{"id":1250,"date":"2009-03-24T00:53:16","date_gmt":"2009-03-24T06:53:16","guid":{"rendered":"http:\/\/www.thelogbook.com\/earl\/?p=1250"},"modified":"2009-03-24T00:53:16","modified_gmt":"2009-03-24T06:53:16","slug":"pdf-level-2-finished-at-last","status":"publish","type":"post","link":"https:\/\/www.thelogbook.com\/earl\/2009\/03\/24\/pdf-level-2-finished-at-last\/","title":{"rendered":"PDF Level 2&#8230;finished at last"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/www.thelogbook.com\/stills\/hitchhikers\/movie--gargle-blaster.jpg\" alt=\"I need a pan-galactic gargle blaster.  No, make that two.  Neat.\" class=alignright \/>It&#8217;s done.  Thank God it&#8217;s done.  It&#8217;s Miller time!  Well, that&#8217;d mean something if I were a drinking man.  As it is, I&#8217;m a man who still needs to drop chapter stops and author the DVD, and once that&#8217;s done, and I&#8217;ve verified with my own eyes that the whole thing doesn&#8217;t look, sound or read like crap, then it&#8217;s time to duplicate like there&#8217;s no tomorrow, because there&#8217;s only a tomorrow until April 10th.<\/p>\n<p>Since I&#8217;ve crossed the Rubicon, so to speak, by completing the content, I&#8217;m confident enough to <a href=\"https:\/\/www.thelogbook.media\/phosphor\/level-2-dvd\/\">open the door for pre-orders<\/a>; the discs will ship at around the same time as the DVD&#8217;s premiere at OEGE (April 11th).  <!--more--><\/p>\n<p>A few fun facts about the for-all-intents-and-purposes-finished-product&#8230;<\/p>\n<ol>\n<li><strong>The Battlestar Galactica finale influenced how I arranged the last few games covered.<\/strong>  No joke.  Without getting too spoilery for those who haven&#8217;t seen it, the last episode of (new) Battlestar Galactica rolls out a series of vignettes to send off all the key characters.  One thing that I was a stickler about covering, in the 1985, &#8217;86 and &#8217;87 segments, was updates of classic games that had been around for a while.  I realized that I had some of these laid out scattershot in 1987, and then decided to regroup them for a little themed segment &#8211; in essence leaving town on the road we came in on, recapping the key classic games whose franchises were still going in some fashion in &#8217;87, and saying goodbye to the old favorites as it were.  I won&#8217;t give away more than that, except to see that it creeps up on you by way of a sequel and then brings it home.  I wish there&#8217;d been a decent tennis game in the mix somewhere so I could&#8217;ve started and ended on <em>Pong<\/em>, more or less.<\/li>\n<li><strong>Uah!<\/strong>  There&#8217;s a cameo appearance by Burchuss.  Again, no joke.  Not going to tell you where or in what context.  You&#8217;ll just have to watch.  You might even spot me in a fleeting Hitchcockian sort of way too.  Heh.  I said &#8220;Hitchcockian.&#8221;<\/li>\n<li><strong>Last, first, worst.<\/strong>  The last game I played (for footage gathering purposes) for this project was Sega Master System Zaxxon 3-D, albeit in 2-D mode so as not to give everyone watching a brain aneurysm.  My favorite &#8220;new discovery&#8221; that I hadn&#8217;t played before this project was <em>Megaman<\/em> (expect me to go back to the well and cover that one on the <a href=\"https:\/\/www.thelogbook.media\/phosphor\/\">PDF site<\/a> before the year is out, it&#8217;s fun).  And no, really, I had never played <em>Megaman<\/em> before.  <em>Contra<\/em> comes in a close second (I&#8217;d never played that before either).  Least favorite game: <em>Double Dragon<\/em>.  I&#8217;m not a huge fan of fighting games, but I even found things about <em>Shinobi<\/em> and <em>Street Fighter<\/em> to like when I played them to record footage; <em>Double Dragon<\/em> just didn&#8217;t trip my trigger.  Which totally surprised me.  