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Stellar Track

Stellar TrackBuy this gameThe Game: Welcome to the bridge. Your mission is to travel from sector to sector, eliminating alien incursions without getting your ship and crew destroyed. Friendly starbases offer aid and allow you to make resupply stops so you can keep up the good fight – and you do have to keep a careful eye on your phaser, shield and warp power… (Atari [Sears exclusive], 1978)

Memories: Quite a bit more rare than the VCS edition of Sega’s Star Trek arcade game is this Sears exclusive – and, unless you’re trying to put together an insanely complete collection of 2600 cartridges, don’t sweat it if the rarity of this game prevents you from ever getting your hands on it. Stellar Track sucks like a hull breach. Continue reading

Star Trek: Strategic Operations Simulator

Star Trek: Strategic Operations SimulatorThe Game: Your mission is to travel from sector to sector, eliminating Klingon incursions into Federation space without getting your ship and crew destroyed. Friendly starbases offer aid and allow you to make resupply stops so you can keep up the good fight – and you do have to keep a careful eye on your phaser, shield and warp power… (Sega, 1982)
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Memories: In the wake of the unexpected theatrical success of the second Star Trek movie, Sega revamped the popular Star Trek computer game that has been – and still is – available on almost every computer platform since the beginning of time, giving it vector graphics renditions of the movie Enterprise, Klingon ships, and starbases, not to mention cool-looking phasers and photon torpedoes (actually the best part of the game). Continue reading

Star Trek: The Motion Picture

Star Trek: The Motion PictureThe Game: You’re at the helm of the U.S.S. Enterprise – that’s the cool part. The not-so-cool part? You’re in disputed territory – and the Klingons are bringing the fight to you en masse, attacking both the Enterprise and local Starbases, which you have the defend (lest you be left with no place to refuel). Use your phasers, photon torpedoes and shields judiciously – and do whatever it takes to halt the Klingon advance before they overrun Federation space. (GCE, 1982)

Memories: When the Enterprise returned by way of movie screens around the world in 1979, the sets and other visual details depicting the ship were brought right up to date to withstand big-screen scrutiny (and anticipated repeat viewing – though probably not even the movie’s makers knew to what degree that would be the case). The Enterprise’s onboard computers were shown to display, among other things, vector-graphics-style tactical displays – a fact not lost on the makers of the Vectrex console. Marrying the two was only – dare I say it? – logical. Continue reading

Star Trek

Star TrekThe Game: Welcome to the bridge. Your mission is to travel from sector to sector, eliminating Klingon incursions into Federation space without getting your ship and crew destroyed. Friendly starbases offer aid and allow you to make resupply stops so you can keep up the good fight – and you do have to keep a careful eye on your phaser, shield and warp power… (Sega, 1983)

See the TV adMemories: Sega‘s own adaptation of its arcade game wasn’t bad. Though the Atari VCS, by its very nature, tends to force programmers to make trade-offs for game play that rob arcade adaptations of some of their luster, this one actually came out okay. If anything, this version of Star Trek was simpler than its arcade forebear – and since “bear” is the operative word for the coin-op, for once this isn’t a bad thing. Continue reading

Star Trek: Strategic Operations Simulator

Star Trek: Strategic Operations SimulatorThe Game: Your mission is to travel from sector to sector, eliminating Klingon incursions into Federation space without getting your ship and crew destroyed. Friendly starbases offer aid and allow you to make resupply stops so you can keep up the good fight – and you do have to keep a careful eye on your phaser, shield and warp power… (Sega, 1984)

Memories: Some of the games ported to the Atari 5200 are a bit perplexing when they’re hardly a step above the same title as released for the Atari 2600. Sega’s 5200 edition of its own arcade game doesn’t improve much on the graphics of the 2600 version, and doesn’t even take advantage of the 5200’s controller keypad to control things like shields and warp power (that’s actually a bit disappointing there). Continue reading

Star Trek: Strategic Operations Simulator

Star Trek: Strategic Operations SimulatorThe Game: Welcome aboard, Captain. Your mission is to travel from sector to sector, eliminating Klingon incursions into See the videoFederation space without getting your Constitution-class starship and her crew destroyed. Friendly starbases offer aid and allow you to make resupply stops so you can keep up the good fight – and you do have to keep a careful eye on your phaser, shield and warp power. Periodically you’ll even have to navigate a minefield laid by the murderous Nomad probe while trying to catch a fleeting glimpse of Nomad itself so you can destroy it. (Coleco [under license from Sega], 1984)

