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 Phoenix The Fall and Rise of Video
Games

In the 1960s, a government employee working with computer display systems figured
out how to get a game of video tennis going on a television monitor...and then he
moved on. But that game, which would later be reproduced by an enterprising
programmer named Nolan Bushnell at a young company called Atari, would give rise
to one of the fastest-growing sectors of the entertainment industry. Companies
such as Atari, Coleco, Mattel, Magnavox, and Bally would ride that wave into the
first home video game console era. Fortunes were made and lost by gambling on
licensed arcade and entertainment properties, and a flood of mediocre software
brought the video game market to its knees. And then a relatively obscure
Japanese company changed the rules forever. Originally planning to license its
technology out to Atari, a legal misunderstanding convinced Nintendo to go it
alone in an uncertain market that they would later dominate alongside Sega and
Sony. This is the nuts-and-bolts story of the video game industry.

A great, in-depth book about the history, the swells and ebbtides, the fortunes
and failures, and the numerous litigious episodes of the video game industry is
long overdue. And after reading Phoenix, I'm sad to say that the book I've
been hoping to read is still overdue.
Don't get me wrong.
Phoenix is fascinating reading, and it does reveal quite
a few things I didn't know...but the book is written in such a dry "police
reports" fashion, so utterly devoid of any character or humor, that it takes a
while to get through. The history of the video game industry is littered with
irony and a few moments which qualify as outright farce (like Atari's E.T. video game).
Phoenix treats the ironies and the tragedies with the even-handedness
of a grocery shopping list.
And as much as I hate to criticize a book on technicalities, there are enough
spelling and punctuation flubs that I get the impression that Phoenix never
passed through the hands or eyes of an editor. Compared
to J.C. Herz's Joystick Nation - a book on the subject of video game history,
approached from an entirely different angle, which has taken fire from readers and
hobbyists for its eclectic vocabulary - Herman's Phoenix is an
exceedingly simplistic
book. Somewhere between these two, and the two scant video game chapters of Bill
Kurtz's Arcade Treasures, lies a damned good video game book.
I just wish it'd hurry up and get here. I'd write it myself if I thought it would
help.
Reviewed by Earl Green
theLogBook.com editor/webmaster


- Year: 1997 (first edition published in 1994)
- Author: Leonard Herman
- Genre: Non-fiction
- Length: 315 pages
- Publisher: Rolenta Press
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