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 Joystick Nation

This fascinating, but painfully short, book provides a look into the history
of video games in both the home and the arcade, and the various evolutionary
steps that led from their creation to the present-day media marketing blitz that
surrounds a form of entertainment most of us consider commonplace.

Actually, that description barely does justice to Joystick Nation,
which covers a lot of ground, and is certainly intended for that portion of the
gaming population which was around for the early days of arcade video games, not
for those who were young when the first NES hit American shores. The book
spends a great deal of time discussing sociological issues, ranging from
players' basic mental, emotional and instictual reactions to video games, to the
degree to which the iconography of video games (and game-related marketing) have
entrenched themselves in our culture. There are also diversions into the moral
ramifications of video game violence, the growing connection between animè,
manga, comics and games, the military's use of high-powered video game engines as
training tools, and more.
This book had so much potential, and while it does have a lot of text, it
really hits me, in the end, as a book that could've been much, much thicker
(especially for that price tag). While some more specific, and perhaps
illustrated, forays into the development and game play of individual arcade and
home favorites would've given this serious sociological tome a somewhat more
fannish tone, it also would've been endearing and could've opened the book up to
a wider audience. J.C. Herz talked at some length to Eugene Jarvis, the
original programmer of Williams' arcade chestnuts Defender, Stargate and
Robotron, but despite the travel or long-distance phone expenses, would it
have been any less important to find and talk to whoever created Pac-Man, Space
Invaders, or Donkey Kong? The end result, a single interview with Jarvis, and
an interview later in the book with Richard Garriott (programmer of the Ultima
series of games), is a decidedly American ethno-centric feel...even if that
wasn't the intention.
I sincerely hope that the upcoming PBS adaptation of Joystick Nation
expands on the text in these directions. The subject matter is certainly
serious enough for a scholarly program (along the lines of the show a few years
ago that documented the rise of the personal computer industry), but desperately
needs the sound, the visual aspect, and the feel of the games themselves to give
it a visceral kick in the pants that the book sadly lacks.
This book has been widely criticized among classic video game fans and
collectors...and I feel that this is because the book is more of a sociological
and psychological study of the culture that has embraced these games, as
opposed to being a history of the games themselves.
Reviewed by Earl Green
theLogBook.com editor/webmaster


- Year: 1997
- Author: J.C. Herz
- Genre: Non-fiction
- Length: 230 pages
- Publisher: Little & Brown
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