{"id":3362,"date":"2012-05-14T02:59:16","date_gmt":"2012-05-14T08:59:16","guid":{"rendered":"http:\/\/www.thelogbook.com\/earl\/?page_id=3362"},"modified":"2012-05-14T02:59:16","modified_gmt":"2012-05-14T08:59:16","slug":"pdf-soundtrack","status":"publish","type":"page","link":"https:\/\/www.thelogbook.com\/earl\/musics\/pdf-soundtrack\/","title":{"rendered":"Phosphor Dot Fossils soundtrack"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/www.thelogbook.com\/earl\/music\/peteyf.jpg\" alt=\"Phosphor Dot Fossils\" class=alignright \/>Phosphor Dot Fossils was a direct-do-DVD video game documentary I made in 2008 after a very long gestation period &#8211; the first test edits I did on anything related to this project were done in 2002 or so.  Somewhere around 2002-2003, I put together some music for the still-shapeless video game documentary project, using &#8211; ironically &#8211; MTV Music Generator running on a Playstation video game console.  It seemed fitting somehow.  A very catchy little tune emerged which was obviously going to be the main theme.  Years later, when the project finally had a shape, that was the music I used.<\/p>\n<p>Much of the music used in the PDF documentary was there to cover transitions, &#8220;year&#8221; titles (the big animated &#8220;1977&#8221;, etc. graphics that would appear), and informational screens which had no sound effects of their own.<\/p>\n<p>I received several requests for a soundtrack of the music used in PDF, but here&#8217;s a little secret: the first PDF DVD had very little music written specifically for that project &#8211; only a handful, in fact.  The rest was reused music from the various horse video projects.  Since the audiences for horse videos and a video game documentary seemed to fall under the &#8220;never the twain shall meet&#8221; category, it seemed like a safe bet that I could get away with it.  Quite a bit of new music had to be created for Phosphor Dot Fossils Level 2.<\/p>\n<p><strong>Brown Box<\/strong><br \/>\n[audio:https:\/\/www.thelogbook.com\/earl\/music\/brownbox.mp3]<br \/>\nA quite, somewhat mysterious beginning, befitting Ralph Baer&#8217;s Brown Box prototype console.  Which, of course, I couldn&#8217;t even show.<br \/>\n<\/p>\n<hr \/>\n<p><\/p>\n<p><strong>PDF Theme Excerpt<\/strong><br \/>\n[audio:https:\/\/www.thelogbook.com\/earl\/music\/peteyf.mp3]<br \/>\nA brief excerpt from a much longer track; not much more than this was actually needed in the DVD itself.  The original track was something like seven minutes long.<br \/>\n<\/p>\n<hr \/>\n<p><\/p>\n<p><strong>Phosphor Dot Fugue<\/strong><br \/>\n[audio:https:\/\/www.thelogbook.com\/earl\/music\/phugue.mp3]<br \/>\nThis piece was done in 2002, a year before the PDF theme, at roughly the same time as Invasive Species.<br \/>\n<\/p>\n<hr \/>\n<p><\/p>\n<p><strong>Games<\/strong><br \/>\n[audio:https:\/\/www.thelogbook.com\/earl\/music\/games.mp3]<br \/>\nThis jumpy little number is even older than that &#8211; one of my earliest Music Generator experiments.<br \/>\n<\/p>\n<hr \/>\n<p><\/p>\n<p><strong>76&#8217;er<\/strong><br \/>\n[audio:https:\/\/www.thelogbook.com\/earl\/music\/sixer.mp3]<br \/>\nFrom PDF Level 2: funky.  The Level 2 pieces were actually &#8220;composed to picture&#8221; &#8211; I knew how long they&#8217;d need to be, and when on-screen events would need something like the big ray-gun sweep heard here.<br \/>\n<\/p>\n<hr \/>\n<p><\/p>\n<p><strong>Spike&#8217;s Odyssey<\/strong><br \/>\n[audio:https:\/\/www.thelogbook.com\/earl\/music\/oddspike.mp3]<br \/>\nFrom Level 2: more transitory funkiness.