The Game: Bongo the ape sets your toes on fire while you’re asleep during a jungle expedition. So naturally, you drop everything to take revenge on the goofy gorilla…but first you have to traverse craggy outcroppings, cross treacherous bridges, hop across a river on the backs of hippos, duck the attacks of charging rhinos, all to set Bongo’s toes on fire as he sleeps… and then the whole thing starts again. (Sega, 1983)
Memories: Possibly the single rarest Intellivision game that doesn’t require extra gear such as the ECS computer keyboard, Congo Bongo was Sega‘s singular foray into providing home versions of its arcade titles for Intellivision players. Sega had already been collaborating with Coleco for some time, but had recently gone it alone with Atari 2600 and 5200 editions of such games as Star Trek: Strategic Operations Simulator and Congo Bongo. If Sega had a single problem with its early attempts as a software publisher in the American market, it was timing: most of its games arrived just as the video game industry crash was forcing retailers into a no-win scenario of price cuts and losses.

The Game: You’re a jungle explorer hot on the trail of Bongo the Ape. The first level in your quest is a hazardous assortment of ramps and levels and a waterfall to jump across. Be careful of pesky little monkeys who can weigh you down so you move slower (and jump lower). And watch out for snakes. Then you have to hop across a river using lily pads, the backs of hippos, and other floating objects – just try not to miss! (Sega, 1983)
The Game: You are Potsy, a flowerpot-chucking tenant in a building being overrun by spiders. As they come up the walls, hurl potted plants at ’em to squish them before they can climb into the windows; if too many spiders make it 
The Game: As a rude, crude, lewd nude dude in cavalry boots and hat, your mission is to avoid a hail of airborne arrows, make your way over to an Indian maiden tied to a pole, and have your way with her. That’s the game. Replay value and any actual titillation value not included. (Mystique, 1983)
The Game: You are Dig Dug, an intrepid gardener whose soil is infested with pesky Pookas and fire-breathing Fygars. You’re armed with your trusty pump, which you can use to inflate your enemies until, finally, they blow up. But both the Pookas and Fygars can crawl through the ground and can pop out into your tunnels, and if a Fygar sneaks up behind you, he can toast you if you’re not careful. (Atari, 1983)
The Game: You are Dig Dug, an intrepid gardener whose soil is infested with pesky Pookas and fire-breathing Fygars. You’re armed with your trusty pump, which you can use to inflate your enemies until, finally, they blow up. But both the Pookas and Fygars can crawl through the ground and can pop out into your tunnels, and if a Fygar sneaks up behind you, can can toast you if you’re not careful. (Atari, 1983)
The Game: As the offspring of the mighty monkey, it’s up to you to scale vines and chains, avoid mobile traps, occasionally grab some yummy fruit (since when is a little ape on Pac-Man’s diet?), and get to the key or keys that will free your papa. (Coleco, 1983)
The Game: The Empire Strikes Back puts you in the cockpit of Luke Skywalkers’s snowspeeder in a desperate bid to beat back huge Imperial Walkers – also known as AT-ATs – from destroying the Rebel back on the ice planet of Hoth. The AT-ATs’ heavy artillery can seriously deplete your snowspeeder’s shielding with a single hit, though you must score numerous direct hits before you can even begin to have the same effect on the onslaught of Imperial Walkers, let alone destroy one. Occasionally, a weakness will be exposed in the “neck” region of the huge mechanical monsters, and you’ll have a few seconds in which you may take advantage of that and blow the machine away. (Parker Brothers, 1983)
The Game: It can take billions of years for a microbe to evolve into a race of creatures crossing the stars, except in the confines of the
The Game: Man a biological “spaceship” and get ready to shrink down to microscopic size – you’re going on a voyage through the human body! Blasting away viruses and disease cells, and leaving the body’s natural defenses intact, you’re going to give the immune system a little bit of a boost – at least until a disease cell takes out your micro-ship. Based on the 1966 movie of the same name. Raquel Welch not included. (20th Century Fox Video Games, 1983)
The Game: The water is rising! You’re all that stands between the animals and rising floodwaters. Using a pair of paddles, you have to keep a projectile moving without letting it knock a hole in the seawall behind you; if too many holes are blasted through the wall, the game will be over and the water will pour in. (Spectravideo, 1983)

The Game: In a faithful home version of Sega’s original arcade game, you’re a frog trying to cross a highway, and then safely hop across the backs of logs and turtles – while avoiding alligators, snakes and otters – all to get home at the top of the screen. (Parker Brothers, 1983)
The Game: You are a frog. Your task is simple: hop across a busy highway, dodging cars and trucks, until you get the to the edge of a river, where you must keep yourself from drowning by crossing safely to your grotto at the top of the screen by leaping across the backs of turtles and logs. But watch out for snakes and alligators! (Starpath, 1983)