Memories: One of the better home versions of Sega’s vector arcade game, the ColecoVision edition of Strategic Operations Simulator pulls off the neat trick of very nearly delivering more authentic Star Trek atmosphere than its inspiration. Each game kicks off with the familiar strains of Alexander Courage’s opening fanfare for the Enterprise (replacing the rather non-specific opening music of the arcade game), and even the game-ending “simulation complete” message is accompanied by another passage from the Star Trek theme. Continue reading

Star Trek V: The Final Frontier

Star Trek V: The Final FrontierThe Game: Sybok, a charismatic Vulcan cult leader, has tried to disrupt the peace process on the neutral planet Nimbus III. Players take control of one Enterprise crewman at a time to: retrieve the Nimbus III hostages (Sulu), save Kirk and Spock from a cell aboard the Enterprise (Scotty), pilot the Enterprise through asteroids and attacking Klingons (Sulu again?), and finally make a mad dash into the heart of the lair of the “god creature” (Kirk). Running out of life energy aborts the mission; fortunately, Dr. McCoy is standing by at all times and the mission can start from scratch. (Bandai, 1989 – unreleased)

Memories: After the surprise hit that was the movie Star Trek IV: The Voyage Home, Paramount Pictures was ready to entertain any and all licensing ideas for the next movie, 1989’s Star Trek V: The Final Frontier (which was therefore perversely considered the worst of the original series movies). Bandai bid for the video game rights, and then proceeded to create a rather uninspired run-and-shoot platformer around what would appear to be an early synopsis of the movie’s plot. (To be fair to Bandai, the movie wasn’t exactly the most inspiring entry in the Star Trek captain’s log, so the fault doesn’t lie entirely with the developer.) Continue reading

Star Trek: The Next Generation – The Transinium Challenge

Star Trek: The Next Generation - The Transinium ChallengeThe Game: Captain Picard places Commander Riker – that’s you, by the way – in charge of the Enterprise, which is currently on a mission to find out who is launching terrorist attacks on mining stations in the Aquila solar system. Riker can use the Enterprise’s computer to analyze objects and ships, or to look up Federation data files on the various people involved in the growing conflict. And of course, he can call upon the knowledge and experience of his crewmates for advice, or bring them along as he beams down to the various locales on each planet or asteroid in the game. One thing not at Riker’s disposal is time: the attacks continue, and whoever is mounting the attacks is getting bolder with each attempt. And someone in the Aquila system knows more than they’re telling. (Simon & Schuster Interactive, 1989)

Memories: Though it sailed through some troubled creative waters behind the scenes of its first two seasons on television, Star Trek: The Next Generation was on the receiving end of a remarkable amount of patience from its viewers, simply on the strength of its name. With an unprecedented amount of money riding on a series that was sold directly into syndication rather than to a network, Paramount Pictures was eager to cash in as soon as possible. Even so, the first computer or video game to be set aboard the new Enterprise took some time to complete. Continue reading

Star Trek: The Next Generation

Star Trek: The Next GenerationSee the videoThe Game: Captain Picard puts you in charge of a simulated mission aboard the Enterprise. With the helpful advice of Commander Riker, Data, Geordi, Worf and Chief O’Brien, you have to command the pride of the Federation fleet into a number of difficult situations, accomplish as much of the mission objectives as you can, and bring the Enterprise home in one piece. (Absolute, 1993)

Memories: It’s funny how so many of the Star Trek games I actually like can actually be traced back to Sega’s 1982 Star Trek: Strategic Operations Simulator arcade game. Though Star Trek: The Next Generation tacks on a bunch of bells and whistles, such as consulting the bridge crew about the situation (how Picard Star Trek: The Next Generationis that?) and having to go to their screens to kick in things like the shields, weapons and warp drive, when it comes right down to it, if you strip away these elements, it’s the same basic game: you’re blasting away at enemy ships and hoping to get more clean shots in at them then they get at you. He whose shields fail first gets blown out of the sky. In 11 years, the basic Star Trek game hadn’t evolved that much (but at least The Next Generation doesn’t get the torturously slow “story” scenes of Star Trek: 25th Anniversary). Continue reading

Star Trek: Starfleet Academy – Strategic Command

Star Trek: Starfleet Academy - Strategic CommandOrder this gameThe Game: You’ve just embarked on the most challenging field of study at Starfleet Academy: Command College. Your instructor, the recently-promoted Captain Sulu (still two years away from his command of the U.S.S. Excelsior), arrives just a little bit late for his first lecture. Your initial missions include such tasks as destroying minefields, but your assignments soon grow in both complexity and risk. Not only must you battle alien threats in Starfleet’s most advanced simulator, but you must also get your crew to cooperate and learn how to lead them. (Interplay, 1998)

