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Phosphor Dot Fossils Retro Revival Review
Pong: The Next Level


The first successful video game ever returns - with a little bit of eye candy and a few modern-day twists thrown in for good measure. The object of the game is simple: the player with the highest score wins. (Hasbro Interactive/Atari, 1999)


Okay. I sat by calmly as Pac-Man and Q*Bert embarked on new, 90s style quests. That, I could handle. I was a little more skeptical of trying to assign an actual storyline to Space Invaders, but I gave it a chance, and it's a blast. But you mean to tell me someone's trying to revive Nolan Bushnell's Pong for the 90s?!?

Yep, it's true. Pong now has power-ups.

Oh God, but I'm getting old.

The original Pong was a classic, and there's a reason it was such a hit in arcades and bars - its simplicity, and its ability to pit two players against each other. That made it challenging enough without worrying about such constructed obstacles as penguins, rolling logs, and circular, single-player screens. Pong was a success because of the beauty of simplicity.

I admire the designers, programmers and artists who revive arcade classics. I truly do. But in this case, they revised a game that didn't need revising. Pong becomes more confusing with shifting 3-D playing fields, and little penguins and power-up tops that deflect or otherwise affect the "ball."

On the up side: those 3-D graphics are at least well handled (for the most part), and the baby-basic origins of Pong are acknowledged in the humorous touch of the childlike giggles and coos of the two players' onscreen paddles. All things considered, I guess I should be glad that the paddles weren't transformed into more heavily anthropomorphized characters.

The controllers guide the action smoothly, though I tend to deactivate the vibration so I don't have to get a little kick every time the ball makes contact with my paddle.

If I have one complaint, it is that I have yet to see any evidence that the original Pong is truly emulated anywhere in Pong: The Next Level. I can't imagine they ran out of disk space for an emulation of a game that used to run off of a single Texas Instruments integrated circuit in 1972.

Rating: Three quarters!  Three quarters - worth repeat play, but with some annoying features that might alienate less patient arcade veterans.

Reviewed by Earl Green
theLogBook.com editor/webmaster



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