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 Star Trek: The Next Generation Technical Manual

In the definitive reference to Starfleet's Galaxy-class starship, you'll learn
about the ship's key systems, familiarize yourself with armaments ranging from
hand phasers to the ship-mounted type X phasers and photon torpedoes, and
perhaps even catch a glimpse of starship designs to come. By the time you reach
the end of the book, you'll be beaming - down, that is, after familiarizing
yourself with the transporter. Woven into the book from end to end are even
more fascinating tidbits at the production reality behind the Enterprise sets,
models, display panels, and props, explaining how and why the show's fictional
science helps it maintain dramatic reality.

In 1991, about the time the Star Trek: The Next
Generation merchandising machine was really just starting to tick
over and get running, this was the Star Trek book to have, finally
offering an official, sanctioned guide to the Enterprise. Because it featured
both dry, tech-manual text for the mega-fans and humorous asides for those more
interested in the behind-the-scenes angle, it had something for everyone. And
that's why it's still one of the best bits of Trek publishing ever to hit
paper.
One of the coolest things about these two seemingly disparate texts is that they
dovetail beautifully. The tech manual explains how powerful the Enterprise's
computer is, or how the transporter can/can't be used, and the behind-the-scenes
portions of the text explain the dramatic necessity of making these things as
powerful - or, in some cases, as limited - as they are. If the transporter
could bring folks back to life...well, say goodbye to dramatic tension. The
writers of the manual - who were, at the time, the series' technical advisors
(Mike Okuda still serves as the gatekeeper of Star Trek's graphical look, while
Rick Sternbach has since moved on and said some less-than-charitable things
about his ex-bosses) - voice their sincere hope that the technology should
support the dramatic reality of the stories told in the Trek universe, whether
televised or otherwise.
It's a pity that more Trek scribes who have come along since this volume's
publication skipped that part. Actually, this document is based in part on an
internal Writers' Technical Manual, which explains the details and workings of
the Enterprise in far more informal terms.
Getting back to this book, though, the diagrams, Okudagram reproductions, and
other illustrations are lovely to behold. Some fans may be surprised to see
that this book doesn't include a full set of blueprints; Okuda and
Sternbach made it clear that no such beast officially existed, for fear of
limiting the series' writers and set designers. (Pocket Books later gave in to
popular demand and sold a separate packet of blueprints anyway.) Perhaps, in
the end, it's not so much the fictional information that makes a big impression
as it is the thought that went into it. The realities of television production
(forever beholden to the unforgiving demands of budget and time) didn't limit
the makers of Star Trek: The Next Generation, and at that time they couldn't
cheat their way out of it with computer-generated imagery either. They learned
to make the best of those limitations, and in so doing managed to lend the
Enterprise-D a reality of its own - something that neither the Enterprise-E nor
the namesake of the current spinoff series have
matched as yet. The book documenting their thought processes is the only
must-read title in the vast library of Star Trek "pseudo-non-fiction"
books generated by pro authors or fan writers.
Reviewed by Earl Green
theLogBook.com webmaster


- Year: 1991
- Authors/illustrators: Rick Sternbach & Michael Okuda
- Genre: franchise science fiction
- Length: 183 pages
- Publisher: Pocket
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