Turns Out The Hardest Part of Making a Game Is…Everything

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    ZLoth
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    From IGN:

    Turns Out The Hardest Part of Making a Game Is…Everything

    Earlier this year, game developers across the industry weighed in on Twitter on a seemingly innocuous question: What’s the problem with doors in video games?

    It turns out, a lot. A seemingly boring feature such as usable doors can be absolute hell for developers to put in their games for numerous reasons. Everything from physics to functionality, from AI to sound, comes into play while making a single door in a single video game work. And not just work, but work in such a way where the player never has to think about it. Building a working, forgettable door is an incredible game development undertaking.

    But it will probably not surprise you to learn that doors are far from the only seemingly simple feature that prove to be unexpectedly challenging in the development process.

    FULL ARTICLE HERE


    “All parts should go together without forcing. You must remember that the parts you are reassembling were disassembled by you. Therefore, if you can’t get them together again, there must be a reason. By all means, do not use a hammer.” —IBM Manual, 1925

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