The Game: You are a frog. Your task is simple: hop across a busy highway, dodging cars and trucks, until you get the to the edge of a river, where you must keep yourself from drowning by crossing safely to your grotto at the top of the screen by leaping across the backs of turtles and logs. But watch out for snakes and alligators! (Parker Brothers, 1983)
The Game: As with the classic arcade game, you’re fending off numerous attack waves of an advancing alien fleet, trying to pick them off one by one while trying not to allow the space creepies to return the favor. (Atari, 1983)
The Game: Think of it as Scrabble without the board. A random selection of letters flashes past (or marches past, depending on your chosen game variation), leaving it up to you to press the fire button and stop them in your tracks. At that moment, you have a limited amount of time to fashion a word from as many of the letters on screen as possible; scoring depends on the standard Scrabble value of each letter. You can either pass on doing anything with the selection of letters you end up with (resulting in no points), or you can enter your word, which gives you (or another player) a chance to approve or disqualify the word depending on whether or not it’s a real word according to the dictionary. (Selchow & Righter, 1983)
The Game: As the pilot of a solo space fighter, you take on several different varieties of alien attacks masterminded by those pesky, ever-present Gorfian robots. (Coleco, 1983)
The Game: Don’t be too eager to say “By the power of Greyskull,” because there’s one problem: Skeletor has wrested the power of Castle Greyskull for himself, and seems none too keen on giving it back. As He-Man, the player is tasked with reaching the castle via a flying vehicle, shooting down fireballs (and, if possible, ensnaring Skeleton in traps from above) along the way; provided He-Man doesn’t use up all of his fuel in the aerial fight, he lands at Greyskull and must dodge Skeletor’s fiery projectiles in order to do battle with the ghastly one. Only one will win. (Mattel Electronics, 1983)
The Game: Suit up in armor, grab a lance, and mount your trusty ostrich. Then you try to impale others who have done the same, and eliminate the remaining “eggs” which will hatch a new warrior if left long enough. Other threats include the almost invincible pterodactyl and the Lava Troll (whose firey hands assist enemy knights while trying to drag yours into the molten rock). In later levels, there are fewer solid surfaces on which to take refuge. When one of your knights is toppled, another appears, given momentary immunity from harm until he is moved. (Atari, 1983)
The Game: Ah, life on the road with an internationally successful rock band – it’s all about avoiding photographers and “groupoids,” getting quick pick-me-ups from helpful managers, and not running face-first into fences. It’s all about circumventing these obstacles, scoring lots of points, and making your way back safely to the band’s spaceship. Wait a minute, spaceship? Who’s in this band, Steve Perry and Neil Schon or Sy Snootles and Max Rebo? (Data Age, 1983)
The Game: As a fearless pile of buzzard bait encased in armor, you pilot your trusty steed – who happens to be an ostrich, by the way – in an effort to impale your opponents – who also happen to be riding ostriches – before they can lance you. Other dangers include a pterodactyl who periodically arrives to thin out the ranks of on-screen warriors if things are taking too long, and platforms that disappear under your feet, plunging you into a sea of molten lava. (Atari, 1983)
The Game: You’re an intrepid explorer, swinging from vine to vine, braving a swim through crocodile-infested waters, leaping over and ducking under an avalanche of rocks both large and small, and trying to leap over angry natives, all to save a damsel in distress at the end of the game. (Atari, 1983)
The Game: You are an intrepid, pith-helmeted explorer of the jungle! Swinging from vine to vine! Swimming through crocodile-infested waters! Jumping and ducking huge rolling boulders! And vanquishing spear-weilding natives to rescue the damsel! (Atarisoft, 1983)
The Game: You are the king of the jungle! Swinging from vine to vine! Swimming through crocodile-infested waters! Jumping and ducking huge rolling boulders! And vanquishing spear-weilding natives to rescue the damsel! (Atari, 1983)
The Game: As a mama marsupial trying to save your baby from many malignant marauding monkeys, you go on a rescue mission that involves climbing through many, many levels of the monkeys’ treehouse village, punching primates, dodging airborne apples, grabbing various fruit items along the way (considering the abundance See the videoof apples, strawberries, cherries and bananas, one can only assume these are Pac-Man’s table leavings), and avoiding the big, purple boxing-glove-stealing ape. (Atari, 1983)
The Game: As a mama marsupial trying to save your baby from many malignant marauding monkeys, you go on a rescue mission that involves climbing through many, many levels of the monkeys’ treehouse village, punching primates, dodging airborne apples, grabbing various fruit items along the way (considering the abundance of apples, strawberries, cherries and bananas, one can only assume these are Pac-Man’s table leavings). (Atari, 1983)