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 Digital Retro

The author traces the evolution of the personal computer, including several
video game consoles along the way, in terms of both technical features and
external appearance. Extensive notes are provided on the histories of the
companies that made them, along with a brief esay that places the product in
question within the context of that history. And, of course, there are lots of
pictures.

Far more than just a picture book, Digital Retro really takes me back to
the early 80s, and the lovingly-photographed full-spread magazine ads for things
like the Commodore 64 and the Apple Macintosh. This book takes me right back to
those days of "hardware porn," when young fellows like myself would see computer
advertisements and tech specs and would respond with a bit of drool hanging from
our chins that would've done Pavlov - and Apple's marketing division -
proud.
The pictures are pretty, and they cover nearly every imaginable angle
of each machine covered - which is important when a lot of switches, jacks and
plugs were tucked away on the back of the machine or on a side panel somewhere.
Even the bottom panel of some machines is shown if there's something interesting
about it. But also shown are the tech specs and "killer app" features of each
device - even if what was a "killer app" in 1983 isn't so much of one now.
Gordon Laing's text is informative, and in itself justifies the purchase
price of the book; I learned a great many things here that I hadn't heard
elsewhere. As historical text goes, it's very even-handed - it seems that, as
in the old days when no two computers were compatible with one another and
fiercely loyal users' groups spring up around individual machines like
overprotective religious sects, sometimes historians have a hard time telling
the story of the personal computer without making a bias or two known. Laing
notes when there were rivalries, but he doesn't get "involved." So despite this
book's nature making it all too easy to dismiss it as a picture book, its text
shouldn't be discounted.
Another area where Laing is wonderfully even-handed, moreso than with any
other book I've ever read on this subject, is the international arena. The BBC
Micro and the Sony HitBit (an obscure Japanese computer) take their place
alongside their much better-known North American counterparts. Laing spared no
effort in tracking down seldom-seen hardware to complement his text; within
these pages are U.K., European and Japanese computers I'd never seen before, and
excellently-preserved specimens of domestic computers that are exceedingly hard
to find in good shape (from the MITS Altair 8800 to the NeXT Cube).
I can see where there might be some debate arising about Laing's inclusion
of several video game consoles in Digital Retro, and frankly, I can see
both sides of the issue. The Atari 2600,
Intellivision, ColecoVision, Vectrex, Sega Master System and
Nintendo Entertainment System all get full
pictorial coverage here. Are they personal computers? No. Decidedly not.
However, they helped to popularize computer equipment with the public.
These devices arguably helped to pave the way for a burgeoning personal computer
market. So do they belong in Digital Retro? I'd say yes - they each get
a virtual "guest of honor" badge in a home computer hall of fame.
A tremendously informative book to read - and a fantastic book to just
stare at. It reacquainted me with the wonder that was the all-in-one computing
behemoth known as the Commodore PET, the very first computer I ever programmed
on. It reacquainted me with machines that I used to drool over in magazine ads,
only to see them fade into the obscurity of "not enough market share."
Digital Retro is an almost-visceral trip down memory lane for old geeks
like me, and I highly recommend it.
Reviewed by Earl Green
theLogBook.com webmaster


- Year: 2004
- Author: Gordon Laing
- Genre: non-fiction
- Publisher: Sybex
- Pages: 192 pages
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