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 Donkey Kong

Whereas Coleco only had non-exclusive toy and electronic game licenses for Pac-Man, the company had grabbed almost all
rights to Nintendo's Donkey Kong.
The primary reason for this was to ensure that the game would be the first game
packed in with the ColecoVision game
console. But Coleco also took advantage of the license to produce small PVC
figures of three main characters from the Donkey Kong games in 1982.
Other licensees turned out Donkey Kong and Donkey Kong Jr. goodies as well,
including the almost pre-requisite puffy stickers and board game.
Unlike the ever-changing face of Pac-Man, the Donkey Kong toys
had a consistent image. Coleco's figures and the depictions of the characters
in other merchandise were all drawn from Nintendo's artwork - the first
indication that the video game manufacturer (and future rulers of the video game
roost) had clear ideas on character merchandising and licensing.
Coleco also released two tabletop LED games based on the first two Donkey
Kong titles, both of which Coleco also held the rights for home video game
versions. The Donkey Kong tabletop was very similar in style to Coleco's
Pac-Man tabletop, but the graphics (such as they were) and game play were
simply atrocious. Donkey Kong Jr. turned out to be the last electronic
game Coleco would manufacture, and it showed signs that Coleco was hoping to
widen the appeal of its tabletop games by including other functions - in this
case, an alarm clock.
When the third game in the
Donkey Kong saga bombed, Nintendo hastily redirected the focus to
Donkey Kong's roly-poly nemesis, Mario, and his twin brother Luigi.
Nintendo also changed Mario's image slightly, making him look a little more
cartoonishly cuddly and less swarthy. The difference is illustrated by this
pair of photos: on the left, Coleco's original Mario figure, while two newer
Marios, manufactured around 1991 by Applause, are on the right.

But the Donkey Kong toy legacy doesn't end there. As recently as
1999, Donkey Kong action figures and plush characters could be found on
store shelves. With the high profile of such remakes as Donkey Kong
Country and Donkey Kong 64, the big ape and his offspring have never
been far from the public eye. Donkey Kong cartoons in various forms -
ranging from a 1983 animated version as part of CBS's Saturday Morning Supercade
block, to an all-CGI, Re-Boot-esque cartoon in the early 1990s - have kept the
character in plain sight. Mario and Luigi haven't done badly either - they
graduated to the big screen in a Super Mario Bros. live-action
movie, and Mario continues to grace everything from racing games to paint
programs as the staple of Nintendo's digital diet.
It's possible that Nintendo's obsessive shepherding of Donkey Kong and
Mario licensing are the difference between these characters' near-immortality in
current pop culture...and the obscurity in which Pac-Man and Q*Bert now languish.
But it seems that someone remembers where it all started. Basic Fun recently
manufactured a rather unexpected little gem in the form of a plastic keychain
which makes a valiant attempt to replicate an original Donkey Kong arcade
cabinet. A tiny joystick rotates a lenticular picture of the game screen,
giving the illusion of motion, while an even tinier "jump" button
triggers a sound chip with samples of the original game sounds. Given that
quite a few kids today probably have no memory or knowledge of the orignial
Donkey Kong games, this keychain is a surprise.
And with some new version of Donkey Kong and/or Mario inevitable with
the launch of Nintendo's new Game Cube console due in 2001,
it seems unlikely that we have heard the last of
any of these characters.
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