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King & Balloon

Manning a fairly agile cannon located on a platform at a castle, your task is
simple: protect the King! However, there's a flotilla of even more agile
balloons above you who are there to kidnap his royal highness. As the King is
hoisted away by his assailants, he yells "Help!" If you shoot down
the offending balloon, the King shouts "Thank you!" as he floats back
to the safety of the castle via an umbrella. The balloons can ram your cannon
kamikaze-style and flatten it for a few seconds, but curiously, you have an
unlimited supply of cannons. However, if the balloon marauders get three Kings
off the screen, your game ends.
(Namco, 1980)

One of the most bizarre and obscure entries in the resumè of Namco (also
responsible for classics like Galaga, Xevious, Dig Dug and
a little thing we call Pac-Man), King &
Balloon comes across as nothing so much as a bizarre attempt to repurpose
Galaxian into a cutesy game. The
one-shot-on-screen-at-a-time, the attack patterns of the balloons and some of
the sound effects hammer the similarities home.
King & Balloon sports some of the arcade's earliest speech
synthesis - or maybe almost speech synthesis. Maybe the game's designers
just settled for something which almost sounds like the words in question; it
doesn't help that the King in question has a voice befitting neither royalty nor
Elvis, but sounds - more than anything - like a Smurf. I still get a chuckle
out of the plaintive squeak of "Thank you!" every time I shoot a
balloon off the little guy's head, as if I haven't just done him (and myself) a
huge favor. He doesn't seem too alarmed if the balloons succeed in abducting
him off the top of the screen - he just says "Bye bye!"

This game is available through
theLogBook.com's Classic Video Game Store.
Rating:
Three quarters - worth repeat play, but with some annoying features that
might alienate less patient arcade veterans.
Reviewed by Earl Green
theLogBook.com editor/webmaster


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