I never thought I&#8217;d meet a game which made me think &#8220;I&#8217;d rather be playing <em>Street Fighter<\/em>.&#8221;  First game played for the project: oddly enough, 2600 <em>Return Of The Jedi: Ewok Adventure<\/em>, which I played sometime last year and kept on the Avid knowing that I&#8217;d want to feature it in the next PDF project.<\/li>\n<\/ol>\n<p>One thing I&#8217;m very happy with on PDF Level 2 is the writing.  It&#8217;s a bit of an odd thing to be proud of writing that has to share screen real estate with a little window of video game footage, and therefore by definition can&#8217;t be very long or details, but that&#8217;s just it &#8211; it&#8217;s very concise, and very non-judgemental.  One thing on PDF 1 that I would not do again was the thing where I made fun of the Channel F Tic-Tac-Toe game &#8211; that might be borderline OK on the site, but the DVDs, if they&#8217;re being presented as a history timeline, should not be judgemental.  Some of my own opinion and interpretation does naturally work its way into Level 2, but presented with a bit more professionalism.  Other than that, however, games that you might not associate with each other end up clustered together if that proximity serves to help tell a larger story.  In some cases I&#8217;d bookend stuff, or find the occasional ironic pairing (not hard to do with the 2600 games in 1987&#8230;), to make a point, to illuminate some bit of history, or &#8211; occasionally &#8211; just for laughs, just for the sheer ridiculous irony of it&#8230; or occasionally the sheer bury-your-face-in-your-hands &#8220;I can&#8217;t believe they <em>did <\/em>that&#8221;-ness of it.<\/p>\n<p>Some of the games covered in the later years are stuff I wouldn&#8217;t normally play, or had never played before.  But part of any project like this is stretching your own comfort zone, and I had a little epiphany that not everything from the NES era was bad.  Now, I still think that it&#8217;s an era where the kind of off-the-wall experimental stuff that hit us in the 2600\/Intellivision\/Colecovision era vanished due to marketing departments strong-arming designers into delivering only what the public seemed to expect and want (i.e. 30,000 <em>Super Mario<\/em> and\/or <em>Metroid<\/em> knockoffs).  I think that&#8217;s a problem that we still have today to some extent; there are oddball games all the time, but they frequently don&#8217;t get the attention that yet another sequel to yet another franchise would get.  It&#8217;s rare for, say, a <em>Katamari Damacy<\/em> to actually break through and get some mainstream love.  That I can learn to stop worrying, hang up my NES-era hang-ups and learn to love <em>Hang-On<\/em>, shows that there may yet be hope.  I clearly need to develop my late &#8217;80s\/early &#8217;90s gaming vocabulary.  Who knows?  Maybe there&#8217;ll yet be a Level 3 out of this deal.<\/p>\n<p>But <em>not<\/em> this year.  For the love of all that is holy, not this year.  I&#8217;ve cranked out two video game documentary pieces in excess of three hours, not just in the same 12-month period, but with release dates barely 40 days apart.  That&#8217;s just <em>crazy<\/em>.<\/p>\n<p>In excess of three hours, you ask?  Oh yes.  Level 2 is longer than PDF 1.  Here&#8217;s how it breaks down:<\/p>\n<blockquote><p>1972-75 &#8211; 5:57<br \/>\n1976 &#8211; 4:37<br \/>\n1977 &#8211; 8:46<br \/>\n1978 &#8211; 9:17<br \/>\n1979 &#8211; 7:38<br \/>\n1980 &#8211; 8:37<br \/>\n1981 &#8211; 13:19<br \/>\n1982 &#8211; 41:12<br \/>\n1983 &#8211; 34:21<br \/>\n1984 &#8211; 14:33<br \/>\n1985 &#8211; 8:08<br \/>\n1986 &#8211; 8:13<br \/>\n1987 &#8211; 14:57<br \/>\nEnd Credits &#038; Previews &#8211; 3:35<\/p><\/blockquote>\n<p>This effectively puts us at 3 hours and 3 minutes.  I used to work in increments of 15 and 30 and occasionally 60 seconds.  