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 The First Quarter A 25-Year History Of Video Games
reprinted as The Ultimate History Of Video Games

In the beginning, there was Spacewar, a game designed and played
by college students, on college campuses, using lab time on college
mainframe computers. And people took note. Though Spacewar
got no commercial action, it was only a matter of time before others
had the same idea, or created their own games after experiencing
Spacewar for themselves. Thus was born the video game industry,
now a hyper-competitive, multi-billion dollar industry dominated by
Nintendo, Sony and Sega - built on the ashes of now-extinct outfits
like Atari, who at one time could do no wrong. This book traces that
history, referring frequently to interviews with designers, programmers,
executives, and others whose actions shaped the industry.

While I'm pining away for that Holy Grail known as The Ultimate
Classic Game Book, I'm quickly discovering that existing tomes each
have their own strengths and weaknesses. Leonard Herman's Phoenix is a drier read than yesterday's
police blotter, yet it uncovers a wealth of forgotten hardware and
software developments, information valuable to collectors. Many readers
felt J.C. Herz' Joystick Nation
skimped on the history of those very same games, though it was
meant to be less a history and more of an academic exercise.
The First Quarter, then, reads like the Wall Street Journal
version of Phoenix. Rather than concentrating on minutiae of
hardware release dates and specs, The First Quarter looks into
the decisions behind those releases, the personalities behind the
scenes. And on that, I must give Mr. Kent - a game historian
frequently called into service by various mass media entities - a lot
of credit: he interviewed damn near everyone. Atari
founder Nolan Bushnell, early Atari engineer/designer Al Alcorn,
controversial Atari CEO Ray Kassar (who fired Bushnell), and such
legendary game creators as Warren Robinett (Adventure for the
Atari VCS), Toru Iwitani
(Pac-Man), Shigeru
Miyamoto (Donkey Kong
and the early Mario games), Eugene Jarvis (Defender and its bevy
of sequels)...the list is almost endless.
The real prize interviews, however, are with executives such as
the heads of Nintendo, Sega and Namco, and pivotal decision-makers
such as Kassar, whose reign at Atari saw some of the company's
most stratospheric highs and biggest mistakes. It's interesting to
hear what these people have to say about their colleagues, the
working conditions, the expectations, their worries, and the realities
of the market at the time.
Like Phoenix, First Quarter can sometimes be a very
dry read, with the frequent interview excerpts providing a much-needed
jolt of opinion and color (and sometimes colorful language as well).
But it's also an addictive read, and should be of great interest to
those who wonder what the bosses behind their favorite games - and no,
we're not talking about the boss character at the end of the game's
last level - were thinking.
Reviewed by Earl Green
theLogBook.com webmaster/editor-in-chief


- Year: 2000
- Author: Steven L. Kent
- Genre: Nonfiction
- Length: 466 pages
- Publisher: BWD Press
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