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Joust

In the timeless tradition, you suit up in armor, grab a
lance, and mount your trusty ostrich. Then you try to impale others who have
done the same, and eliminate the remaining "eggs" which will hatch a
new warrior if left long enough. Other threats include the almost invincible
pterodactyl and the Lava Troll (whose firey hands assist enemy knights while
trying to drag yours into the molten rock). In later levels, there are fewer
solid surfaces on which to take refuge. When one of your knights is toppled,
another appears, given momentary immunity from harm until he is moved. On
second thought, maybe it isn't all that traditional...
(Williams Electronics, 1982)

One of the best-remembered games, Joust enjoys a cult following to
this day, something which can probably be attributed to the game's
bizarre juxtaposition of perfectly-normal elements (knights in armor
trying to kill one another) with the bizarre (lava trolls, flying
ostriches as steeds, pterodactyls, knights hatching from eggs). It
was a perfect enough mix that Joust has stuck in people's minds to
this day. It was also the only game whose action button served the
purpose of flapping the wings of an ostrich.
Joust has been reborn in any number of forms,
ranging from a rather good Atari 2600 translation to modern-day resurrection via
the Williams volume of Arcade's Greatest Hits for the
Sony Playstation. Actually, one of the most surprisingly enjoyable ports of
the game exists on, of all things, the Nintendo Game Boy Color. For all of
that platform's inherent limitations, it delivers an almost
arcade-perfect translation.
An extremely limited run of a sequel game, Joust
2, could be found circa 1985, but since this followed the great shakedown of
the video game industry, few gamers took notice. Also, in a video
interview included on Arcade's Greatest Hits, one of Joust's
original designers revealed some of his plans for a Joust movie.
By the way...ever fed an ostrich? They're very large and
very heavy birds. And some of them get pretty mean. Having shared my personal
space with a gaggle of ostriches that each weighed into hundreds of pounds, I
think there just might be something to this suit of armor approach, to say
nothing of the lance. It's interesting to note that while knights, both good
and evil, drop like flies in any given round of Joust, the ostriches
never seem to come to any harm - unless it's your ostrich, getting
dragged into the molten magma by your friendly neighborhood Lava Troll.
Rating:
One dollar - trade it in for more quarters, you'll want to play this one
again.
Reviewed by Earl Green
theLogBook.com editor/webmaster

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