Dreamtime
The TARDIS arrives on what appears to be an asteroid with a city on it, a city where the cars, the people and even the buildings have turned to stone. Some of the human colonists on the asteroid have escaped that fate - some of them steeped in Australian Aboriginal lore, and others much more determined to return the colony to normality, by brute force if necessary. The strange situation is not helped by the arrival of a Galyari ship, its crew determined to salvage something from the asteroid before they leave. When the Doctor vanishes into something called the Dreaming, and Ace is knocked out cold, Hex finds himself on his own in a situation he can barely even begin to fathom.
written by Simon Forward
directed by Gary Russell
music by Steve FoxonCast: Sylvester McCoy (The Doctor), Sophie Aldred (Ace), Philip Olivier (Hex), Tamzin Griffin (Trade Negotiator Vresha), Jef Higgins (Coordinator Whitten), Brigid Lohrey (Dream Commando Wahn), Josephine Mackerras (Toomey), Andrew Peisley (Dream Commando Mulyan), Steffan Rhodri (Commander Korshal), John Scholes (Baiame)
Timeline: after The Harvest and before Live 34
Review: Well…I guess it looked like a good idea on paper. For the first time in quite a while, a Doctor Who audio has left me not elated, not annoyed, but just simply nonplussed. There are some interesting ideas in Dreamtime, including references to “cultural terraforming,” and perhaps a message about preserving cultures even in the face of progress and industrialization, among other things, but somehow the cumulative effect of the four episodes were to leave me…well, a bit uninterested. Actually, a straightforward discussion on the latter issue would likely prove to be more interesting than this story’s subtle-as-a-sledgehammer attempt at topical storytelling. (more…)

The Doctor brings the TARDIS to the planet Cray, at a point in history where one of his heroes, famed peace negotiator Lord Darzil Carlisle, is about to broker peace talks between the Gora and Lineen nations. But before the Doctor can watch Carlisle in action, he’s drafted into playing a hockey-like game called Naxy. The training is exhaustive, but once the Doctor is out on the field for his first real game, he discovers the true nature of Naxy - it’s close-quarters combat to the death, with thousands of lives hanging in the balance. Nyssa, forced to watch the Doctor compete as the Naxy match is broadcast live across Cray, discovers the horrible truth: Naxy has evolved from a popular sport into Cray’s form of warfare - and the Doctor, who hoped to witness the peace process without having to participate in it, has now unwittingly taken sides as a combatant. And Carlisle is powerless to stop it.
An attack on a space cruiser they’re visiting forces the Doctor and Melanie to evacuate by any means necessary. Mel manages to make her way to an escape pod, which takes her to a research colony on the planet Lethe. The Doctor and the TARDIS, however, are captured by the Daleks, who offer to send the Doctor to Lethe too…so long as he reports back on what their creator, Davros, is doing there. When the Doctor arrives, he finds that Davros has managed to conceal his appearance and is calling himself Professor Vaso - and worse yet, he has unearthed specimens of one of the Daleks’ worst enemies, the Mechonoids. Davros has quietly set up self-replication facilities for the Mechonoids, aware of their potential for battling the Daleks, claiming that he hopes to atone for his past by ridding the universe of his creations. But even with this claim of a noble mission, the Doctor sees Davros up to his old tricks, leaving a trail of death in his wake. But when the Doctor fulfills his end of the bargain and alerts the Daleks, who still want to capture Davros and try him for crimes against them, things only get worse, with an entire colony of innocent bystanders caught in the crossfire of a new Dalek-Mechonoid war.
Kyle has to talk fast to convince the Rebels on the planet to trust him, but by the time he has gained their trust and continued his mission to the Valley of the Jedi, Lord Jerec has already taken control. But the Dark Jedi’s occupation of the Valley isn’t without cost - he hopes to tap into the residual power from the spirits of many Jedi who died in an epic battle there, but the spirit of a Jedi who befriended Kyle’s father is defying death long enough to help him - and to show one of Jerec’s proteges the power of the light side of the Force. Kyle’s unseen mentor warns him against using his hatred and joining the dark side, but when Jerec takes Jan Ors prisoner and calls on the Valley’s power to battle the fledgling Jedi Knight, can Kyle resist the lure of vengeance?