

BRRRRRRFFFFFFSo I had to rebuild some of PDF Level 2 tonight when I discovered that Evan had apparently done some…ah…work on it. Note to son of mine: if you’re angling for an “assistant editor” credit, you actually have to leave intact some of what was originally there. :shocked: No sweat, though, because this one’s almost a breeze to put together compared to the first one, at least where compositing and other things come in. Part of the whole reason to have an Avid at home, whether I’m still “in the biz” or not, is to keep discovering new tricks and, yes, new workarounds. Knowing how/why the machine does some of the things it does helps me find ways of tricking it into doing certain things for me, perhaps more efficiently than I’d done them before, and occasionally allowing me to do stuff that I simply hadn’t worked out how to do before now. It keeps me in the loop. Or it keeps me loopy. Not sure which, really. Suffice to say, even Evan deleting a couple of layers of effects/text/compositing wasn’t a disaster – it was a head-scratch and 15 minutes of rebuilding what had been there before. No sweat. I really wish I’d known some of these tricks when I was working at the station, but hey, no biggie. I still like what I’m doing now better.

CGE DVD news: pre-orders begin very soon. There have been just a few last-minute course-corrections on the homestretch, mainly of the “how are we gonna do this?” variety, but be looking very soon for a pre-order page with packaging shots, maybe a video preview or two, and other assorted goodness. The delivery date has slipped to right after the new year, but I think the results are worth the wait.

If all goes well, I’m hoping to record all of my intros and voice bits for the year-end podcast thingie tomorrow morning; I’ve got all the stuff written, now I just hope my sinuses clear up and my voice doesn’t sound like chicken fried crap. Or doesn’t sound more like it than usual. I’ve had a nasty bug since Sunday morning, but it’s been a stomach bug that’s had me stranded in the bathroom a lot (which is, I’m sure, more than you ever wanted to know); now I’m trying hard not to catch what Evan and his mom are in the process of getting over.

Under 24 hours to go on the Torchwood figure auctions; links if you wanna see ’em: Captain Jack, Weevil, Cyberwoman.

Also, if you’re aquainted with the apparently-un-chase-away-able phenomenon known as RugalSizzler on Digital Press and other forums, you need Sizz-wear. Trust me on this one. (If you have no idea what it’s about…stay away! You need your brain cells intact.)… Read more