<br \/>\n<\/p>\n<hr \/>\n<p><\/p>\n<p><strong>RCA Studio LIV<\/strong><br \/>\n[audio:https:\/\/www.thelogbook.com\/earl\/music\/fiftyfour.mp3]<br \/>\nFrom Level 2: funky going on ethereal, like something from Alan Parsons Project&#8217;s I Robot album &#8211; my favorite Music Generator composition ever, and a piece that quickly became the &#8220;Level 2 theme.&#8221;  (If the title mystifies you: it&#8217;s a play on the RCA Studio II console and Studio 54 at the same time.)<br \/>\n<\/p>\n<hr \/>\n<p><\/p>\n<p><strong>Jupiter II<\/strong><br \/>\n[audio:https:\/\/www.thelogbook.com\/earl\/music\/jupitah.mp3]<br \/>\nFrom Level 2: a spacey transition.<br \/>\n<\/p>\n<hr \/>\n<p><\/p>\n<p><strong>Perplexing 3-D Attack<\/strong><br \/>\n[audio:https:\/\/www.thelogbook.com\/earl\/music\/perspex.mp3]<br \/>\nFrom Level 2: a transition for a prototype game that had no sound.  This was in the &#8217;70s part of the DVD, so it starts out funky and then, right on cue, goes to &#8220;red alert&#8221; and kicks into a totally different gear for a game with a military\/submarine theme.  As soon as that game&#8217;s time on the screen is up, it&#8217;s back to funkiness.<br \/>\n<\/p>\n<hr \/>\n<p><\/p>\n<p><strong>RCA Studio LIV: New Wave Mix<\/strong><br \/>\n[audio:https:\/\/www.thelogbook.com\/earl\/music\/studio.mp3]<br \/>\nFrom Level 2: an &#8217;80s-themed version of RCA Studio LIV.  There was a third mix in progress, a &#8217;90s\/rap mix, that I finally gave up on; I just couldn&#8217;t get it to sound the way I wanted, and the results weren&#8217;t a good use of the tune and didn&#8217;t sound anything like real hip-hop.<br \/>\n<\/p>\n<hr \/>\n<p><\/p>\n<p><strong>PDF Level 2 End Credit Suite<\/strong><br \/>\n[audio:https:\/\/www.thelogbook.com\/earl\/music\/credible.mp3]<br \/>\nFrom Level 2: the end of the show, gradually shifting from RCA Studio LIV (again!) to a stripped-down version of the original PDF theme &#8211; wow, like a proper end-of-the-movie let&#8217;s-recap-all-the-main-themes bit.  The credits on this DVD were brain-meltingly long, but after the work I&#8217;d put into them both, I felt a little self-indulgence was in order.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Phosphor Dot Fossils was a direct-do-DVD video game documentary I made in 2008 after a very long gestation period &#8211; the first test edits I did on anything related to this project were done in 2002 or so. Somewhere around 2002-2003, I put together some music for the still-shapeless video game documentary project, using &#8211; ironically &#8211; MTV Music Generator running on a Playstation video game console. It seemed fitting somehow. A very catchy little tune emerged which was obviously going to be the main theme. Years later, when the project finally had a shape, that was the music I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":85,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-3362","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.thelogbook.com\/earl\/wp-json\/wp\/v2\/pages\/3362","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.thelogbook.com\/earl\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.thelogbook.com\/earl\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.thelogbook.com\/earl\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.thelogbook.com\/earl\/wp-json\/wp\/v2\/comments?post=3362"}],"version-history":[{"count":0,"href":"https:\/\/www.thelogbook.com\/earl\/wp-json\/wp\/v2\/pages\/3362\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/www.thelogbook.com\/earl\/wp-json\/wp\/v2\/pages\/85"}],"wp:attachment":[{"href":"https:\/\/www.thelogbook.com\/earl\/wp-json\/wp\/v2\/media?parent=3362"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}