Adventure Construction Set

The Game: Digital dungeon masters never had it so good. From the design of tiles and characters to the basic rules governing the player’s interactions with his world, it’s all up for grabs. Items can be placed, their abilities defined, and enemies can be generated. Let the games begin…but is it more fun to create them or play them? (Electronic Arts, 1985)

Memories: Offering everything from pre-built elements to user-defined items and characters from scratch, Adventure Construction Set was a revelation. Where Garry Kitchen‘s Game Maker from Activision allowed budding game designers to create their own arcade-style games, EA‘s Adventure Construction Set gave them control of a top-down, tile-based 2-D adventure game. Those familiar with the Ultima series or Questron would instantly be within their element. Read More