TetrisThe Game: Various shapes consisting of four blocks each fall from the top of the screen, giving the player a short time to rotate, move (left or right only), and ultimately drop each piece into place. The goal is to put complementary shapes together, forming a solid line (or several solid lines) and leaving no gaps. Completed horizontal lines disappear from the screen, and the remaining pieces drop to the bottom. Bonus points are awarded for using the tallest piece – four blocks tall – to eliminate four lines at once. Allowing the shapes to pile up until they reach the top of the screen ends the game. (freeware, 1986)

Memories: Created in 1984 while the programming trio of Alexey Pajitnov, Dmitry Pavlovsky and Vadim Gerasimov were working for the Soviet Academy of Sciences, Tetris was first programmed on a mainframe computer and its commercial potential was immediately recognized. Since it was designed and coded “on the clock” in Soviet government facilities, the government automatically had ownership of the program. The Soviet technology and software export bureau, Elektronorgtechnica (ELORG for short), had never dealt with a computer game, and dropped the ball. The programmers shrugged it off; Gerasimov’s MS-DOS PC port was released into the wild in 1986 with no expectation that anyone involved would ever profit from it, and that was that. Continue reading

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