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 High Score: The Illustrated History Of Electronic Games

The authors guide us through a well-illustrated survey of the history of
electronic gaming, from Spacewar through the Xbox, with a particular
focus on the histories of specific game series, and the companies and
personalities behind them. Abundant examples of rare packaging, prototypes and
hard-to-find goodies are on display throughout.

If you liked Supercade, you're gonna love this
one. High Score! is the closest I've seen to the "definitive text
meets incredible variety of photos and visuals" mix that I've been hoping
for someone to hit in the rarified genre of video game history tomes. And some of the stuff seen
in here, I've never seen before - such as the cartridge-based Atari Video Brain
that was scrapped to make way for the Atari
VCS (a.k.a. the 2600), or the unused Centipede publicity poster and the
rejected artwork for Atari's Vortex, later reamed Tempest. Ample advertising material
and box art are also reproduced here, a collector's dream.
But High Score! also distinguishes itself with a thorough text, much
of it focusing on the personalities, companies, rises, falls, and games of the
early home computer era, an all-important period that many gaming books skip
altogether. But represented here are games for the TRS-80, Commodore 64, Apple II, and early IBM PCs - along with the
stories of the people who designed and programmed those games.
Some readers were a bit rankled that High Score! attempts to be
up-to-date, covering the PS2, Xbox, Gamecube and Game Boy Advance toward the end
of the book, rather than keeping things "classic" with a cutoff date
(as was the case with Supercade, Arcade Fever and others). But
given that High Score! spends a lot of time talking about authors and
companies, many of which are still creating new games for the latest consoles,
I don't think the book strays from its mandate. And truth be told, there's
still a lot of coverage of the pre-NES
era.
All-around kudos to the authors - High Score! tells some fascinating
stories accurately, and avoids such pitfalls (no pun intended) as an overly dry
text, or the use of JPEGs of dubious quality blown up to fill a page.
Reviewed by Earl Green
theLogBook.com webmaster


- Year: 2002
- Author: Rusel DeMaria, Johnny L. Wilson
- Genre: non-fiction
- Length: 328 pages
- Publisher: McGraw-Hill / Osborne
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