Demon Attack

Demon AttackThe Game: Demons coalesce into existence in mid-air above your cannon. Send them back where they came from by force – but watch out, as demons in later levels split into two parts upon being hit, which must then be destroyed See the videoindividually… (Imagic, 1983)

Memories: Imagic scored major points with its only two releases for the Odyssey 2. Demon Attack was already a ubiquitous title in many Atari 2600 and Intellivision owners’ collections, but third-party games for the Odyssey 2 were almost unheard of. Read More

Quick Step

Quick StepSee the videoThe Game: In what one can only assume is a long-standing rivalry spawned at your local zoo, a kangaroo and a squirrel battle it out on a relentlessly scrolling playing field of multicolored magic flying carpets. The player’s kangaroo tries to change as many of those carpets to his color (green) by hopping on them, while the squirrel (controlled either by the computer or by a second player) will try to turn those carpets blue. Allowing your critter to scroll off the bottom of the screen will cost you one of his lives, and the game ends when one critter or the other has run out of them. (Imagic, 1983)

Memories: In the early days of third-party games for the 2600, game manufacturers were happy to just mimic what was in the arcades – Activision‘s early hit Kaboom! directly copied an early arcade game called Avalanche, Imagic‘s Atlantis (which borrowed heavily from the obscure Taito coin-op Colony 7), and countless Pac-Man clones (Alien, Shark Attack, and so on). Even Atari got in on the act, porting Exidy‘s Circus to the VCS as Circus Atari. But after Atari sued the Odyssey2 game K.C. Munchkin! off the shelves, however, you’d think the rules would’ve changed, and the third-party developers would have found that ever-present legal threat encouragement enough to pursue more innovative ideas. Read More