Memories: Though it’s mired in the mid-1990s trend of endless cutscenes and movies, inside Starfleet Academy is actually a fun little game, really more or less a 90s update of the old Star Trek arcade game with much flashier graphics (not the least of which is the full-motion video foreground of your crewmembers at the helm and at other stations) and a slightly different storyline. Continue reading

Star Trek: Starship Creator

Star Trek: Starship CreatorThe Game: Starfleet is looking for a few good Admirals. Despite the fact that these ubiquitous high-ranking officers are peppered liberally throughout the various Trek series, you’ve been recruited as one too – and your job is to be less Order this gameineffectual than most of the TV Admirals! You get to design, outfit and crew Federation starships to your specifications – within, of course, reasonable budgetary limits. Then dispatch your ships – one at a time, or an entire fleet – to do everything from study stellar anomalies to hold the line at the Cardassian border. The equipment you choose, as well as the interactions of the various crew members’ personalities, will play a part in the outcome of your fleet’s assignments. (Simon & Schuster Interactive, 1998)

Star Trek: Starship CreatorMemories: This sim-style game is almost exactly the same basic concept as the classic Apple II game Project Space Station, but in a science fiction setting. That game, too, put you in charge of designing, budgeting, populating and constructing a spacecraft. The only difference is that Starship Creator only allows you to monitor your ship’s activities from afar, not even able to advise. Project Space Station at least featured arcade-style segments in which you pilot space shuttles and construction pods. But if you give it any thought, Starship Creator is true to the Star Trek universe – you, the Admiral, are helpless to do anything but shake your head as those pesky, willful Captains in your fleet do their own creative rewriting of Starfleet regulations. Continue reading

Star Trek: Starfleet Command

Star Trek: Starfleet CommandOrder this gameThe Game: As the captain of one of Starfleet’s ships of the line, your assignments range from routine patrol duty to full-on combat with Klingons, Romulans, Hydrans, Lyrans or Gorn. You may eventually even attain control of a small fleet, issuing orders to each ship in turn to accomplish your mission. Standard 23rd century armaments like phasers and photon torpedoes are at your disposal, as are other offensive measures as sensor decoys and suicide shuttles. But remember, since Starfleet’s the good guys, the enemy will always have more wicked weapons than you. Stay on your toes, Captain. (Interplay, 1999)

Memories: How close did this game come to being classified as a Retro Revival? It’s based on a pencil-paper-and-dice turn-based tactical game that’s older than even Pac-Man. We’re talking, of course, about Star Fleet Battles, which served as the inspiration for this really snazzy bit of Trek gaming. Who doesn’t remember the 20-sided dice, the hex-grid maps, and the starship markers and miniatures with the hexagonal bases? I’d go so far as to say that Star Fleet Battles kept the Trek franchise alive in the minds of fans the same way that Kenner’s action figures kept the faithful adhered to the Star Wars saga, even after the third movie passed with no signs of a seuqel or prequel to come. Continue reading

Star Trek: Voyager – Elite Force

Star Trek: Voyager - Elite ForceOrder this gameThe Game: As Ensign Alexander (or Alexandria) Munro of the elite Hazard Team of the U.S.S. Voyager, you take the missions that no one else wants. You have a phaser rifle in your hand, your teammates at your side, and Captain Janeway counting on you to get the job done. Now go forth and show that alien scum exactly what Hazard Team’s Prime Directive is! (Activision, 2000)

Memories: Here’s a game that I’m sure all true Star Trek fans have been waiting for with bated breath: a first-person shooter in the grand traditions of Doom and Quake set in the Star Trek universe. Elite Force fulfills that desire quite admirably. Continue reading

Star Trek: Invasion

Star Trek: InvasionOrder this gameThe Game: Starfleet’s long-range probes detect a massive Borg invasion fleet headed for Sector 001 – an incursion that couldn’t happen at a worse time, since Starfleet is still licking its wounds after the costly Dominion War. Worf, now Klingon Ambassador to the Federation, dons his Starfleet uniform once more to head up the training and deployment of the Academy’s ace Red Squad pilots in a new class of solo fighter vessel, the Valkyries. In the course of training, unwelcome surprises come from all corners – the Romulans, the last remnants of the Cardassian Empire, a Starfleet Captain who inexplicably goes renegade, and a new threat as well… (Activision, 2000)

Memories: This long-awaited Star Trek game for the Playstation demonstrates that Sony’s nearly-ubiquitous little grey console still has a few tricks up its sleeve before the PS2 grabs the spotlight. Continue reading

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