Have I done a single short-form piece since going solo?  I have not.  I&#8217;ve done a 30 minute talk show pilot and three DVD projects in excess of three hours (one of those DVD projects being a box set running closer to 12 hours).  Still, despite all this longform love, I don&#8217;t think I&#8217;m gonna go try to produce any newscasts anytime soon.<\/p>\n<p>The previews are kinda-sorta incorporated into the end credits, and they cover PDF 1, the CGE DVD set, and&#8230;something else.  The next thing that I&#8217;ll be turning my glutton-for-punishment compulsive-writer brain to next.<\/p>\n<p>Its task done (for now), the Avid is powered down just in time for some nasty storms to roll through the area; once I&#8217;ve double-checked the 1983-87 segments and assured myself that there are no game-killing boo-boos in there, the PDF stuff will be deleted from the machine at last and I&#8217;ll start a crash edit on another thing that has to be ready in time for April 11th: a looping DVD previewing All My Fine Products to an unsuspecting (but hopefully not unwilling to buy) public.<\/p>\n<p>It&#8217;s an awfully strange way to make a living, this.  If indeed it can be considered anything that can be mistaken for a living.  But I can think of a lot worse.  Which brings me to this little slice of my life that constantly sits in one corner of the Avid&#8217;s dual-monitor desktop:<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.thelogbook.com\/earl\/hizzouse\/q1-09\/notches.jpg\" alt=\"Buenos notches!\" \/><\/p>\n<p>I refer to these as notches on the digital bedpost &#8211; basically, the major projects that have been produced on this machine in the past 12 months.  I&#8217;ll probably be adding at least one more before the year is out &#8211; and these are just the video projects.<\/p>\n<p>At any rate, I <em>think<\/em>&#8230;I&#8217;ve earned a nap.  Remember, you can go ahead and pre-order either PDF Level 2 by itself, or bundled with volume 1 as &#8220;The Brown Box&#8221;, from <a href=\"https:\/\/www.thelogbook.media\/phosphor\/level-2-dvd\/\">this page<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s done. Thank God it&#8217;s done. It&#8217;s Miller time! Well, that&#8217;d mean something if I were a drinking man. As it is, I&#8217;m a man who still needs to drop chapter stops and author the DVD, and once that&#8217;s done, and I&#8217;ve verified with my own eyes that the whole thing doesn&#8217;t look, sound or read like crap, then it&#8217;s time to duplicate like there&#8217;s no tomorrow, because there&#8217;s only a tomorrow until April 10th. Since I&#8217;ve crossed the Rubicon, so to speak, by completing the content, I&#8217;m confident enough to open the door for pre-orders; the discs will ship [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,7],"tags":[],"class_list":["post-1250","post","type-post","status-publish","format-standard","hentry","category-gaming","category-toiling-in-the-pixel-mines"],"_links":{"self":[{"href":"https:\/\/www.thelogbook.com\/earl\/wp-json\/wp\/v2\/posts\/1250","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.thelogbook.com\/earl\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.thelogbook.com\/earl\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.thelogbook.com\/earl\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.thelogbook.com\/earl\/wp-json\/wp\/v2\/comments?post=1250"}],"version-history":[{"count":0,"href":"https:\/\/www.thelogbook.com\/earl\/wp-json\/wp\/v2\/posts\/1250\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.thelogbook.com\/earl\/wp-json\/wp\/v2\/media?parent=1250"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.thelogbook.com\/earl\/wp-json\/wp\/v2\/categories?post=1250"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.thelogbook.com\/earl\/wp-json\/wp\/v2\/tags?post=1250"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}